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		<updated>2026-09-05T14:59:15Z</updated>
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	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-17T20:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Leczyca: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Three_Lakes</id>
		<title>Three Lakes</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Three_Lakes"/>
				<updated>2024-09-15T12:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Magi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position in Poland and whose resident quaesitores reject&lt;br /&gt;
Rhine and Transylvanian territorial demands. It supports the tribunal’s Redcap network and is constantly pushing back the boundaries of exploration and trade.&lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands. The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by&lt;br /&gt;
drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. The mages’ specialist servants, favored grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
Three Lakes has considerable flocks as well as fisherfolk and hunters. Bulk food is brought in from local villages and luxuries come from Ladoga or Novgorod. The covenant has its own resident smiths, glassworkers, several scribes, and even an alchemist.&lt;br /&gt;
&lt;br /&gt;
The reindeer herds, sleds, and carts are the heart of the covenant’s principal nonmagical activity. As far as the local people are concerned, Three Lakes is the home of a prosperous trading family, the Beslavichi. The&lt;br /&gt;
elderly Yury Beslav is family patriarch, while his son Georgi sees to the trading expeditions. Yury and Georgi are in fact father and son, but they are also Jerbiton magi with Gentle Gifts. Through its trading links, the covenant has accumulated significant wealthand developed a wide net of allies in north Russia and the Baltic.&lt;br /&gt;
&lt;br /&gt;
The covenant has a rigid internal hierarchy. There are three grades of magi: Juniors are probationary members who surrender their sigils, have no voice in council, and labor under heavy obligations. Specialists are&lt;br /&gt;
full members with a voice in all council matters who have decided to relinquish voting&lt;br /&gt;
rights and administrative tasks in order to dedicate themselves to research. Their only obligations are to teach or contribute to the covenant library one season per year. Seniors are full members who have accepted major administrative responsibility and care for the covenant’s many external obligations in return for which they alone determine policy and have voting rights in council. This structure, which developed gradually from about 1040-1080, has worked well for almost 150 years. However, in 1212 the covenant celebrated its bicentenary and a special council was held to assess the covenant’s state. The magi were shocked by what they found, for they had failed to notice how long it had been since they had taken in any new blood. The last apprentice was gauntleted at Three Lakes 35 years ago. The last magus to join the covenant was Boris Davidovich, who at 76 is the youngest magus by fifteen years. &lt;br /&gt;
&lt;br /&gt;
The magi realized that their covenant was entering late Autumn. Accordingly, the Senior council voted unanimously to acquire apprentices, and over the next five years four promising youngsters were located. The covenant has assumed a collective responsibility for their training, which is full-time, all year round. Naturally the apprentices are flourishing.&lt;br /&gt;
&lt;br /&gt;
Three Lakes’ strengths are certainly formidable ones. They have a secure mundane position, strong mystical and library resources, a powerful community of magi, and widespread Hermetic respect. On the other hand their obligations are heavy. As many as three magi are routinely absent at any one time, and special obligations — the collection of vis, research, teaching, and now, the Thousand Caves controversy — also sap their strength.&lt;br /&gt;
&lt;br /&gt;
==Magi==&lt;br /&gt;
&lt;br /&gt;
''Andrei Soitkchin'', Guernicus, chief quaesitor of the tribunal, Senior&lt;br /&gt;
&lt;br /&gt;
''Pavel Chedyav'', Guernicus, Senior&lt;br /&gt;
&lt;br /&gt;
''Yury Beslav'', Jerbiton, Patriarch of the Beslavichi clan,&lt;br /&gt;
Senior&lt;br /&gt;
&lt;br /&gt;
''Georgi Yurivich'', Jerbiton, Yury’s son and heir, Senior&lt;br /&gt;
&lt;br /&gt;
''Batiba an Khatiba'', Ex Miscellanea, Cuman Shaman, Senior&lt;br /&gt;
&lt;br /&gt;
''Zashya Miyovna'', Bjornaer (Swan heart-beast), Senior&lt;br /&gt;
&lt;br /&gt;
''Susan of Wicklow'', Mercere, chief Redcap of the tribunal, Senior&lt;br /&gt;
&lt;br /&gt;
''Olga Deiaslavl'', Merinita, Specialist&lt;br /&gt;
&lt;br /&gt;
''Boris Davidovich'', Bjornaer (Bear heart-beast), Zashya’s filius, Specialist&lt;br /&gt;
&lt;br /&gt;
''Nicollo Parelli'', Verditius, Specialist&lt;br /&gt;
&lt;br /&gt;
''Mina Dankovna'', Junior (parens: Yury Beslav)&lt;br /&gt;
&lt;br /&gt;
''Ratibor Peslav'', Junior (parens: Zashya Miyovna)&lt;br /&gt;
&lt;br /&gt;
''Kassim ibn Fadal'', from Great Bulgar (parens: Olga Deiaslavl)&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Three_Lakes</id>
		<title>Three Lakes</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Three_Lakes"/>
				<updated>2024-09-15T12:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Magi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position in Poland and whose resident quaesitores reject&lt;br /&gt;
Rhine and Transylvanian territorial demands. It supports the tribunal’s Redcap network and is constantly pushing back the boundaries of exploration and trade.&lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands. The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by&lt;br /&gt;
drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. The mages’ specialist servants, favored grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
Three Lakes has considerable flocks as well as fisherfolk and hunters. Bulk food is brought in from local villages and luxuries come from Ladoga or Novgorod. The covenant has its own resident smiths, glassworkers, several scribes, and even an alchemist.&lt;br /&gt;
&lt;br /&gt;
The reindeer herds, sleds, and carts are the heart of the covenant’s principal nonmagical activity. As far as the local people are concerned, Three Lakes is the home of a prosperous trading family, the Beslavichi. The&lt;br /&gt;
elderly Yury Beslav is family patriarch, while his son Georgi sees to the trading expeditions. Yury and Georgi are in fact father and son, but they are also Jerbiton magi with Gentle Gifts. Through its trading links, the covenant has accumulated significant wealthand developed a wide net of allies in north Russia and the Baltic.&lt;br /&gt;
&lt;br /&gt;
The covenant has a rigid internal hierarchy. There are three grades of magi: Juniors are probationary members who surrender their sigils, have no voice in council, and labor under heavy obligations. Specialists are&lt;br /&gt;
full members with a voice in all council matters who have decided to relinquish voting&lt;br /&gt;
rights and administrative tasks in order to dedicate themselves to research. Their only obligations are to teach or contribute to the covenant library one season per year. Seniors are full members who have accepted major administrative responsibility and care for the covenant’s many external obligations in return for which they alone determine policy and have voting rights in council. This structure, which developed gradually from about 1040-1080, has worked well for almost 150 years. However, in 1212 the covenant celebrated its bicentenary and a special council was held to assess the covenant’s state. The magi were shocked by what they found, for they had failed to notice how long it had been since they had taken in any new blood. The last apprentice was gauntleted at Three Lakes 35 years ago. The last magus to join the covenant was Boris Davidovich, who at 76 is the youngest magus by fifteen years. &lt;br /&gt;
&lt;br /&gt;
The magi realized that their covenant was entering late Autumn. Accordingly, the Senior council voted unanimously to acquire apprentices, and over the next five years four promising youngsters were located. The covenant has assumed a collective responsibility for their training, which is full-time, all year round. Naturally the apprentices are flourishing.&lt;br /&gt;
&lt;br /&gt;
Three Lakes’ strengths are certainly formidable ones. They have a secure mundane position, strong mystical and library resources, a powerful community of magi, and widespread Hermetic respect. On the other hand their obligations are heavy. As many as three magi are routinely absent at any one time, and special obligations — the collection of vis, research, teaching, and now, the Thousand Caves controversy — also sap their strength.&lt;br /&gt;
&lt;br /&gt;
==Magi==&lt;br /&gt;
&lt;br /&gt;
''Andrei Soitkchin'', Guernicus, chief quaesitor of the tribunal, Senior&lt;br /&gt;
''Pavel Chedyav'', Guernicus, Senior&lt;br /&gt;
''Yury Beslav'', Jerbiton, Patriarch of the Beslavichi clan,&lt;br /&gt;
Senior&lt;br /&gt;
''Georgi Yurivich'', Jerbiton, Yury’s son and heir, Senior&lt;br /&gt;
''Batiba an Khatiba'', Ex Miscellanea, Cuman Shaman, Senior&lt;br /&gt;
''Zashya Miyovna'', Bjornaer (Swan heart-beast), Senior&lt;br /&gt;
''Susan of Wicklow'', Mercere, chief Redcap of the tribunal, Senior&lt;br /&gt;
''Olga Deiaslavl'', Merinita, Specialist&lt;br /&gt;
''Boris Davidovich'', Bjornaer (Bear heart-beast), Zashya’s filius, Specialist&lt;br /&gt;
''Nicollo Parelli'', Verditius, Specialist&lt;br /&gt;
''Mina Dankovna'', Junior (parens: Yury Beslav)&lt;br /&gt;
''Ratibor Peslav'', Junior (parens: Zashya Miyovna)&lt;br /&gt;
''Kassim ibn Fadal'', from Great Bulgar (parens: Olga Deiaslavl)&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Three_Lakes</id>
		<title>Three Lakes</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Three_Lakes"/>
				<updated>2024-09-15T12:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position in Poland and whose resident quaesitores reject&lt;br /&gt;
Rhine and Transylvanian territorial demands. It supports the tribunal’s Redcap network and is constantly pushing back the boundaries of exploration and trade.&lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands. The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by&lt;br /&gt;
drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. The mages’ specialist servants, favored grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
Three Lakes has considerable flocks as well as fisherfolk and hunters. Bulk food is brought in from local villages and luxuries come from Ladoga or Novgorod. The covenant has its own resident smiths, glassworkers, several scribes, and even an alchemist.&lt;br /&gt;
&lt;br /&gt;
The reindeer herds, sleds, and carts are the heart of the covenant’s principal nonmagical activity. As far as the local people are concerned, Three Lakes is the home of a prosperous trading family, the Beslavichi. The&lt;br /&gt;
elderly Yury Beslav is family patriarch, while his son Georgi sees to the trading expeditions. Yury and Georgi are in fact father and son, but they are also Jerbiton magi with Gentle Gifts. Through its trading links, the covenant has accumulated significant wealthand developed a wide net of allies in north Russia and the Baltic.&lt;br /&gt;
&lt;br /&gt;
The covenant has a rigid internal hierarchy. There are three grades of magi: Juniors are probationary members who surrender their sigils, have no voice in council, and labor under heavy obligations. Specialists are&lt;br /&gt;
full members with a voice in all council matters who have decided to relinquish voting&lt;br /&gt;
rights and administrative tasks in order to dedicate themselves to research. Their only obligations are to teach or contribute to the covenant library one season per year. Seniors are full members who have accepted major administrative responsibility and care for the covenant’s many external obligations in return for which they alone determine policy and have voting rights in council. This structure, which developed gradually from about 1040-1080, has worked well for almost 150 years. However, in 1212 the covenant celebrated its bicentenary and a special council was held to assess the covenant’s state. The magi were shocked by what they found, for they had failed to notice how long it had been since they had taken in any new blood. The last apprentice was gauntleted at Three Lakes 35 years ago. The last magus to join the covenant was Boris Davidovich, who at 76 is the youngest magus by fifteen years. &lt;br /&gt;
&lt;br /&gt;
The magi realized that their covenant was entering late Autumn. Accordingly, the Senior council voted unanimously to acquire apprentices, and over the next five years four promising youngsters were located. The covenant has assumed a collective responsibility for their training, which is full-time, all year round. Naturally the apprentices are flourishing.&lt;br /&gt;
&lt;br /&gt;
Three Lakes’ strengths are certainly formidable ones. They have a secure mundane position, strong mystical and library resources, a powerful community of magi, and widespread Hermetic respect. On the other hand their obligations are heavy. As many as three magi are routinely absent at any one time, and special obligations — the collection of vis, research, teaching, and now, the Thousand Caves controversy — also sap their strength.&lt;br /&gt;
&lt;br /&gt;
==Magi==&lt;br /&gt;
&lt;br /&gt;
Andrei Soitkchin, Guernicus, chief quaesitor of the tri�bunal, Senior&lt;br /&gt;
Pavel Chedyav, Guernicus, Senior&lt;br /&gt;
Yury Beslav, Jerbiton, Patriarch of the Beslavichi clan,&lt;br /&gt;
Senior&lt;br /&gt;
Georgi Yurivich, Jerbiton, Yury’s son and heir, Senior&lt;br /&gt;
Batiba an Khatiba, Ex Miscellanea, Cuman Shaman,&lt;br /&gt;
Senior&lt;br /&gt;
Zashya Miyovna, Bjornaer (Swan heart-beast), Senior&lt;br /&gt;
Susan of Wicklow, Mercere, chief Redcap of the tribunal,&lt;br /&gt;
Senior&lt;br /&gt;
Olga Deiaslavl, Merinita, Specialist&lt;br /&gt;
Boris Davidovich, Bjornaer (Bear heart-beast), Zashya’s filius, Specialist&lt;br /&gt;
Nicollo Parelli, Verditius, Specialist&lt;br /&gt;
Mina Dankovna, Junior (parens: Yury Beslav)&lt;br /&gt;
Ratibor Peslav, Junior (parens: Zashya Miyovna)&lt;br /&gt;
Kassim ibn Fadal, from Great Bulgar (parens: Olga Deiaslavl)&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Three_Lakes</id>
		<title>Three Lakes</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Three_Lakes"/>
				<updated>2024-09-15T12:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position in Poland and whose resident quaesitores reject&lt;br /&gt;
Rhine and Transylvanian territorial demands. It supports the tribunal’s Redcap network and is constantly pushing back the boundaries of exploration and trade.&lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands. The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by&lt;br /&gt;
drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. The mages’ specialist servants, favored grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
Three Lakes has considerable flocks as well as fisherfolk and hunters. Bulk food is brought in from local villages and luxuries come from Ladoga or Novgorod. The covenant has its own resident smiths, glassworkers, several scribes, and even an alchemist.&lt;br /&gt;
&lt;br /&gt;
The reindeer herds, sleds, and carts are the heart of the covenant’s principal nonmagical activity. As far as the local people are concerned, Three Lakes is the home of a prosperous trading family, the Beslavichi. The&lt;br /&gt;
elderly Yury Beslav is family patriarch, while his son Georgi sees to the trading expeditions. Yury and Georgi are in fact father and son, but they are also Jerbiton magi with Gentle Gifts. Through its trading links, the covenant has accumulated significant wealthand developed a wide net of allies in north Russia and the Baltic.&lt;br /&gt;
&lt;br /&gt;
The covenant has a rigid internal hierarchy. There are three grades of magi: Juniors are probationary members who surrender their sigils, have no voice in council, and labor under heavy obligations. Specialists are&lt;br /&gt;
full members with a voice in all council matters who have decided to relinquish voting&lt;br /&gt;
rights and administrative tasks in order to dedicate themselves to research. Their only obligations are to teach or contribute to the covenant library one season per year. Seniors are full members who have accepted major administrative responsibility and care for the covenant’s many external obligations in return for which they alone determine policy and have voting rights in council. This structure, which developed gradually from about 1040-1080, has worked well for almost 150 years. However, in 1212 the covenant celebrated its bicentenary and a special council was held to assess the covenant’s state. The magi were shocked by what they found, for they had failed to notice how long it had been since they had taken in any new blood. The last apprentice was gauntleted at Three Lakes 35 years ago. The last magus to join the covenant was Boris Davidovich, who at 76 is the youngest magus by fifteen years. &lt;br /&gt;
&lt;br /&gt;
The magi realized that their covenant was entering late Autumn. Accordingly, the Senior council voted unanimously to acquire apprentices, and over the next five years four promising youngsters were located. The covenant has assumed a collective responsibility for their training, which is full-time, all year round. Naturally the apprentices are flourishing.&lt;br /&gt;
&lt;br /&gt;
Three Lakes’ strengths are certainly formidable ones. They have a secure mundane position, strong mystical and library resources, a powerful community of magi, and widespread Hermetic respect. On the other hand their obligations are heavy. As many as three magi are routinely absent at any one time, and special obligations — the collection of vis, research, teaching, and now, the Thousand Caves controversy — also sap their strength.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Three_Lakes</id>
		<title>Three Lakes</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Three_Lakes"/>
				<updated>2024-09-15T12:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: Created page with &amp;quot;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Lakes is the guiding light of the tribunal. It is the site of tribunal meetings and the major political heavyweights whose constant efforts shore up Leczyca’s position in Poland and whose resident quaesitores reject&lt;br /&gt;
Rhine and Transylvanian territorial demands. It supports the tribunal’s Redcap network and is constantly pushing back the boundaries of exploration and trade.&lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands. The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by&lt;br /&gt;
drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. The mages’ specialist servants, favored grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
Three Lakes has considerable flocks as well as fisherfolk and hunters. Bulk food is brought in from local villages and luxuries come from Ladoga or Novgorod. The covenant has its own resident smiths, glassworkers, several scribes, and even an alchemist.&lt;br /&gt;
&lt;br /&gt;
The reindeer herds, sleds, and carts are the heart of the covenant’s principal nonmagical activity. As far as the local people are concerned, Three Lakes is the home of a prosperous trading family, the Beslavichi. The&lt;br /&gt;
elderly Yury Beslav is family patriarch, while his son Georgi sees to the trading expedi�tions. Yury and Georgi are in fact father and son, but they are also Jerbiton magi with Gentle Gifts. Through its trading links, the covenant has accumulated significant wealthand developed a wide net of allies in north Russia and the Baltic.&lt;br /&gt;
&lt;br /&gt;
The covenant has a rigid internal hierarchy. There are three grades of magi: Juniors are probationary members who surrender their sigils, have no voice in council, and labor under heavy obligations. Specialists are&lt;br /&gt;
full members with a voice in all council matters who have decided to relinquish voting&lt;br /&gt;
rights and administrative tasks in order to dedicate themselves to research. Their only obligations are to teach or contribute to the covenant library one season per year. Seniors are full members who have accepted major administrative responsibility and care for the covenant’s many external obligations in return for which they alone determine policy and have voting rights in council. This structure, which developed gradually from about 1040-1080, has worked well for almost 150 years. However, in 1212 the covenant celebrated its bicentenary and a special council was held to assess the covenant’s state. The magi were shocked by what they found, for they had failed to notice how long it had been since they had taken in any new blood. The last apprentice was gauntleted at Three Lakes 35 years ago. The last magus to join the covenant was Boris Davidovich, who at 76 is the youngest magus by fifteen years. &lt;br /&gt;
&lt;br /&gt;
The magi realized that their covenant was entering late Autumn. Accordingly, the Senior council voted unanimously to acquire apprentices, and over the next five years four promising youngsters were located. The covenant has assumed a collective responsibility for their training, which is full-time, all year round. Naturally the apprentices are flourishing.&lt;br /&gt;
&lt;br /&gt;
Three Lakes’ strengths are certainly formidable ones. They have a secure mundane position, strong mystical and library resources, a powerful community of magi, and widespread Hermetic respect. On the other hand their obligations are heavy. As many as three magi are routinely absent at any one time, and special obligations — the collection of vis, research, teaching, and now, the Thousand Caves controversy — also sap their strength.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-15T12:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* NPC Covenants: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1227, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-15T12:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* NPC Covenants: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 3 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1227, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-15T12:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Leczyca: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant and the issolation of the covenant of Pripet Maior, this has left them with only 3 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1227, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Sudak: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Pripet Maior: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Thousand Caves: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Leczyca: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
&lt;br /&gt;
===Thousand Caves:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Three Lakes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
&lt;br /&gt;
===Leczyca:===&lt;br /&gt;
===Thousand Caves:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Pripet Maior: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===Three Lakes:===&lt;br /&gt;
===Leczyca:===&lt;br /&gt;
===Thousand Caves:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Thousand Caves: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===Three Lakes:===&lt;br /&gt;
===Leczyca:===&lt;br /&gt;
===Thousand Caves:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-14T19:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Sudak: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
Redcap culture:&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Tribunal Culture:&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
===Three Lakes:===&lt;br /&gt;
===Leczyca:===&lt;br /&gt;
===Thousand Caves:===&lt;br /&gt;
===Pripet Maior:===&lt;br /&gt;
===Sudak:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-09T21:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* The OOC stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | house rules and clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Saulés Vartai - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2024-09-09T21:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Philipjenkins: /* Dom Rosta - The House of Growth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1198-2064), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | house rules and clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===Dom Rosta - The House of Growth===&lt;br /&gt;
* When: Monday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Saulés Vartai - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:30 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Novem Pontes - Nine Bridges===&lt;br /&gt;
* When: Friday 19:30 (UK time)&lt;br /&gt;
* ST Contact: BBQ Jack&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;br /&gt;
&lt;br /&gt;
===Zakladnu - Foundation===&lt;br /&gt;
* When: Sunday 19:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces:&lt;/div&gt;</summary>
		<author><name>Philipjenkins</name></author>	</entry>

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