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		<updated>2026-08-27T07:01:32Z</updated>
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	<entry>
		<id>https://grandtribunal.org/oldwiki/Zakladnu</id>
		<title>Zakladnu</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Zakladnu"/>
				<updated>2025-10-13T18:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod Tribunal | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the needs of a newly gauntleted magi, as well as a very extensive collection of works on all academic skills.&lt;br /&gt;
&lt;br /&gt;
We are seeking a new member to strengthen our covenant for the challenges to come. The applicant must accept being surrounded by followers of the Old Ways. Conversion is not required, respect is mandatory.&lt;br /&gt;
The applicant must accept to live in rugged lands - the air is brisk, fresh and very healthy.&lt;br /&gt;
The closest meaningful civilisation hub is several hundreds leagues away, but plenty of villages and small towns within several days of healthy hike.&lt;br /&gt;
Applicant complaining about the lack of silver plates and such will be kicked in the nuggin'. You have been warned. We are not primitive, we cherish our values.&lt;br /&gt;
&lt;br /&gt;
Besides appropriate hermetic skills, applicants with combat skills or social aptitudes will be given preferences. Allergy to faeries could be entertaining, but hard to handle.&lt;br /&gt;
Diabolist will be burnt, stoned and drowned in no specific order, but definitely until death ensues.&lt;br /&gt;
&lt;br /&gt;
Current members includes a Bonisagus librarian of the highest education, a Bonisagus researcher of a dubious and well-hidden lineage, a very reputable and trusty Witch-healer and an Ex-Miscellanea crafter of all Things mundane.&lt;br /&gt;
&lt;br /&gt;
Thanks to skilled members and despite its isolation, Zakladnu is spear-heading the development of the book manufacturing process, clear glass blowing and high-steel forging. Illuminator, book binder and highly skilled craftsmen will find a welcoming home. Your past does not matter, as long as devil worshipping is not part of it - see comment above. Don't say you have not been warned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Novgorod Tribunal | Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Zakladnu</id>
		<title>Zakladnu</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Zakladnu"/>
				<updated>2025-10-13T18:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the needs of a newly gauntleted magi, as well as a very extensive collection of works on all academic skills.&lt;br /&gt;
&lt;br /&gt;
We are seeking a new member to strengthen our covenant for the challenges to come. The applicant must accept being surrounded by followers of the Old Ways. Conversion is not required, respect is mandatory.&lt;br /&gt;
The applicant must accept to live in rugged lands - the air is brisk, fresh and very healthy.&lt;br /&gt;
The closest meaningful civilisation hub is several hundreds leagues away, but plenty of villages and small towns within several days of healthy hike.&lt;br /&gt;
Applicant complaining about the lack of silver plates and such will be kicked in the nuggin'. You have been warned. We are not primitive, we cherish our values.&lt;br /&gt;
&lt;br /&gt;
Besides appropriate hermetic skills, applicants with combat skills or social aptitudes will be given preferences. Allergy to faeries could be entertaining, but hard to handle.&lt;br /&gt;
Diabolist will be burnt, stoned and drowned in no specific order, but definitely until death ensues.&lt;br /&gt;
&lt;br /&gt;
Current members includes a Bonisagus librarian of the highest education, a Bonisagus researcher of a dubious and well-hidden lineage, a very reputable and trusty Witch-healer and an Ex-Miscellanea crafter of all Things mundane.&lt;br /&gt;
&lt;br /&gt;
Thanks to skilled members and despite its isolation, Zakladnu is spear-heading the development of the book manufacturing process, clear glass blowing and high-steel forging. Illuminator, book binder and highly skilled craftsmen will find a welcoming home. Your past does not matter, as long as devil worshipping is not part of it - see comment above. Don't say you have not been warned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Novgorod_Tribunal | Back to main page]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Zakladnu</id>
		<title>Zakladnu</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Zakladnu"/>
				<updated>2025-10-13T18:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the needs of a newly gauntleted magi, as well as a very extensive collection of works on all academic skills.&lt;br /&gt;
&lt;br /&gt;
We are seeking a new member to strengthen our covenant for the challenges to come. The applicant must accept being surrounded by followers of the Old Ways. Conversion is not required, respect is mandatory.&lt;br /&gt;
The applicant must accept to live in rugged lands - the air is brisk, fresh and very healthy.&lt;br /&gt;
The closest meaningful civilisation hub is several hundreds leagues away, but plenty of villages and small towns within several days of healthy hike.&lt;br /&gt;
Applicant complaining about the lack of silver plates and such will be kicked in the nuggin'. You have been warned. We are not primitive, we cherish our values.&lt;br /&gt;
&lt;br /&gt;
Besides appropriate hermetic skills, applicants with combat skills or social aptitudes will be given preferences. Allergy to faeries could be entertaining, but hard to handle.&lt;br /&gt;
Diabolist will be burnt, stoned and drowned in no specific order, but definitely until death ensues.&lt;br /&gt;
&lt;br /&gt;
Current members includes a Bonisagus librarian of the highest education, a Bonisagus researcher of a dubious and well-hidden lineage, a very reputable and trusty Witch-healer and an Ex-Miscellanea crafter of all Things mundane.&lt;br /&gt;
&lt;br /&gt;
Thanks to skilled members and despite its isolation, Zakladnu is spear-heading the development of the book manufacturing process, clear glass blowing and high-steel forging. Illuminator, book binder and highly skilled craftsmen will find a welcoming home. Your past does not matter, as long as devil worshipping is not part of it - see comment above. Don't say you have not been warned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://www.grandtribunal.org/wiki/Novgorod_Tribunal|Back to main page]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Zakladnu</id>
		<title>Zakladnu</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Zakladnu"/>
				<updated>2025-10-13T18:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the needs of a newly gauntleted magi, as well as a very extensive collection of works on all academic skills.&lt;br /&gt;
&lt;br /&gt;
We are seeking a new member to strengthen our covenant for the challenges to come. The applicant must accept being surrounded by followers of the Old Ways. Conversion is not required, respect is mandatory.&lt;br /&gt;
The applicant must accept to live in rugged lands - the air is brisk, fresh and very healthy.&lt;br /&gt;
The closest meaningful civilisation hub is several hundreds leagues away, but plenty of villages and small towns within several days of healthy hike.&lt;br /&gt;
Applicant complaining about the lack of silver plates and such will be kicked in the nuggin'. You have been warned. We are not primitive, we cherish our values.&lt;br /&gt;
&lt;br /&gt;
Besides appropriate hermetic skills, applicants with combat skills or social aptitudes will be given preferences. Allergy to faeries could be entertaining, but hard to handle.&lt;br /&gt;
Diabolist will be burnt, stoned and drowned in no specific order, but definitely until death ensues.&lt;br /&gt;
&lt;br /&gt;
Current members includes a Bonisagus librarian of the highest education, a Bonisagus researcher of a dubious and well-hidden lineage, a very reputable and trusty Witch-healer and an Ex-Miscellanea crafter of all Things mundane.&lt;br /&gt;
&lt;br /&gt;
Thanks to skilled members and despite its isolation, Zakladnu is spear-heading the development of the book manufacturing process, clear glass blowing and high-steel forging. Illuminator, book binder and highly skilled craftsmen will find a welcoming home. Your past does not matter, as long as devil worshipping is not part of it - see comment above. Don't say you have not been warned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Back to main page | https://www.grandtribunal.org/wiki/Novgorod_Tribunal]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Zakladnu</id>
		<title>Zakladnu</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Zakladnu"/>
				<updated>2025-10-13T18:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Situated in the Heart of the Wilderness, Zakladnu's covenant benefit from an excellent aura. Despite its remoteness, the covenant enjoys a growing library covering all the needs of a newly gauntleted magi, as well as a very extensive collection of works on all academic skills.&lt;br /&gt;
&lt;br /&gt;
We are seeking a new member to strengthen our covenant for the challenges to come. The applicant must accept being surrounded by followers of the Old Ways. Conversion is not required, respect is mandatory.&lt;br /&gt;
The applicant must accept to live in rugged lands - the air is brisk, fresh and very healthy.&lt;br /&gt;
The closest meaningful civilisation hub is several hundreds leagues away, but plenty of villages and small towns within several days of healthy hike.&lt;br /&gt;
Applicant complaining about the lack of silver plates and such will be kicked in the nuggin'. You have been warned. We are not primitive, we cherish our values.&lt;br /&gt;
&lt;br /&gt;
Besides appropriate hermetic skills, applicants with combat skills or social aptitudes will be given preferences. Allergy to faeries could be entertaining, but hard to handle.&lt;br /&gt;
Diabolist will be burnt, stoned and drowned in no specific order, but definitely until death ensues.&lt;br /&gt;
&lt;br /&gt;
Current members includes a Bonisagus librarian of the highest education, a Bonisagus researcher of a dubious and well-hidden lineage, a very reputable and trusty Witch-healer and an Ex-Miscellanea crafter of all Things mundane.&lt;br /&gt;
&lt;br /&gt;
Thanks to skilled members and despite its isolation, Zakladnu is spear-heading the development of the book manufacturing process, clear glass blowing and high-steel forging. Illuminator, book binder and highly skilled craftsmen will find a welcoming home. Your past does not matter, as long as devil worshipping is not part of it - see comment above. Don't say you have not been warned.&amp;quot;&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-10-08T23:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .4d6+12 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions, Level + Quality roll], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
 *  .3d6+2 &amp;quot;Level roll&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However you need to make a Perception + Area lore roll. 9+ is a success and you can purchase one book. For every 3 points over you can purchase an additional book. &lt;br /&gt;
&lt;br /&gt;
As for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .4d6+12 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions, Level + Quality roll], paying Silver&amp;quot;&lt;br /&gt;
 *  .3d6+2 &amp;quot;Level roll&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-10-08T23:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Using the Dice Roller for book trades: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .4d6+12 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions, Level + Quality roll], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
 *  .3d6+2 &amp;quot;Level roll&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However you need to make a Perception + Area lore roll. 9+ is a success and you can purchase one book. For every 3 points over you can purchase an additional book. &lt;br /&gt;
&lt;br /&gt;
As for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-10-04T18:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* The Player Covenants: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Folios:===&lt;br /&gt;
* [[The Folio of 1151 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1158 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1165 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1172 - Novgorod]]&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1263]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Tuesday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: About 2 days south of Voronezh, East of Kharkiv in Ukraine&lt;br /&gt;
* Vibe: What the fuck terribly beast is in the forest?&lt;br /&gt;
* Plot focus: Mediating between the supernatural and mundane.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-10-04T18:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* The Player Covenants: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Folios:===&lt;br /&gt;
* [[The Folio of 1151 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1158 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1165 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1172 - Novgorod]]&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1263]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Tuesday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Charter_of_the_Magi_of_Saul%C3%A9s_Vartai</id>
		<title>The Charter of the Magi of Saulés Vartai</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Charter_of_the_Magi_of_Saul%C3%A9s_Vartai"/>
				<updated>2025-10-01T20:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Responsibilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Saulés Vartai | Back to Saulés Vartai]]&lt;br /&gt;
&lt;br /&gt;
[[File:Charter.png | right | 400px]]&lt;br /&gt;
&lt;br /&gt;
== Saulés Vartai Charter: ==&lt;br /&gt;
&lt;br /&gt;
=== Membership: ===&lt;br /&gt;
* Full Magi (Start with 2 shares/vote and get an additional share/vote each decade they have been with the covenant. Form the core of the council.)&lt;br /&gt;
* Probationary Magi (Only get one share/vote, can attend council)&lt;br /&gt;
* The Voice of the People (One share/vote, can attend council) This is held by one person representing the Covenant staff and villagers. They can decide who holds this role by whatever method they see fit. &lt;br /&gt;
* Protected Guests (No share/vote, cna only attend council if invited to do so)&lt;br /&gt;
To become a member you must first be a probationary member for 7 seasons. &lt;br /&gt;
Probationary membership can only be granted if:&lt;br /&gt;
* The applicant is not a member of another Covenant&lt;br /&gt;
* A unanimous vote of the council.&lt;br /&gt;
They become a full member if they complete the full 7 years and perform a significant covenant service in that time. &lt;br /&gt;
&lt;br /&gt;
=== Governance:===&lt;br /&gt;
* More than half of the full magi need to be present for a council session to be quorate.&lt;br /&gt;
* Council has a petty meeting once a season at the equinox/solstice to discuss immediate issues. Attendance is desirable.&lt;br /&gt;
* At each Summer Solstice, attendance is required except in exceptional circumstances as this is when we cast our Aegis and when the most important matters are discussed. . &lt;br /&gt;
* All matters are decided by vote. With each full Magi having 2 votes (Plus 1 for every 10 years of covenant membership) and probationary members and the Voice of the people having 1.&lt;br /&gt;
* One member of the covenant shall be elected chair for a duration of one year retiring after the Summer Solstice meeting. They can set the order of the agenda and break any ties. &lt;br /&gt;
&lt;br /&gt;
=== Resources: ===&lt;br /&gt;
* Every covenant member must perform a task each year that takes no more than 7 days and is low-risk (usually this entails collecting Vis sources, assisting with running resource generating businesses, dealing with locals or similar)&lt;br /&gt;
* Each summer solstice, collected Vis and money is gathered. All expenses are paid first, &lt;br /&gt;
* Somebody capable of doing so is selected to cast the Aegis, whoever casts the Aegis is paid the cost of the Aegis ritual plus one additional pawn for their time, skills and the risks of rituals. &lt;br /&gt;
* Each Summer Solstice, every member is awarded 1 pawn of Vis from communal funds per vote they have (max 5) and the expenses required to run their laboratory. &lt;br /&gt;
* After this any remaining Vis is pooled and may be spent by vote of the council. &lt;br /&gt;
** Primarily the council can use this pool to give additional rewards for those who promise to do some task that is required which will either be high risk or take longer than a season. (e.g. scribing books, creating magic items for the covenant, teaching, erecting additional defences or training grogs etc…)&lt;br /&gt;
** Any unspent Vis is placed in the vault for next year. With an eye to having enough in reserve to address unforeseen circumstances and to be able to react to new opportunities. &lt;br /&gt;
** If for any reason a windfall is to be paid out, it is done by proportion of the number of votes/shares. &lt;br /&gt;
&lt;br /&gt;
=== Rights ===&lt;br /&gt;
* All members of the covenant must defend one another in case of attack.&lt;br /&gt;
* Their sanctums must remain inviolate and their personal property respected.&lt;br /&gt;
* All members are entitled to free healing. Protected Guests will be treated if needed but are expected to make a donation. &lt;br /&gt;
* People who are not members or protected guests will be healed at the covenant’s expense, but must either pay for the healing, or if they are unable, will be bound to give to the covenant the first thing that they acquire that they did not expect. &lt;br /&gt;
* Any Magi who finds a new source of income, a book, a vis source or similar, must offer it to the covenant, but must be given a suitable reward for doing so, for Vis sources this is the first year’s production of their Vis source.&lt;br /&gt;
* A magi may keep 50% of any one-time windfall they receive with the remainder (if applicable) going to the covenant. If it is indivisible like a book, then it is given to the covenant, but the covenant will provide a suitable reward by council vote in the summer. &lt;br /&gt;
=== Responsibilities: ===&lt;br /&gt;
* As mentioned previously, magi must perform at least one minor duty per year and may be required to do more as long as it is not more than 7 days a season.&lt;br /&gt;
* They must report potential code breaches (e.g. molesting the faeries, any suspected deals with demons, interference with mundanes and so on).&lt;br /&gt;
* Adhere to and support the Code of Hermes. &lt;br /&gt;
* Respect and support the majority decisions of the council.&lt;br /&gt;
* No member of the covenant may intentionally seriously harm other members of the covenant. Klyses especially should not harm other members of the covenant. Verbal insults are not considered harm.&lt;br /&gt;
&lt;br /&gt;
=== Censure: ===&lt;br /&gt;
* A mage who is found guilty of a crime at Tribunal, may be censured by the council. This is to help avoid sentencing from outside forces. If we can assure the rest of Tribunal that we are capable of meeting out suitable punishments internally, they will not need to. &lt;br /&gt;
* Penalties include but are not limited to:&lt;br /&gt;
** Expulsion - This can only be done by a unanimous vote of the other magi. &lt;br /&gt;
** Demotion - One or more decades can be struck from the record of the magi’s time served or they can be returned to being a probationary member if the circumstances warrant it. &lt;br /&gt;
** Confiscation of some or more of the magi’s possessions including but not limited to;’ magic items, Vis, books, a familiar, talisman or similar. Particularly if the item was used in the commission of a hermetic crime. &lt;br /&gt;
** Death - Only for the most grievous crimes where both the Tribunal has found them guilty and the Covenant votes unanimously in favour.&lt;br /&gt;
&lt;br /&gt;
[[Saulés Vartai | Back to Saulés Vartai]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal_of_1263</id>
		<title>Novgorod Tribunal of 1263</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal_of_1263"/>
				<updated>2025-09-01T20:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Tribunal Motions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
== Announcements: ==&lt;br /&gt;
* 1) House Mercere announce that they have recovered enough to offer book hunting services. &lt;br /&gt;
* 2) The Folio of 1172 is being shipped to Novem Pontes&lt;br /&gt;
* 3) House Bonisagus seek submissions for the Folio of 1269&lt;br /&gt;
* 4) The Covenant of Leczyka has not shown up or established the Hermes Gate yet, Novem Pontes will investigate.&lt;br /&gt;
* 5) Klyses ex Tytalus requested clarification on the status of Pripet Maior and its magi. An impromptu vote was held:&lt;br /&gt;
** &amp;quot;Due to the extraordinary circumstances of Pripet Maior this Tribunal grants a temporary exception on the prohibition against scrying on Pripet Maior and the magi of the same, until the next tribunal or until a Magi of Pripet Maior presents themselves. This is for the purposes of learning the fate of the covenant and ways of aiding any survivors.&amp;quot; Passed 19/6&lt;br /&gt;
* 6) Grischa Atanasiev Ex Bonisagus wanted to announce that a number of Tractatus are available for sale. &lt;br /&gt;
* 7) Aurorus ex Bonisagus and Suratani ex Bonisagus announce the discovery of two minor breakthroughs. &lt;br /&gt;
** The new range: Aura&lt;br /&gt;
** The new base guideline: Improve an aura&lt;br /&gt;
&lt;br /&gt;
==Tribunal Motions:==&lt;br /&gt;
* Motion 1: Three Lakes votes that the Peripheral Code Amendment of 1249, regarding the Defence of the Forest should be clarified or replaced by the end of next Tribunal if it is not it should be struck from the list of amendments. - Failed &lt;br /&gt;
* Motion 2: Following the death of Yury Beslav his potential heirs have a disagreement over who should inherit his possessions. An agreement was reached to settle it by Certamen with Speculus ex Merinita and Gertuda ex Guernicus standing in for parties unable to participate themselves. It ended in a knock-down drag=out fight in which Pavel was eliminated, but it went on for so long (One party being a defensive specialist) that time was called and an amicable agreement was reached instead, dividing up the remains of the estate (for which the champions were rewarded, Speculus getting 3 pawns of Creo, Gertruda getting a magical faerie crossbow)&lt;br /&gt;
* Motion 3: Dijana ex Criamon: &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot; - Passed&lt;br /&gt;
* Motion 4: By Gertuda ex Guernicus - “I will not intentionally assault, maim, or torture an apprentice, without any good cause, lest I weaken the future strength of the Order.” - Failed.&lt;br /&gt;
&lt;br /&gt;
==Mercere Auction lots==&lt;br /&gt;
* Lot 1: A collection of travelogues and tales of distant lands.&lt;br /&gt;
* Lot 2: A collection of miscellaneous texts.&lt;br /&gt;
* Lot 3: Ars Vim by Filipo ex Jerbiton - A Vim Tractatus&lt;br /&gt;
* Lot 4: The Miracle of Ending by Julia ex Flambeau - A Perdo Tractatus&lt;br /&gt;
* Lot 5: The Looking Glass tunnel - A magic item that opens a line of sight intangible tunnel. &lt;br /&gt;
* Lot 6: The Pot of Gold - A magic item that create a rainbow. &lt;br /&gt;
&lt;br /&gt;
==Zakladnu Auction lots==&lt;br /&gt;
* Lot 1: A collection of 5 elemental tractatus. &lt;br /&gt;
* Lot 2: A young peryton (A a magical creature)&lt;br /&gt;
* Lot 3: A collection of texts: &amp;quot;Natural Mysteries and Old tradition&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Novem Pontes Auction lots==&lt;br /&gt;
* Lot 1: Creation for Apprentices by Dalkin ex Misc - A Creo Root Summa.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-09-01T01:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /*  Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Folios:===&lt;br /&gt;
* [[The Folio of 1151 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1158 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1165 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1172 - Novgorod]]&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1263]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1172_-_Novgorod</id>
		<title>The Folio of 1172 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1172_-_Novgorod"/>
				<updated>2025-09-01T01:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page  === Magical Books === * “A compilation of the latest developments in Hermetic Theory 1060-1160” by Phoebus ex Bonisagus (Magic The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
=== Magical Books ===&lt;br /&gt;
* “A compilation of the latest developments in Hermetic Theory 1060-1160” by Phoebus ex Bonisagus (Magic Theory Q11) - Includes a number of minor breakthroughs which are already standard throughout the order.&lt;br /&gt;
* “On the hunting of Gryphons” by Jacques ex Bonisagus (Magic Lore Q 8 also grants 4 exp in Area Lore: Iberian Peninsula)&lt;br /&gt;
* &amp;quot;The World Underground&amp;quot; Q10 Terram Tractatus with additional insights into subterranean magical creatures, granting 2 exp in Magic Lore.&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
* Sweet night, my sodales: PeIg 10 by Clarica ex Bonisagus&lt;br /&gt;
** Was intended to extinguish all flames in a room.&lt;br /&gt;
** A major altered effect  instead suppresses the flames for exactly 8 hours, after which they reignite as if they had never been extinguished.&lt;br /&gt;
** PeIg 10 Base: 3 - Extinguish a flame (Touch +1, Room +2)&lt;br /&gt;
* Summon the Warding Visage: Cr(In)Im: 30 by Hubert ex Bonisagus&lt;br /&gt;
** Creates a horrifying spectral visage that patrols an area no larger than a base structure. It is translucent and ethereal with skeletal features, rotting flesh and tattered robes, which may carry a sword, lantern or similar ghostly prop. It gives off a sensation of prickling cold in its immediate vicinity (although it does not actually cool anything). Whenever it encounters anything animate it will move towards and visibly menace them (winding up a swing with a weapon or reach out towards them) - A minor side effect means that the spectre is only discernible outside of direct sunlight. This is an excellent spell for keeping mortals away from dangerous or secret locations using fear.&lt;br /&gt;
** Cr(In)Im: 30 Base 3: Create an image that affects 3 senses (Sight, Sound and “Touch” (Cold sensation)) Voice +2, Moon +3, Intellego Requisite +1, Moves and makes noises +1) Lv 30&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1165_-_Novgorod</id>
		<title>The Folio of 1165 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1165_-_Novgorod"/>
				<updated>2025-09-01T01:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page  === Magical Books === * On the nature of Post-Mercurian Cults by Caesar ex Bonisagus: - Order of Hermes Lore Q10 - Details the mechani...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
=== Magical Books ===&lt;br /&gt;
* On the nature of Post-Mercurian Cults by Caesar ex Bonisagus: - Order of Hermes Lore Q10 - Details the mechanical methods of establishing such cults. Also contains some descriptions of less secretive mystery cults of the era. Though the information is nearly a century out of date. &lt;br /&gt;
* On the liminal nature of Faeries by Beatrice ex Bonisagus (Q13 Faerie Lore tractatus detailing the tendency of faeries to manifest at boundaries between two states e.g. wilderness vs civilisation, shore and sea, life and death and so on.)&lt;br /&gt;
* Mastery of Mastery by Phillipe ex Bonisagus (Q11 Rego Tractatus - a somewhat dry yet well structured text detailing how self-discipline and personal focus can be an aid to the use of Rego magic.)&lt;br /&gt;
* Between Earth and Fire, a study on the nature of volcanoes by Stallus ex Bonisagus (Q 12 Tractatus, exp from studying this book is split evenly between Terram and Ignem due to the authors Elementalist training. )&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
* The Greater Ager Belli Cr(Re)Im 15- Like the base spell (Ager Belli pg 58 Apprentices) but also produces sounds, but with a minor beneficial side effect that the resulting illusions automatically collide with each other and take damage based on interactions with other illusions. It is noted that when the Folio reached other covenants it coincided with a resurgence of the games with young magi and apprentices including a formalised league in the Rhine Tribunal at one point.&lt;br /&gt;
* Wizard’s Reach Ignem (Lv 20) - Minor side benefit - Gives a +1 to any finesse rolls required by the primary spell. &lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1158_-_Novgorod</id>
		<title>The Folio of 1158 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1158_-_Novgorod"/>
				<updated>2025-09-01T01:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page  === Magical Books === * On the utility of Quicksilver by ex Bonisagus- Magic Theory Q9 - Includes the (at the time) new material bonus...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
=== Magical Books ===&lt;br /&gt;
* On the utility of Quicksilver by ex Bonisagus- Magic Theory Q9 - Includes the (at the time) new material bonuses for Mercury. &lt;br /&gt;
* The Secret Bull - Church Lore Q7 - Details a secret agreement made between Pope Leo IX and members of House Flambeau and Guernicus to cooperate and share intelligence on the slaying of demons. This was later decried as a hoax at the Tribunal of 1165, but it still gives useful details about church politics. &lt;br /&gt;
* Fire through the Parma by Elaine of Bonisagus, Q8 tractatus on Penetration&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
* Intuition of the Forest InHe 10 - Experiment: Also gives a +1 to tracking in a woodland.. &lt;br /&gt;
* Clothe the Naked Form - CrHe 10 - Clotho ex Jerbiton Experiment: Creates an embroidered Norman style womens robe as well as a chemise beneath. (It’s functional however the style of the robe is about 100 years out of date)&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T01:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
=== Magical Books ===&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
** (As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
** (Base 2, +2 Voice, +1 Concentration) Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
** (As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
** (Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
** (As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. &lt;br /&gt;
** (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
** (As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. &lt;br /&gt;
** (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T00:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
** (As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
** (Base 2, +2 Voice, +1 Concentration) Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
** (As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
** (Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
** (As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. &lt;br /&gt;
** (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
** (As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. &lt;br /&gt;
** (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T00:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
** (As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
** (Base 2, +2 Voice, +1 Concentration) Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
** (As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
** (Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
** (As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. &lt;br /&gt;
** (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
** (As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. &lt;br /&gt;
** (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T00:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
== The Folio of 1151: ==&lt;br /&gt;
&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
** (As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
** (Base 2, +2 Voice, +1 Concentration) Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
** (As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
** (Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
** (As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. &lt;br /&gt;
** (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
** (As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. &lt;br /&gt;
** (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T00:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
== The Folio of 1151: ==&lt;br /&gt;
&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
** (As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
(Base 2, +2 Voice, +1 Concentration)&lt;br /&gt;
Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
** (As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
(Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
** (As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
** (As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod</id>
		<title>The Folio of 1151 - Novgorod</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/The_Folio_of_1151_-_Novgorod"/>
				<updated>2025-09-01T00:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page == The Folio of 1151: ==  * The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
== The Folio of 1151: ==&lt;br /&gt;
&lt;br /&gt;
* The Lost Wonders of the Iconophiles (Order of Hermes Lore (Jerbiton) Q 10 - Tells of a rich treasure trove of classical and christian artifacts hidden with the Novgorod tribunal.&lt;br /&gt;
* On the Fourth Clause - A Transitionalist View (The Code of Hermes (Transitionalists) Q11 Tractatus)&lt;br /&gt;
* A report on the Levant Tribunal: 7 years of Careful Progress (Area Lore: Levant Q9 Tractatus) - An attempt to paint the Levant Tribunal as a success despite numerous setbacks. &lt;br /&gt;
* On the practice of Hermetic Alchemy (Magic Theory (Muto) Tractatus Q8, counts as a source of inspiration for independently inventing Hermetic Alchemy Virtue)&lt;br /&gt;
* Dangers of the North (Magic Lore (Order of Odin) Tractatus Q 11) - An overly sensational warning about a theoretical group called the Order of Odin and magical creatures of Scandinavia.)&lt;br /&gt;
&lt;br /&gt;
=== Lab texts: ===&lt;br /&gt;
&lt;br /&gt;
* SPASMS OF THE UNCONTROLLED JIG - ReCo 5 R: Voice, D: Conc, T: Ind&lt;br /&gt;
(As per Spasm of the Uncontrolled Hand but…) Instead of causing a hand to spasm, this spell causes the target’s legs to start dancing. This prevents the targets legs from doing anything but dancing on the spot or in circles. A TN 9 finesse roll can determine how good the dance steps are, with a failure resulting in the dancer falling over.&lt;br /&gt;
(Base 2, +2 Voice, +1 Concentration)&lt;br /&gt;
Source: Ars Magica Fifth Edition, 134&lt;br /&gt;
&lt;br /&gt;
* CESSATION OF SPRING BUZZES - CrAu 5 R: Touch, D: Sun, T: Ind &lt;br /&gt;
(As per chamber of Spring Breezes) Creates a breeze of fresh air that continually moves throughout a room, keeping the air continuously breathable even if the room is airtight. (This version makes air smelling of Lavendar that also kills all biting insects within the target area)&lt;br /&gt;
(Base 1, +1 Touch, +2 Sun, +1 unnatural) Source: Ars Magica Fifth Edition, 125&lt;br /&gt;
&lt;br /&gt;
* PALM OF EMOTIVE FLAME - CrIg 5 R: Touch, D: Conc, T: Ind &lt;br /&gt;
(As Palm of Flam) A flame leaps up in your palm, which must be upturned for the spell’s duration. The flame casts light like a torch, and can ignite very flammable items. It does no damage, and does not burn the caster. The flames intensity depends on the caster’s emotional state. If they are very calm it can be as small as a candle flame, but uncontrollable anger can make it grow to the size of a sphere of fire about a pace across. (Personality trait roll against passion or anger traits, opposed by calm traits, TN: 3 gives a candle, TN 6 gives a normal palm of flame, TN: 9 gives a 1 foot flaming sphere, TN 12+ causes a ball of flame a pace wide that has a chance of inflicting burns on the user. (Base 3, +1 Touch, +1 Concentration) Source: Ars Magica Fifth Edition, 139&lt;br /&gt;
&lt;br /&gt;
* CREATE THE BRONZE LADDER - MuHe(Te) 15 R: Touch, D: Sun, T: Ind Req: Terram &lt;br /&gt;
(As Rope of Bronze) Turns a piece of rope (made from plant material) into refined, superior bronze in the form of a straight ladder half the length of the rope, which does not break under normal circumstances. (Base 4, +1 Touch, +2 Sun, no cost for requisite) Source: Ars Magica Fifth Edition, 137&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-09-01T00:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[The Folio of 1151 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1158 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1165 - Novgorod]]&lt;br /&gt;
* [[The Folio of 1172 - Novgorod]]&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1263]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal_of_1263</id>
		<title>Novgorod Tribunal of 1263</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal_of_1263"/>
				<updated>2025-09-01T00:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page  == Announcements: == * 1) House Mercere announce that they have recovered enough to offer book hunting services.  * 2) The Folio of 11...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
== Announcements: ==&lt;br /&gt;
* 1) House Mercere announce that they have recovered enough to offer book hunting services. &lt;br /&gt;
* 2) The Folio of 1172 is being shipped to Novem Pontes&lt;br /&gt;
* 3) House Bonisagus seek submissions for the Folio of 1269&lt;br /&gt;
* 4) The Covenant of Leczyka has not shown up or established the Hermes Gate yet, Novem Pontes will investigate.&lt;br /&gt;
* 5) Klyses ex Tytalus requested clarification on the status of Pripet Maior and its magi. An impromptu vote was held:&lt;br /&gt;
** &amp;quot;Due to the extraordinary circumstances of Pripet Maior this Tribunal grants a temporary exception on the prohibition against scrying on Pripet Maior and the magi of the same, until the next tribunal or until a Magi of Pripet Maior presents themselves. This is for the purposes of learning the fate of the covenant and ways of aiding any survivors.&amp;quot; Passed 19/6&lt;br /&gt;
* 6) Grischa Atanasiev Ex Bonisagus wanted to announce that a number of Tractatus are available for sale. &lt;br /&gt;
* 7) Aurorus ex Bonisagus and Suratani ex Bonisagus announce the discovery of two minor breakthroughs. &lt;br /&gt;
** The new range: Aura&lt;br /&gt;
** The new base guideline: Improve an aura&lt;br /&gt;
&lt;br /&gt;
==Tribunal Motions:==&lt;br /&gt;
* Motion 1: Three Lakes votes that the Peripheral Code Amendment of 1249, regarding the Defence of the Forest should be clarified or replaced by the end of next Tribunal if it is not it should be struck from the list of amendments. - Failed &lt;br /&gt;
* Motion 2: Following the death of Yury Beslav his potential heirs have a disagreement over who should inherit his possessions. An agreement was reached to &lt;br /&gt;
&lt;br /&gt;
==Mercere Auction lots==&lt;br /&gt;
* Lot 1: A collection of travelogues and tales of distant lands.&lt;br /&gt;
* Lot 2: A collection of miscellaneous texts.&lt;br /&gt;
* Lot 3: Ars Vim by Filipo ex Jerbiton - A Vim Tractatus&lt;br /&gt;
* Lot 4: The Miracle of Ending by Julia ex Flambeau - A Perdo Tractatus&lt;br /&gt;
* Lot 5: The Looking Glass tunnel - A magic item that opens a line of sight intangible tunnel. &lt;br /&gt;
* Lot 6: The Pot of Gold - A magic item that create a rainbow. &lt;br /&gt;
&lt;br /&gt;
==Zakladnu Auction lots==&lt;br /&gt;
* Lot 1: A collection of 5 elemental tractatus. &lt;br /&gt;
* Lot 2: A young peryton (A a magical creature)&lt;br /&gt;
* Lot 3: A collection of texts: &amp;quot;Natural Mysteries and Old tradition&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Novem Pontes Auction lots==&lt;br /&gt;
* Lot 1: Creation for Apprentices by Dalkin ex Misc - A Creo Root Summa.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-09-01T00:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1263]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-09-01T00:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However you need to make a Perception + Area lore roll. 9+ is a success and you can purchase one book. For every 3 points over you can purchase an additional book. &lt;br /&gt;
&lt;br /&gt;
As for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-08-30T22:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Acquiring Mundane Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However you need to make a Perception + Area lore roll. 9+ is a success and you can purchase one book. For every 3 points over you can purchase an additional book. &lt;br /&gt;
&lt;br /&gt;
As for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-08-30T22:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Acquiring Mundane Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However you need to make a Perception + Area lore roll. 9+ is a success and you can purchase one book. For every 3 points over you can purchase an additional book. &lt;br /&gt;
&lt;br /&gt;
However as for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-08-30T21:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Acquiring Mundane Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However as for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
=== You then pay ===&lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-08-30T21:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mundane Books==&lt;br /&gt;
A person can spend a Free Season (That is any season for a magi, or a season in which they are not gaining Exposure exp or performing another specific seasonal activity for a companion) to attempt to hunt for books. This does not cost Vis. &lt;br /&gt;
&lt;br /&gt;
However as for magical books, you define the type of book you are seeking. Then roll as above. &lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of mundane book and any restrictions], paying Silver&amp;quot;&lt;br /&gt;
For Ability Summa, divide the final level by 3 after you roll this. &lt;br /&gt;
&lt;br /&gt;
You then pay &lt;br /&gt;
* Exceptional Summa (Level + Quality is  32+) = Level*2 pounds of silver&lt;br /&gt;
* Sound Summa (Level + Quality is  26-31) = Level pounds of silver&lt;br /&gt;
* Vain Summa (Level + Quality of less than 26) = Level/2 pounds of silver&lt;br /&gt;
* Exceptional Tractatus (Quality 12-14) = 3 pounds of silver&lt;br /&gt;
* Sound Tractatus (Quality 9-11) = 2 pounds of silver&lt;br /&gt;
* Vain Tractatus (Quality 8 or lower) = 1 pound of silver.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-08-30T21:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Tribunal Culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
* 1263 - &amp;quot;This Tribunal agrees that every spell that exists in writing as a translated lab text within the Novgorod Tribunal (or book on the mastery there of) specifically for the destruction or foiling of demons, including but not limited to demons eternal oblivion must be made available as a copy, to copy or to study for a mage of the order for a token payment of a pawn of Vis or a season of service, that can be done without danger to the mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-08-23T02:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Tribunal Culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_House_Rules_and_clarifications</id>
		<title>Novgorod House Rules and clarifications</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_House_Rules_and_clarifications"/>
				<updated>2025-08-15T20:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Invisible Sling of Vilano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod Tribunal | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
From running the Stonehenge game we have identified a few issues, which have been having unintended side-effects in the game, which have made it diverge from the base setting and making it harder to write adventures. My philosophy here is to change as little as possible from the base rules, as often, the reason they cause problems is because we haven’t read how they are supposed to work properly, like monopoly.&lt;br /&gt;
&lt;br /&gt;
==Issues from the previous game==&lt;br /&gt;
=== Trivialised Travel ===&lt;br /&gt;
* It undervalues redcaps (Why have mail delivery specialists when I can just teleport there and deliver it myself?)&lt;br /&gt;
* It makes adventures where those who can't teleport are effectively excluded. &amp;quot;[Your companion or low level Magi] can't teleport, so can't go on this overseas adventure to Persia without 3 seasons of lost exp due to travel.&amp;quot;&lt;br /&gt;
* It takes us to the edge of the Mediaeval world and Ars Magica only covers the European Medieval Paradigm. It also makes the world an unforgivably small place.&lt;br /&gt;
===Magi were overshadowing Companions.===&lt;br /&gt;
* The general design intent of the game is that Companions investigate problems, come back to the Magi, who can then investigate and find solutions. Magical travel makes it possible to avoid the seasonal penalties for travelling to adventures and make it much more sensible to just send your magi, making companions less useful. &lt;br /&gt;
===It has been easy to boost starting characteristics===&lt;br /&gt;
* The intelligence and presence boosting rituals were too easily scaled to large groups of people and made an army of Ubermensch, devaluing what . &lt;br /&gt;
===Power disparity between PC covenants.===&lt;br /&gt;
* Both politically and materially. &lt;br /&gt;
===It is hard to include straight up supernatural antagonists.===&lt;br /&gt;
* The ease and prevalence of might-stripping Perdo Vim spells, makes supernatural threats either trivial or insurmountable.&lt;br /&gt;
===Inconsistent mystery cults. ===&lt;br /&gt;
* For some people it would take years of OC time, for others it would be nearly trivial depending on the ST and the covenant. &lt;br /&gt;
===Multi-casting being too powerful ===&lt;br /&gt;
* Especially in relation to might-stripping spells (see above) but also combat spells made almost any antagonist trivial to oppose, this undervalues martial grogs and companions.&lt;br /&gt;
===Certain resources were too abundant.===&lt;br /&gt;
* Vis particularly, but also books and silver.&lt;br /&gt;
&lt;br /&gt;
=Changes:=&lt;br /&gt;
Addressing these issues comes in three parts: Troupe/ST approval, clarifications and House-rules. &lt;br /&gt;
==Troupe/ST approval:==&lt;br /&gt;
* Ars Magica is a very complex system, with a lot of interlocking rules. All of the Discord channels should have a place where you can submit new spells, items or characters. If everybody uses these then we can spot potential mistakes before they get too far. This is particularly true of non-book spells which use the modifier for requisites that enhance the spells effects. &lt;br /&gt;
* Even if they are technically within the rules, we should try to avoid things which break mediaeval Europe or the balance of the game. Such as things which can automatically bypass large amounts of an adventure or grant disproportionate advantages far in excess of their costs or are anachronistic. &lt;br /&gt;
* If an ST or somebody from the troupe flags something as a concern, please don’t introduce the new thing until it’s resolved. Even if it’s technically within the rules. If there’s a dispute we can bring in a neutral ST. Don’t be afraid to wait rather than making an on the spot decision.&lt;br /&gt;
* Even if we’ve started playing with something, if something breaks the game, the troupe can ask somebody to retire or rework something that is causing a problem. The character had to leave, the spell had an unforeseen flaw or item had limited uses. &lt;br /&gt;
&lt;br /&gt;
==Clarifications:== &lt;br /&gt;
These are common mistakes that we have made or interpretations I would suggest where the existing rules are ambiguous. &lt;br /&gt;
===Rituals===&lt;br /&gt;
* Momentary rituals can not be cast with “Circle” as the target (Except book specific listed ones which can be assumed to be the results of experimentation). Circles and other symbols are already a part of ritual design, so if you want to affect more than one person you need to use the group target.&lt;br /&gt;
===Resources===&lt;br /&gt;
* Vis and wealth should be tracked by the covenant (I can help automate this) as lack of resources can drive stories. This also gives you an idea of how many people live at a covenant. &lt;br /&gt;
===Familiars===&lt;br /&gt;
* Familiars can learn normal skills through any method. However as mentioned in RoP:Magic, they can only gain exp towards Transformation from Practice, Adventure or a Teacher who has the quality they are attempting to gain through transformation. It is not possible to turn exp from other sources like reading or teaching on an unrelated subject into exp for Transformation. (Practicing a Quality that you already possess with the intention of improving upon it has a Study Total of 5.) &lt;br /&gt;
===Transport===&lt;br /&gt;
* Flying spells require an Intelligence + Finesse roll to change direction or speed; with an Ease Factor related to his current speed — Ease Factor 3 for walking pace, Ease Factor 9 at moderate speed, Ease Factor 12 at maximum speed. (As per Mercury’s Winged Sandals - Transforming Mythic Europe pg 111). Failure can result in falling damage based on the speed.&lt;br /&gt;
* Teleporting spells require a finesse roll (with either; Dexterity TN: 6 for places you can see or Intelligence TN: 9 for places you can’t see) See Seven League Stride - AM5th ed, pg135 and Step Sideways - Through the Aegis pg 79. If you fail your arrival goes slightly awry. For instance, you might fall when you appear, or just be facing the wrong way. A botch means you appear in the wrong place, perhaps even in a wall which will cause injury. &lt;br /&gt;
* Whilst ReCo spells can teleport a person with clothes and personal effects (Load that doesn’t encumber and not another being). For anything other than a hair shirt, or human-leather shoes, you need the appropriate requisites if you want to carry anything with you when you teleport otherwise it is left behind. Remember that spells of lv 30 or above, unless they are designed specifically for the user will cause warping, this includes spells from magic items.&lt;br /&gt;
* Further details about long distance travel can be found below.&lt;br /&gt;
===Arcane Connections===&lt;br /&gt;
* Book says: &amp;quot;Arcane connections must be stored carefully or else they become links to different people or places.&amp;quot;&lt;br /&gt;
* Whilst things like Familiars and Talismans are reliable things to teleport to, other arcane connections are &amp;quot;over-written&amp;quot; by strong magical effects cast upon them. So in general you can only teleport to a fixed Arcane connection unless that connection is exceptionally well cared for and fresh. Meaning you need to spend a whole season fixing it. (you can’t just have a few dozen assorted AC’s in a bag as we currently do) [Phillip spent 10 days a Season maintaining his AC collection, as noted when he got the ability]ook says(pg 59 Against the Dark: The Transylvanian Tribunal): “Leap of Homecoming, and similar Rego Corpus spells, instantly transport the caster to a location to which he has an Arcane Connection to. In general, nothing prevents the caster from crossing a regio boundary in this manner. On the other hand, some regiones cannot be entered or left via Rego Corpus effects. Some magi have theories about why this is so, but there seems to be no reliable way to predict how a regio will interact with Rego Corpus magic.”&lt;br /&gt;
* However by default, as it would normally make a more interesting story it is probably best to assume that scrying on something in a regio or transporting to an AC in a regio will generally be possible, but will lead you to just outside the Regio entrance. Individual STs can decide that this is different for individual Regios. (Reasoning: This means that you can’t bypass the layers of the regio and must confront them which is more interesting in most stories. Imagine if Orpheus could have teleported back from his journey to the underworld.). STs can also decide that a specific Regio like the Labyrinth of Crete prevents any teleporting within or through it or causes them to end up in a random area of the regio as appropriate. &lt;br /&gt;
===Mastery===&lt;br /&gt;
* Corebook says: &amp;quot;[Mastery] may bring the number of [Botch] dice down to zero. Mastered spells are always cast with a stress die, but IF the Magi is relaxed there are no botch die, even in a non-magic aura or when using Vis.&amp;quot; This means that, if a magi is not relaxed or is casting under time pressure (Such as when in combat) they can still botch with 1 dice even if Mastery would normally reduce that to zero.&lt;br /&gt;
===Invisible Sling of Vilano===&lt;br /&gt;
Damage can only be increased further by increasing the size of the projectile:&lt;br /&gt;
* Level 5: Hurl a stone projectile with enough force to do +5 damage (range increment of 20 paces)&lt;br /&gt;
* Level 10: Hurl a stone projectile with enough force to do +10 damage (range increment of 20 paces)&lt;br /&gt;
* Level 15: Hurl a stone projectile with enough force to do +15 damage (range increment of 20 paces)&lt;br /&gt;
* Level 20: Hurl a 10kg stone projectile with enough force to do +20 damage (range increment of 20 paces)&lt;br /&gt;
* Level 25: Hurl a 100kg stone bolder with enough force to do +25 damage (range increment of 20 paces)&lt;br /&gt;
Increases beyond this are not possible.&lt;br /&gt;
&lt;br /&gt;
===Magic (Spells/items/powers) with more than one effect in them===&lt;br /&gt;
All such spells powers and items should be posted in the Spell and Item design, as these powers can be contentious and in general &amp;quot;Why are these two effects not two separate spells?&amp;quot;, and don't have a good answer, then they should be separate spells.&lt;br /&gt;
&lt;br /&gt;
===Area Lores===&lt;br /&gt;
To prevent Redcaps needing to buy a million different area Lores or one very useless area lore &amp;quot;Eastern Europe&amp;quot;, we're breaking things down into regions based on language groups. &lt;br /&gt;
The Area Lore: Eastern Europe skill does exist, but only really covers trade routes and long distance travel for all other uses it is at least +3 to the ease factor for major cities +6 Ease factor for other things.&lt;br /&gt;
You can absolutely have more narrow area lore skills than this and it is encouraged, but these regions should give a functional grasp of the region as a whole including how to navigate them. &lt;br /&gt;
* Baltic Region (Modern Lithuania Latvia and Estonia)&lt;br /&gt;
* Kievan Rus - (Novgorod and Russia) - The area between the Mongolian territories and the Baltics.&lt;br /&gt;
* Western Slavic lands (Modern Poland and Prussia)&lt;br /&gt;
* Southern Slavic lands (Modern Hungary, Croatia, Serbia and Bulgaria)&lt;br /&gt;
* Mongolian Khanate (Areas conquered and held by the Mongol client states.&lt;br /&gt;
&lt;br /&gt;
The Ease factor for most of these should be about 9.&lt;br /&gt;
If you have a narrower Area Lore such as Lithuania, then the difficulty should be decreased by about 3.&lt;br /&gt;
If you have a wider area lore like Eastern Europe, then all difficulties should be increased by 3.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
We do use the 5th edition errata, particularly for Durations, Targets and Sizes and Multicasting and when it becomes available, the new book will be considered the master guide.&lt;br /&gt;
&lt;br /&gt;
The Latin Specialisation: Hermetic Usage is only for texts on: Arts, Magic Theory, Parma Magica, Lab texts and Hermetic spell masteries.&lt;br /&gt;
&lt;br /&gt;
Mystery Virtues can't be obtained from most methods that grant virtues after character generation. (e.g. Positive twilight experiences, Pilgrimage, Magic Realm transformation etc...) they can generally only be gained from mystery cult membership, original research to recreate their effects or similar. Although some exceptions can be made for very widespread mysteries.&lt;br /&gt;
&lt;br /&gt;
==House rules:==&lt;br /&gt;
===Character Basics===&lt;br /&gt;
* Each player can have only one gifted character or mythic level companion. &lt;br /&gt;
* If a PC has an apprentice then they can continue to play them until they move away to their own covenant, but they should be made available as PCs to new players if requested. Similarly if you have acquired an additional companion level character, they should be available for new players to adopt as their own if they wish.&lt;br /&gt;
* NPCs created by your character (Familiars/Children/Spouses/Apprentices etc…) should generally not be played by that character. They should either be given to another player or used as a troupe NPC.&lt;br /&gt;
* If Apprentices can’t be long-term adopted by anybody else, they should probably leave the covenant a few years after gauntlet or otherwise be written out of the story (As nobody wants to hang around with their parens after 15 years of studying under them.)&lt;br /&gt;
* All characters need to take 2 seasons of exposure exp per year (unless wealth dictates otherwise). This includes apprentices and other children. Only when they hit Gauntlet do they start to get 4 truly free seasons. Although this is a guide, so it's fine to have some seasons with more free seasons as long as it's balanced out with some seasons where there are less. &lt;br /&gt;
* Starting characters could be encouraged to have a couple of connection with other PCs. (e.g. were raised in the same covenant together, they worked together in the past etc…)&lt;br /&gt;
&lt;br /&gt;
===Starting ages===&lt;br /&gt;
Starting age for player characters at the beginning of the campaign. &lt;br /&gt;
After the beginning of the campaign, older characters can be added, but should not be older than existing player characters. &lt;br /&gt;
* For a Hermetic Magi: They can be apprenticed at any point between ages 5-12, they have a 15 year apprenticeship and then 0-3 years as a Hermetic magus.&lt;br /&gt;
* For Companions, They can start at any age up to age 30.&lt;br /&gt;
* For non-Hermetic magi or similar they can begin play 0-3 years after end of the relevant apprenticeship, although this can be adjusted if it doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
===Multi-Casting===&lt;br /&gt;
Casting multiple spells is a complex activity, so in addition to the normal focusing penalty, you need to make a concentration check with a TN: 3+ (number of spells cast x3) and botch dice equal to the number of spells cast. So casting two bolts of Abyssal flame would require a concentration of 12.&lt;br /&gt;
&lt;br /&gt;
===Familiars===&lt;br /&gt;
* A familiar can't buy additional ranks of magic theory above the magus's level+1.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* XP in seasons - May only gain experience from a single source (adventure, taught, study, exposure etc). Although you can gain multiple sources of adventure exp in a single season up to the maximum of 10.&lt;br /&gt;
* Limit is 1 source per season&lt;br /&gt;
* Multiple adventures possible (still one source; adventure) - note time penalties&lt;br /&gt;
* Multiple of other sources not possible&lt;br /&gt;
* Time spent on adventures should subtract from relevant lab totals and learning amounts.&lt;br /&gt;
* You can’t gain exposure exp and adventure exp in the same season even if the adventure was less than 10 days.&lt;br /&gt;
* Even if you end up playing more than one of your characters in a given adventure, only one of them can gain experience for the adventure.&lt;br /&gt;
* Excepting unusual circumstances, people should only play in one of the groups.&lt;br /&gt;
* Grogs and Companions can gain adventure exp in a &amp;quot;work&amp;quot; season in place of exposure exp. This is a house rule to encourage Companions and grogs to be played more.&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
Books on Spell Mastery for General Spells (such as Aegis) work for Mastery at any level (ie an Aegis Mastery book can be used on a L20 variant or a L25 variant and so on)&lt;br /&gt;
&lt;br /&gt;
For covenant generation the initial build point cost of books will be changed to:&lt;br /&gt;
* Arts Summa - (Level x Quality)/5 (round up)&lt;br /&gt;
* Ability Summa - ((Level x 3) x Quality)/5 (round up)&lt;br /&gt;
* Tractatus - exp value of Quality (if it were treated as an accelerated ability)/5 (round up)&lt;br /&gt;
These changes make low quality books cheaper and excellent quality ones more expensive, but keep the average amount the same. &lt;br /&gt;
&lt;br /&gt;
===Personal Vis Sources===&lt;br /&gt;
Personal Vis Source Virtue is now fixed at 4 pawns of vis/year&lt;br /&gt;
&lt;br /&gt;
===Long Distance Travel guidelines===&lt;br /&gt;
* Travel Speed: This is based on the lowest speed of the group.&lt;br /&gt;
** Walking: 8 + (Stamina + Athletics*) x2 miles per day&lt;br /&gt;
** Riding a pack Mule or pony: 16+ (Riders Stamina + Ride*) x3 = miles per day travelled.&lt;br /&gt;
** Riding an average riding Horse: 16+ (Riders Stamina + Ride*) x4 = miles per day travelled.&lt;br /&gt;
** Riding a high quality endurance horse: 16+ (Riders Stamina + Ride*) x5 = miles per day travelled.&lt;br /&gt;
** Flying as a bird: 120 +(Stamina + Athletics (Flying)) x20 = miles per day travelled.&lt;br /&gt;
** Flying by means of magic: 120 +(Stamina + Finesse) x20 = miles per day travelled.&lt;br /&gt;
Note: *Load and wound penalties apply to this total&lt;br /&gt;
&lt;br /&gt;
* Travel Speed: Based on the skill of the Pilot/Driver&lt;br /&gt;
** Cart/Carriage/Caravan: 16+ (Int or Per + Profession: Carter**) x3 = miles per day travelled.&lt;br /&gt;
** River boat (Downstream): 16+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled. &lt;br /&gt;
** River boat (Upstream): 0+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled.&lt;br /&gt;
** Boats hugging the coast: 8+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled.&lt;br /&gt;
** Magically flying vessels: 120 + (Stamina + Finesse of pilot) x20 = miles per day travelled. &lt;br /&gt;
Note: **No penalties for load, but wounds and unskilled penalties apply.)&lt;br /&gt;
Note: *** Travel in the North during Winter is nearly impossible by boat if rivers are frozen. &lt;br /&gt;
Note: Certain spells can be used to increase travel times, if they don't change the mode of transport, they will give a magnitude bonus of the highest spell to the base characteristic + Ability of the formulae above.&lt;br /&gt;
&lt;br /&gt;
For journeys outside of familiar routes or over a few days long, select one person to make an Int+ Area Lore. &lt;br /&gt;
* 12+ Gain 20% bonus to travel time&lt;br /&gt;
* 9-11: Arrive as schedules&lt;br /&gt;
* 6-8: You face a complication (Flood, collapse, disaster etc...) that if not resolved, forces you to take the long way around, add 50% to the journey time.&lt;br /&gt;
* Fail: 1-5: You have become hopelessly lost, forcing you to take a longer route, double the journey time as you backtrack.&lt;br /&gt;
* Botch: Stop and have an adventure. Or inflict some penalty on the players (e.g. everybody take a medium wound, an important, hard to recover possession is lost, several people contract a disease, or a grog of companion dies on the journey.) and double the expected journey time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|Miles -----&lt;br /&gt;
|Dom Rosta -----&lt;br /&gt;
|Novem Pontes -----&lt;br /&gt;
|Saulés Vartai -----&lt;br /&gt;
|Zakladnu -----&lt;br /&gt;
|Three Lakes -----&lt;br /&gt;
|Leczyca&lt;br /&gt;
|-&lt;br /&gt;
|Novem Pontes&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saulés Vartai&lt;br /&gt;
|650&lt;br /&gt;
|388&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zakladnu&lt;br /&gt;
|410&lt;br /&gt;
|1056&lt;br /&gt;
|793&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Three Lakes&lt;br /&gt;
|323&lt;br /&gt;
|932&lt;br /&gt;
|542&lt;br /&gt;
|711&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leczyca&lt;br /&gt;
|881&lt;br /&gt;
|140&lt;br /&gt;
|290&lt;br /&gt;
|911&lt;br /&gt;
|828&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pripet Marsh&lt;br /&gt;
|690&lt;br /&gt;
|345&lt;br /&gt;
|224&lt;br /&gt;
|709&lt;br /&gt;
|685&lt;br /&gt;
|206&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
STs can modify things as they need, this is just the main guide to keep the vibe of travel consistent and should be ignored for short journey to familiar places within a few days travel.&lt;br /&gt;
&lt;br /&gt;
==House rules from the previous game which are no longer being used:==&lt;br /&gt;
* Might limitations for magical creatures using ritual powers, the book clearly states how Confidence is intended to be the limiting factor here. &lt;br /&gt;
* Breakthroughs in the old campaign did not cause warping, this was an error. Breakthrough research does carry the risk of warping as per the HoH:TL book. &lt;br /&gt;
* The old Vis finding rules should not be used.&lt;br /&gt;
* You can't detect multiple realms with a single spell. A different spell must be used to detect Faerie, Infernal, Divine and Magic aura or effects.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod Tribunal | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_House_Rules_and_clarifications</id>
		<title>Novgorod House Rules and clarifications</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_House_Rules_and_clarifications"/>
				<updated>2025-08-03T16:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Character Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod Tribunal | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
From running the Stonehenge game we have identified a few issues, which have been having unintended side-effects in the game, which have made it diverge from the base setting and making it harder to write adventures. My philosophy here is to change as little as possible from the base rules, as often, the reason they cause problems is because we haven’t read how they are supposed to work properly, like monopoly.&lt;br /&gt;
&lt;br /&gt;
==Issues from the previous game==&lt;br /&gt;
=== Trivialised Travel ===&lt;br /&gt;
* It undervalues redcaps (Why have mail delivery specialists when I can just teleport there and deliver it myself?)&lt;br /&gt;
* It makes adventures where those who can't teleport are effectively excluded. &amp;quot;[Your companion or low level Magi] can't teleport, so can't go on this overseas adventure to Persia without 3 seasons of lost exp due to travel.&amp;quot;&lt;br /&gt;
* It takes us to the edge of the Mediaeval world and Ars Magica only covers the European Medieval Paradigm. It also makes the world an unforgivably small place.&lt;br /&gt;
===Magi were overshadowing Companions.===&lt;br /&gt;
* The general design intent of the game is that Companions investigate problems, come back to the Magi, who can then investigate and find solutions. Magical travel makes it possible to avoid the seasonal penalties for travelling to adventures and make it much more sensible to just send your magi, making companions less useful. &lt;br /&gt;
===It has been easy to boost starting characteristics===&lt;br /&gt;
* The intelligence and presence boosting rituals were too easily scaled to large groups of people and made an army of Ubermensch, devaluing what . &lt;br /&gt;
===Power disparity between PC covenants.===&lt;br /&gt;
* Both politically and materially. &lt;br /&gt;
===It is hard to include straight up supernatural antagonists.===&lt;br /&gt;
* The ease and prevalence of might-stripping Perdo Vim spells, makes supernatural threats either trivial or insurmountable.&lt;br /&gt;
===Inconsistent mystery cults. ===&lt;br /&gt;
* For some people it would take years of OC time, for others it would be nearly trivial depending on the ST and the covenant. &lt;br /&gt;
===Multi-casting being too powerful ===&lt;br /&gt;
* Especially in relation to might-stripping spells (see above) but also combat spells made almost any antagonist trivial to oppose, this undervalues martial grogs and companions.&lt;br /&gt;
===Certain resources were too abundant.===&lt;br /&gt;
* Vis particularly, but also books and silver.&lt;br /&gt;
&lt;br /&gt;
=Changes:=&lt;br /&gt;
Addressing these issues comes in three parts: Troupe/ST approval, clarifications and House-rules. &lt;br /&gt;
==Troupe/ST approval:==&lt;br /&gt;
* Ars Magica is a very complex system, with a lot of interlocking rules. All of the Discord channels should have a place where you can submit new spells, items or characters. If everybody uses these then we can spot potential mistakes before they get too far. This is particularly true of non-book spells which use the modifier for requisites that enhance the spells effects. &lt;br /&gt;
* Even if they are technically within the rules, we should try to avoid things which break mediaeval Europe or the balance of the game. Such as things which can automatically bypass large amounts of an adventure or grant disproportionate advantages far in excess of their costs or are anachronistic. &lt;br /&gt;
* If an ST or somebody from the troupe flags something as a concern, please don’t introduce the new thing until it’s resolved. Even if it’s technically within the rules. If there’s a dispute we can bring in a neutral ST. Don’t be afraid to wait rather than making an on the spot decision.&lt;br /&gt;
* Even if we’ve started playing with something, if something breaks the game, the troupe can ask somebody to retire or rework something that is causing a problem. The character had to leave, the spell had an unforeseen flaw or item had limited uses. &lt;br /&gt;
&lt;br /&gt;
==Clarifications:== &lt;br /&gt;
These are common mistakes that we have made or interpretations I would suggest where the existing rules are ambiguous. &lt;br /&gt;
===Rituals===&lt;br /&gt;
* Momentary rituals can not be cast with “Circle” as the target (Except book specific listed ones which can be assumed to be the results of experimentation). Circles and other symbols are already a part of ritual design, so if you want to affect more than one person you need to use the group target.&lt;br /&gt;
===Resources===&lt;br /&gt;
* Vis and wealth should be tracked by the covenant (I can help automate this) as lack of resources can drive stories. This also gives you an idea of how many people live at a covenant. &lt;br /&gt;
===Familiars===&lt;br /&gt;
* Familiars can learn normal skills through any method. However as mentioned in RoP:Magic, they can only gain exp towards Transformation from Practice, Adventure or a Teacher who has the quality they are attempting to gain through transformation. It is not possible to turn exp from other sources like reading or teaching on an unrelated subject into exp for Transformation. (Practicing a Quality that you already possess with the intention of improving upon it has a Study Total of 5.) &lt;br /&gt;
===Transport===&lt;br /&gt;
* Flying spells require an Intelligence + Finesse roll to change direction or speed; with an Ease Factor related to his current speed — Ease Factor 3 for walking pace, Ease Factor 9 at moderate speed, Ease Factor 12 at maximum speed. (As per Mercury’s Winged Sandals - Transforming Mythic Europe pg 111). Failure can result in falling damage based on the speed.&lt;br /&gt;
* Teleporting spells require a finesse roll (with either; Dexterity TN: 6 for places you can see or Intelligence TN: 9 for places you can’t see) See Seven League Stride - AM5th ed, pg135 and Step Sideways - Through the Aegis pg 79. If you fail your arrival goes slightly awry. For instance, you might fall when you appear, or just be facing the wrong way. A botch means you appear in the wrong place, perhaps even in a wall which will cause injury. &lt;br /&gt;
* Whilst ReCo spells can teleport a person with clothes and personal effects (Load that doesn’t encumber and not another being). For anything other than a hair shirt, or human-leather shoes, you need the appropriate requisites if you want to carry anything with you when you teleport otherwise it is left behind. Remember that spells of lv 30 or above, unless they are designed specifically for the user will cause warping, this includes spells from magic items.&lt;br /&gt;
* Further details about long distance travel can be found below.&lt;br /&gt;
===Arcane Connections===&lt;br /&gt;
* Book says: &amp;quot;Arcane connections must be stored carefully or else they become links to different people or places.&amp;quot;&lt;br /&gt;
* Whilst things like Familiars and Talismans are reliable things to teleport to, other arcane connections are &amp;quot;over-written&amp;quot; by strong magical effects cast upon them. So in general you can only teleport to a fixed Arcane connection unless that connection is exceptionally well cared for and fresh. Meaning you need to spend a whole season fixing it. (you can’t just have a few dozen assorted AC’s in a bag as we currently do) [Phillip spent 10 days a Season maintaining his AC collection, as noted when he got the ability]ook says(pg 59 Against the Dark: The Transylvanian Tribunal): “Leap of Homecoming, and similar Rego Corpus spells, instantly transport the caster to a location to which he has an Arcane Connection to. In general, nothing prevents the caster from crossing a regio boundary in this manner. On the other hand, some regiones cannot be entered or left via Rego Corpus effects. Some magi have theories about why this is so, but there seems to be no reliable way to predict how a regio will interact with Rego Corpus magic.”&lt;br /&gt;
* However by default, as it would normally make a more interesting story it is probably best to assume that scrying on something in a regio or transporting to an AC in a regio will generally be possible, but will lead you to just outside the Regio entrance. Individual STs can decide that this is different for individual Regios. (Reasoning: This means that you can’t bypass the layers of the regio and must confront them which is more interesting in most stories. Imagine if Orpheus could have teleported back from his journey to the underworld.). STs can also decide that a specific Regio like the Labyrinth of Crete prevents any teleporting within or through it or causes them to end up in a random area of the regio as appropriate. &lt;br /&gt;
===Mastery===&lt;br /&gt;
* Corebook says: &amp;quot;[Mastery] may bring the number of [Botch] dice down to zero. Mastered spells are always cast with a stress die, but IF the Magi is relaxed there are no botch die, even in a non-magic aura or when using Vis.&amp;quot; This means that, if a magi is not relaxed or is casting under time pressure (Such as when in combat) they can still botch with 1 dice even if Mastery would normally reduce that to zero.&lt;br /&gt;
===Invisible Sling of Vilano===&lt;br /&gt;
Damage can only be increased further by increasing the size of the projectile:&lt;br /&gt;
* Level 5: Hurl a stone projectile with enough force to do +5 damage (range increment of 20 paces)&lt;br /&gt;
* Level 10: Hurl a stone projectile with enough force to do +10 damage (range increment of 20 paces)&lt;br /&gt;
* Level 15: Hurl a stone projectile with enough force to do +15 damage (range increment of 20 paces)&lt;br /&gt;
* Level 20: Hurl a 10kg stone projectile with enough force to do +20 damage (range increment of 20 paces)&lt;br /&gt;
* Level 25: Hurl a 100kg stone bolder with enough force to do +20 damage (range increment of 20 paces)&lt;br /&gt;
Increases beyond this are not possible.&lt;br /&gt;
===Magic (Spells/items/powers) with more than one effect in them===&lt;br /&gt;
All such spells powers and items should be posted in the Spell and Item design, as these powers can be contentious and in general &amp;quot;Why are these two effects not two separate spells?&amp;quot;, and don't have a good answer, then they should be separate spells.&lt;br /&gt;
&lt;br /&gt;
===Area Lores===&lt;br /&gt;
To prevent Redcaps needing to buy a million different area Lores or one very useless area lore &amp;quot;Eastern Europe&amp;quot;, we're breaking things down into regions based on language groups. &lt;br /&gt;
The Area Lore: Eastern Europe skill does exist, but only really covers trade routes and long distance travel for all other uses it is at least +3 to the ease factor for major cities +6 Ease factor for other things.&lt;br /&gt;
You can absolutely have more narrow area lore skills than this and it is encouraged, but these regions should give a functional grasp of the region as a whole including how to navigate them. &lt;br /&gt;
* Baltic Region (Modern Lithuania Latvia and Estonia)&lt;br /&gt;
* Kievan Rus - (Novgorod and Russia) - The area between the Mongolian territories and the Baltics.&lt;br /&gt;
* Western Slavic lands (Modern Poland and Prussia)&lt;br /&gt;
* Southern Slavic lands (Modern Hungary, Croatia, Serbia and Bulgaria)&lt;br /&gt;
* Mongolian Khanate (Areas conquered and held by the Mongol client states.&lt;br /&gt;
&lt;br /&gt;
The Ease factor for most of these should be about 9.&lt;br /&gt;
If you have a narrower Area Lore such as Lithuania, then the difficulty should be decreased by about 3.&lt;br /&gt;
If you have a wider area lore like Eastern Europe, then all difficulties should be increased by 3.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
We do use the 5th edition errata, particularly for Durations, Targets and Sizes and Multicasting and when it becomes available, the new book will be considered the master guide.&lt;br /&gt;
&lt;br /&gt;
The Latin Specialisation: Hermetic Usage is only for texts on: Arts, Magic Theory, Parma Magica, Lab texts and Hermetic spell masteries.&lt;br /&gt;
&lt;br /&gt;
Mystery Virtues can't be obtained from most methods that grant virtues after character generation. (e.g. Positive twilight experiences, Pilgrimage, Magic Realm transformation etc...) they can generally only be gained from mystery cult membership, original research to recreate their effects or similar. Although some exceptions can be made for very widespread mysteries.&lt;br /&gt;
&lt;br /&gt;
==House rules:==&lt;br /&gt;
===Character Basics===&lt;br /&gt;
* Each player can have only one gifted character or mythic level companion. &lt;br /&gt;
* If a PC has an apprentice then they can continue to play them until they move away to their own covenant, but they should be made available as PCs to new players if requested. Similarly if you have acquired an additional companion level character, they should be available for new players to adopt as their own if they wish.&lt;br /&gt;
* NPCs created by your character (Familiars/Children/Spouses/Apprentices etc…) should generally not be played by that character. They should either be given to another player or used as a troupe NPC.&lt;br /&gt;
* If Apprentices can’t be long-term adopted by anybody else, they should probably leave the covenant a few years after gauntlet or otherwise be written out of the story (As nobody wants to hang around with their parens after 15 years of studying under them.)&lt;br /&gt;
* All characters need to take 2 seasons of exposure exp per year (unless wealth dictates otherwise). This includes apprentices and other children. Only when they hit Gauntlet do they start to get 4 truly free seasons. Although this is a guide, so it's fine to have some seasons with more free seasons as long as it's balanced out with some seasons where there are less. &lt;br /&gt;
* Starting characters could be encouraged to have a couple of connection with other PCs. (e.g. were raised in the same covenant together, they worked together in the past etc…)&lt;br /&gt;
&lt;br /&gt;
===Starting ages===&lt;br /&gt;
Starting age for player characters at the beginning of the campaign. &lt;br /&gt;
After the beginning of the campaign, older characters can be added, but should not be older than existing player characters. &lt;br /&gt;
* For a Hermetic Magi: They can be apprenticed at any point between ages 5-12, they have a 15 year apprenticeship and then 0-3 years as a Hermetic magus.&lt;br /&gt;
* For Companions, They can start at any age up to age 30.&lt;br /&gt;
* For non-Hermetic magi or similar they can begin play 0-3 years after end of the relevant apprenticeship, although this can be adjusted if it doesn't make sense.&lt;br /&gt;
&lt;br /&gt;
===Multi-Casting===&lt;br /&gt;
Casting multiple spells is a complex activity, so in addition to the normal focusing penalty, you need to make a concentration check with a TN: 3+ (number of spells cast x3) and botch dice equal to the number of spells cast. So casting two bolts of Abyssal flame would require a concentration of 12.&lt;br /&gt;
&lt;br /&gt;
===Familiars===&lt;br /&gt;
* A familiar can't buy additional ranks of magic theory above the magus's level+1.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* XP in seasons - May only gain experience from a single source (adventure, taught, study, exposure etc). Although you can gain multiple sources of adventure exp in a single season up to the maximum of 10.&lt;br /&gt;
* Limit is 1 source per season&lt;br /&gt;
* Multiple adventures possible (still one source; adventure) - note time penalties&lt;br /&gt;
* Multiple of other sources not possible&lt;br /&gt;
* Time spent on adventures should subtract from relevant lab totals and learning amounts.&lt;br /&gt;
* You can’t gain exposure exp and adventure exp in the same season even if the adventure was less than 10 days.&lt;br /&gt;
* Even if you end up playing more than one of your characters in a given adventure, only one of them can gain experience for the adventure.&lt;br /&gt;
* Excepting unusual circumstances, people should only play in one of the groups.&lt;br /&gt;
* Grogs and Companions can gain adventure exp in a &amp;quot;work&amp;quot; season in place of exposure exp. This is a house rule to encourage Companions and grogs to be played more.&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
Books on Spell Mastery for General Spells (such as Aegis) work for Mastery at any level (ie an Aegis Mastery book can be used on a L20 variant or a L25 variant and so on)&lt;br /&gt;
&lt;br /&gt;
For covenant generation the initial build point cost of books will be changed to:&lt;br /&gt;
* Arts Summa - (Level x Quality)/5 (round up)&lt;br /&gt;
* Ability Summa - ((Level x 3) x Quality)/5 (round up)&lt;br /&gt;
* Tractatus - exp value of Quality (if it were treated as an accelerated ability)/5 (round up)&lt;br /&gt;
These changes make low quality books cheaper and excellent quality ones more expensive, but keep the average amount the same. &lt;br /&gt;
&lt;br /&gt;
===Personal Vis Sources===&lt;br /&gt;
Personal Vis Source Virtue is now fixed at 4 pawns of vis/year&lt;br /&gt;
&lt;br /&gt;
===Long Distance Travel guidelines===&lt;br /&gt;
* Travel Speed: This is based on the lowest speed of the group.&lt;br /&gt;
** Walking: 8 + (Stamina + Athletics*) x2 miles per day&lt;br /&gt;
** Riding a pack Mule or pony: 16+ (Riders Stamina + Ride*) x3 = miles per day travelled.&lt;br /&gt;
** Riding an average riding Horse: 16+ (Riders Stamina + Ride*) x4 = miles per day travelled.&lt;br /&gt;
** Riding a high quality endurance horse: 16+ (Riders Stamina + Ride*) x5 = miles per day travelled.&lt;br /&gt;
** Flying as a bird: 120 +(Stamina + Athletics (Flying)) x20 = miles per day travelled.&lt;br /&gt;
** Flying by means of magic: 120 +(Stamina + Finesse) x20 = miles per day travelled.&lt;br /&gt;
Note: *Load and wound penalties apply to this total&lt;br /&gt;
&lt;br /&gt;
* Travel Speed: Based on the skill of the Pilot/Driver&lt;br /&gt;
** Cart/Carriage/Caravan: 16+ (Int or Per + Profession: Carter**) x3 = miles per day travelled.&lt;br /&gt;
** River boat (Downstream): 16+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled. &lt;br /&gt;
** River boat (Upstream): 0+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled.&lt;br /&gt;
** Boats hugging the coast: 8+ (Int or Per + Profession: Sailor**, ***) x3 = miles per day travelled.&lt;br /&gt;
** Magically flying vessels: 120 + (Stamina + Finesse of pilot) x20 = miles per day travelled. &lt;br /&gt;
Note: **No penalties for load, but wounds and unskilled penalties apply.)&lt;br /&gt;
Note: *** Travel in the North during Winter is nearly impossible by boat if rivers are frozen. &lt;br /&gt;
Note: Certain spells can be used to increase travel times, if they don't change the mode of transport, they will give a magnitude bonus of the highest spell to the base characteristic + Ability of the formulae above.&lt;br /&gt;
&lt;br /&gt;
For journeys outside of familiar routes or over a few days long, select one person to make an Int+ Area Lore. &lt;br /&gt;
* 12+ Gain 20% bonus to travel time&lt;br /&gt;
* 9-11: Arrive as schedules&lt;br /&gt;
* 6-8: You face a complication (Flood, collapse, disaster etc...) that if not resolved, forces you to take the long way around, add 50% to the journey time.&lt;br /&gt;
* Fail: 1-5: You have become hopelessly lost, forcing you to take a longer route, double the journey time as you backtrack.&lt;br /&gt;
* Botch: Stop and have an adventure. Or inflict some penalty on the players (e.g. everybody take a medium wound, an important, hard to recover possession is lost, several people contract a disease, or a grog of companion dies on the journey.) and double the expected journey time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|Miles -----&lt;br /&gt;
|Dom Rosta -----&lt;br /&gt;
|Novem Pontes -----&lt;br /&gt;
|Saulés Vartai -----&lt;br /&gt;
|Zakladnu -----&lt;br /&gt;
|Three Lakes -----&lt;br /&gt;
|Leczyca&lt;br /&gt;
|-&lt;br /&gt;
|Novem Pontes&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saulés Vartai&lt;br /&gt;
|650&lt;br /&gt;
|388&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zakladnu&lt;br /&gt;
|410&lt;br /&gt;
|1056&lt;br /&gt;
|793&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Three Lakes&lt;br /&gt;
|323&lt;br /&gt;
|932&lt;br /&gt;
|542&lt;br /&gt;
|711&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leczyca&lt;br /&gt;
|881&lt;br /&gt;
|140&lt;br /&gt;
|290&lt;br /&gt;
|911&lt;br /&gt;
|828&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pripet Marsh&lt;br /&gt;
|690&lt;br /&gt;
|345&lt;br /&gt;
|224&lt;br /&gt;
|709&lt;br /&gt;
|685&lt;br /&gt;
|206&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
STs can modify things as they need, this is just the main guide to keep the vibe of travel consistent and should be ignored for short journey to familiar places within a few days travel.&lt;br /&gt;
&lt;br /&gt;
==House rules from the previous game which are no longer being used:==&lt;br /&gt;
* Might limitations for magical creatures using ritual powers, the book clearly states how Confidence is intended to be the limiting factor here. &lt;br /&gt;
* Breakthroughs in the old campaign did not cause warping, this was an error. Breakthrough research does carry the risk of warping as per the HoH:TL book. &lt;br /&gt;
* The old Vis finding rules should not be used.&lt;br /&gt;
* You can't detect multiple realms with a single spell. A different spell must be used to detect Faerie, Infernal, Divine and Magic aura or effects.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod Tribunal | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /*  Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | '''Redcap Mechanics''']] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /*  Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [['''Novgorod Redcap Mechanics''' | Redcap Mechanics]] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /*  Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
== [[Novgorod Redcap Mechanics | Redcap Mechanics]] ==&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-07-19T14:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Art Summa: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
To calculate what your Redcap comes back with, calculate the following: &lt;br /&gt;
* [Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
* If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
Then calculate the Quality by rolling for the level and subtracting the level from the Level+ Quality calculated above:&lt;br /&gt;
* Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
* Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
&lt;br /&gt;
==== Summa cost: ====&lt;br /&gt;
* Exceptional Summa = Level*2&lt;br /&gt;
* Sound Summa = Level&lt;br /&gt;
* Vain Summa = Level/2&lt;br /&gt;
&lt;br /&gt;
====Ability Summa: ====&lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-07-19T14:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
Please record all trades, loans and so on, in the Redcap Services channel of the Discord.&lt;br /&gt;
&lt;br /&gt;
==== Loans ====&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
==== Vis Trading ====&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
[Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
&lt;br /&gt;
Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
Summa cost: &lt;br /&gt;
Exceptional Summa = Level*2&lt;br /&gt;
Sound Summa = Level&lt;br /&gt;
Vain Summa = Level/2&lt;br /&gt;
Ability Summa: &lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller for book trades: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /*  Redcap mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
=== [[Novgorod Redcap Mechanics | Redcap Mechanics]] ===&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics</id>
		<title>Novgorod Redcap Mechanics</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Redcap_Mechanics"/>
				<updated>2025-07-19T14:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: Created page with &amp;quot;Back to main page  Back to main page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Novgorod_Tribunal|Back to main page]]&lt;br /&gt;
&lt;br /&gt;
[[Novgorod_Tribunal|Back to main page]]&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
=== [[Novgorod Redcap Mechanics | Redcap mechanics]] ===&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
[Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
&lt;br /&gt;
Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
Summa cost: &lt;br /&gt;
Exceptional Summa = Level*2&lt;br /&gt;
Sound Summa = Level&lt;br /&gt;
Vain Summa = Level/2&lt;br /&gt;
Ability Summa: &lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Purchasing Books: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
=== Redcap Mechanics ===&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Art Summa: ====&lt;br /&gt;
[Level + Quality total] = roll 4D6+12 to get the total (Level + Quality). &lt;br /&gt;
If this total is less than 25 it’s a Vain Summa, if it’s 26-31 it’s a Sound Summa. If it’s 32 of greater it’s an exceptional Summa. &lt;br /&gt;
&lt;br /&gt;
Level = 3D6+2 for the level (Giving a range between 5 and 20)&lt;br /&gt;
Quality = [Level + Quality total] - Level (Minimum quality: 6)&lt;br /&gt;
Summa cost: &lt;br /&gt;
Exceptional Summa = Level*2&lt;br /&gt;
Sound Summa = Level&lt;br /&gt;
Vain Summa = Level/2&lt;br /&gt;
Ability Summa: &lt;br /&gt;
As with Art Summa, but divide the final level by 3 (round down).&lt;br /&gt;
&lt;br /&gt;
==== Using the Dice Roller: ====&lt;br /&gt;
When doing this please post the roll in the dice roller channel using these formats:&lt;br /&gt;
* Roll to order a Tractatus:&lt;br /&gt;
 *  .2d6+2 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 1 vis brokers fee&amp;quot;&lt;br /&gt;
* Roll to order a Summa:&lt;br /&gt;
 *  .1d6+25 &amp;quot;[Covenant name], [Year], Searching for: [Type of book and any restrictions], paying 2 vis brokers fee&amp;quot;&lt;br /&gt;
Remember that the brokers fee doubles for each extra book in the same year and for Summa. &lt;br /&gt;
You don't have a choice to refuse a book once ordered, so be careful in setting your limits. If you can't afford it, you automatically get a redcap loan for the balance. &lt;br /&gt;
The book arrives 4 seasons after it's ordered.&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
=== Redcap Mechanics ===&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Purchasing Books:====&lt;br /&gt;
&lt;br /&gt;
'''The process:'''&lt;br /&gt;
IC to inform the Redcaps that your covenant would like to purchase a book. They must provide:&lt;br /&gt;
* The topic you want&lt;br /&gt;
* Any limits on what you will buy (e.g. &amp;quot;I want a Tractatus of Quality at least 10&amp;quot;, &amp;quot;I don't want to pay more than 14 pawns for this Summa, as I wouldn’t be able to afford that.&amp;quot;). If the book they find doesn’t fit this criteria they won’t buy it and will return empty handed. &lt;br /&gt;
* A non-refundable broker's fee: (1 for the first book search in a year by a covenant, 2 for the second, 4 for the third and so on. The finder's fee is double this for Summa as they are rarer.)&lt;br /&gt;
&lt;br /&gt;
The Redcaps will go out into the world and make the purchase (essentially on credit) and return with a book in 1 year's time and accept payment on delivery.. &lt;br /&gt;
&lt;br /&gt;
All costs below are in Form Vis. Technique vis is worth 150% of Form Vis (rounding down) (So for example if a book + Broker's fee cost 11 Form Vis you could pay with 8 Perdo instead.)&lt;br /&gt;
&lt;br /&gt;
'''Tractatus'''&lt;br /&gt;
&lt;br /&gt;
Quality: 2D6+2  (range 4-14, average 9) - &lt;br /&gt;
Costs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Value of Books:&lt;br /&gt;
|-&lt;br /&gt;
! Tractatus Quality !! Form Vis Cost&lt;br /&gt;
|-&lt;br /&gt;
| 8 or lower || 1 pawn&lt;br /&gt;
|-&lt;br /&gt;
| 9 to 11 || 2 pawns&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 14 || 3 pawns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
=== Redcap Mechanics ===&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ House Mercere Vis Trade Rates:&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! PCs give !! House Mercere provides !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 1 pawn of technique Vis (e.g. Creo) || 1 pawn of any form Vis (e.g. Animal) || 8 Muto for 8 Corpus&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of form Vis (e.g. Corpus) || 1 pawn of any form Vis (e.g. Ignem) || 6 Aquam for 3 Intellego&lt;br /&gt;
|-&lt;br /&gt;
| 2 pawns of technique Vis (e.g. Muto) || 1 pawn of any technique Vis (e.g. Intellego) || 4 Intellego for 2 Creo&lt;br /&gt;
|-&lt;br /&gt;
| 4 pawns of form Vis (e.g. Vim) || 1 pawn of any technique Vis (e.g. Creo) || 4 Vim for 1 Rego&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PCs give---------------------------------------------House Mercere provides--------------------------Example&lt;br /&gt;
&lt;br /&gt;
1 pawn of technique Vis (e.g. Creo)-------------1 pawn of any form Vis (e.g. Animal)------------8 Muto for 8 Corpus&lt;br /&gt;
&lt;br /&gt;
2 pawns of form Vis (e.g. Corpus)---------------1 pawn of any form Vis (e.g. Ignem)-------------6 Aquam for 3 Intellego&lt;br /&gt;
&lt;br /&gt;
2 pawns of technique Vis (e.g. Muto)------------1 pawn of any technique Vis (e.g. Intellego)----4 Intellego for 2 Creo&lt;br /&gt;
&lt;br /&gt;
4 pawns of form Vis (e.g. Vim)---------------------1 pawn of any technique Vis (e.g. Creo)---------4 Vim for 1 Rego&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PCs give---------------------------------------------House Mercere provides--------------------------Example&lt;br /&gt;
&lt;br /&gt;
1 pawn of technique Vis (e.g. Creo)-------------1 pawn of any form Vis (e.g. Animal)------------8 Muto for 8 Corpus&lt;br /&gt;
&lt;br /&gt;
2 pawns of form Vis (e.g. Corpus)---------------1 pawn of any form Vis (e.g. Ignem)-------------6 Aquam for 3 Intellego&lt;br /&gt;
&lt;br /&gt;
2 pawns of technique Vis (e.g. Muto)------------1 pawn of any technique Vis (e.g. Intellego)----4 Intellego for 2 Creo&lt;br /&gt;
&lt;br /&gt;
4 pawns of form Vis (e.g. Vim)---------------------1 pawn of any technique Vis (e.g. Creo)---------4 Vim for 1 Rego&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PCs give---------------------------------------------House Mercere provides--------------------------Example&lt;br /&gt;
&lt;br /&gt;
1 pawn of technique Vis (e.g. Creo)-------------1 pawn of any form Vis (e.g. Animal)------------8 Muto for 8 Corpus&lt;br /&gt;
&lt;br /&gt;
2 pawns of form Vis (e.g. Corpus)---------------1 pawn of any form Vis (e.g. Ignem)-------------6 Aquam for 3 Intellego&lt;br /&gt;
&lt;br /&gt;
2 pawns of technique Vis (e.g. Muto)------------1 pawn of any technique Vis (e.g. Intellego)----4 Intellego for 2 Creo&lt;br /&gt;
&lt;br /&gt;
4 pawns of form Vis (e.g. Vim)---------------------1 pawn of any technique Vis (e.g. Creo)---------4 Vim for 1 Rego&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
PCs give---------------------------------------------House Mercere provides--------------------------Example&lt;br /&gt;
&lt;br /&gt;
1 pawn of technique Vis (e.g. Creo)-------------1 pawn of any form Vis (e.g. Animal)------------8 Muto for 8 Corpus&lt;br /&gt;
&lt;br /&gt;
2 pawns of form Vis (e.g. Corpus)---------------1 pawn of any form Vis (e.g. Ignem)-------------6 Aquam for 3 Intellego&lt;br /&gt;
&lt;br /&gt;
2 pawns of technique Vis (e.g. Muto)------------1 pawn of any technique Vis (e.g. Intellego)----4 Intellego for 2 Creo&lt;br /&gt;
&lt;br /&gt;
4 pawns of form Vis (e.g. Vim)---------------------1 pawn of any technique Vis (e.g. Creo)---------4 Vim for 1 Rego&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
&lt;br /&gt;
==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
&lt;br /&gt;
===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
&lt;br /&gt;
==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
&lt;br /&gt;
===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
&lt;br /&gt;
The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
&lt;br /&gt;
The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
&lt;br /&gt;
The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
&lt;br /&gt;
===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
&lt;br /&gt;
Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
&lt;br /&gt;
Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
&lt;br /&gt;
Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
&lt;br /&gt;
===[[Thousand Caves]]:===&lt;br /&gt;
&lt;br /&gt;
They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
&lt;br /&gt;
===[[Pripet Maior]]:===&lt;br /&gt;
&lt;br /&gt;
They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
&lt;br /&gt;
A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
&lt;br /&gt;
===[[Sudak]]:===&lt;br /&gt;
&lt;br /&gt;
Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

	<entry>
		<id>https://grandtribunal.org/oldwiki/Novgorod_Tribunal</id>
		<title>Novgorod Tribunal</title>
		<link rel="alternate" type="text/html" href="https://grandtribunal.org/oldwiki/Novgorod_Tribunal"/>
				<updated>2025-07-19T14:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;RenataExBonisagus: /* Redcap culture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OOC stuff==&lt;br /&gt;
&lt;br /&gt;
Following the end of our [[Stonehenge Tribunal]] game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).&lt;br /&gt;
&lt;br /&gt;
[https://chretienschronicle.forumotion.com The Forum] - The Official Forum for the game - although it is likely defunct in favour of Discord.&lt;br /&gt;
&lt;br /&gt;
[https://www.google.com/maps/d/u/0/edit?mid=109f2MBR8QCVxY0HPHL5NU5QkrwgLZvw&amp;amp;usp=sharing The Google Map] of Covenants in Medieval Europe&lt;br /&gt;
&lt;br /&gt;
[[Novgorod House Rules and clarifications | House Rules and Clarifications]]:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1uM9ZeWFgTY3mgvSsWFddCa73pw3cE3v3kODDqxW8dDk/edit?usp=sharing Adventure tracker]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpol.net/?id=77410/Languages+in+Mythic+Europe Languages of the Novgorod Tribunal]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vaBv1N98-jZGbkYYUH13ULA7iWnVem1YqTTGFHpypkg/edit?usp=sharing 5th Edition Spell Guidelines reformatted]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1yf3uQU4_cyVkBwLGYEUgJ1mFdKLAQESCz0xr9NTJs88/edit?usp=sharing 5th Edition Spell parameter summary]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1RBE4P4zAQfyJM2QCedVrr4n8B-6kSNURQvica4jDjNY/edit?usp=sharing Travel Times between Covenants guide]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruralvista.jpg|right| 400px | Novgorod]]&lt;br /&gt;
&lt;br /&gt;
==The roles==&lt;br /&gt;
* Head ST - Andy&lt;br /&gt;
* Plot ST - Phil&lt;br /&gt;
* Novem Pontes - BBQ Jack&lt;br /&gt;
* Saulés Vartai - James&lt;br /&gt;
* Zakladnu - Martin&lt;br /&gt;
* Dom Rosta - Dennis&lt;br /&gt;
* Mysteries ST - Ellie&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Mundane Culture===&lt;br /&gt;
We are drawing heavily on the setting described in the 4th edition book The Dragon and the Bear. Although we are disregarding many of its rules. &lt;br /&gt;
&lt;br /&gt;
===Redcap culture:===&lt;br /&gt;
Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) &lt;br /&gt;
&lt;br /&gt;
They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.&lt;br /&gt;
&lt;br /&gt;
Whilst the size and shape has changed over time, it is traditional for Redcaps to move in a fixed circuit, a lap of which (with three days stop over at each covenant along the route) can be done within a single season. &lt;br /&gt;
&lt;br /&gt;
Traditionally each Redcap does one lap clockwise in one season and one lap anticlockwise in another (fulfilling their 2 seasons of annual service). When Redcaps meet each other going the other way they stop and share food and stories. This means that they need to travel at about 50 miles per day. &lt;br /&gt;
&lt;br /&gt;
Elder Redcaps have little respect for younger Redcaps until they prove that they can do a circuit of the Tribunal in a single season. They also claim that when Thousand Caves was still a member they had it tougher. (Although the four additional covenants makes the journey more or less the same length now.)&lt;br /&gt;
&lt;br /&gt;
Redcaps offer loans at 20% for Vis and Silver or as detailed in the HoH:TL book.&lt;br /&gt;
&lt;br /&gt;
Redcaps will trade Vis at the following rates:&lt;br /&gt;
&lt;br /&gt;
PCs give----------------------------------------House Mercere provides--------------------------Example&lt;br /&gt;
&lt;br /&gt;
1 pawn of technique Vis (e.g. Creo)-------------1 pawn of any form Vis (e.g. Animal)------------8 Muto for 8 Corpus&lt;br /&gt;
&lt;br /&gt;
2 pawns of form Vis (e.g. Corpus)---------------1 pawn of any form Vis (e.g. Ignem)-------------6 Aquam for 3 Intellego&lt;br /&gt;
&lt;br /&gt;
2 pawns of technique Vis (e.g. Muto)------------1 pawn of any technique Vis (e.g. Intellego)----4 Intellego for 2 Creo&lt;br /&gt;
&lt;br /&gt;
4 pawns of form Vis (e.g. Vim)------------------1 pawn of any technique Vis (e.g. Creo)---------4 Vim for 1 Rego&lt;br /&gt;
&lt;br /&gt;
===Tribunal Culture:===&lt;br /&gt;
The 7 year Tribunals are held at Three Lakes Covenant due to its relative political importance.&lt;br /&gt;
&lt;br /&gt;
'''Current Peripheral Code:'''&lt;br /&gt;
* 1249 - In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests.&lt;br /&gt;
* 1132 - All members of the tribunal are strictly enjoined not to reveal themselves to any member of the Royal Russian House. &lt;br /&gt;
** 1220 - Amended to include members of the Royal Polish House.&lt;br /&gt;
* 1249 - &amp;quot;In cases before this tribunal - a proportionate defence of the faeire and magical forests of these lands shall be considered a just and complete defence of the actions of the accused magi to the extent that it was necessary for defence of the aforementioned forests. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Novgorod Tribunal of 1249]] -'''==&lt;br /&gt;
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=='''[[Novgorod Tribunal of 1256]] -'''==&lt;br /&gt;
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==The Player Covenants:==&lt;br /&gt;
===[[Dom Rosta]] - The House of Growth===&lt;br /&gt;
* When: Monday 15:00 or 16:00 (UK time)&lt;br /&gt;
* ST Contact: Ellie&lt;br /&gt;
* Setting: On a farm outside the city of Vladamir&lt;br /&gt;
* Vibe: Research based Covenant&lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
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===[[Saulés Vartai]] - The Gate of the Sun===&lt;br /&gt;
* When: Wednesday 19:00 (UK time)&lt;br /&gt;
* ST Contact: James&lt;br /&gt;
* Setting: A rural village in Lithuania &lt;br /&gt;
* Vibe: Defending the Fantastical&lt;br /&gt;
* Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.&lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
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===[[Novem Pontes]] - Nine Bridges===&lt;br /&gt;
* When: Friday 19:00 (UK time)&lt;br /&gt;
* ST Contact: Yoav&lt;br /&gt;
* Setting: The Old Ducal fort ruins in the city of Wroclaw&lt;br /&gt;
* Vibe: Sanctuary from Disaster&lt;br /&gt;
* Plot focus: The Polish Crown's Fate, Encroaching Rhine Influence, Ancient Secrets&lt;br /&gt;
* Available spaces: 2/5&lt;br /&gt;
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===[[Zakladnu]] - Foundation===&lt;br /&gt;
* When: Sunday 18:30 (UK time)&lt;br /&gt;
* ST Contact: Martin&lt;br /&gt;
* Setting: &lt;br /&gt;
* Vibe: &lt;br /&gt;
* Plot focus: &lt;br /&gt;
* Available spaces: Full&lt;br /&gt;
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==NPC Covenants:==&lt;br /&gt;
With the disappearance of the Thousand Caves Covenant, the destruction of Leczyca, and the isolation of the covenant of Pripet Maior, this has left them with only 2 active Covenants, not enough to convene a Tribunal with. &lt;br /&gt;
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===[[Three Lakes]]:===&lt;br /&gt;
Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference. &lt;br /&gt;
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The covenant is situated in a fertile lowland valley surrounded by dense woodlands.&lt;br /&gt;
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The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall. &lt;br /&gt;
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The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.&lt;br /&gt;
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===[[Leczyca]]:===&lt;br /&gt;
Leczyca covenant sits atop a ridge in gentle hill country. Rough ground renders the east and west approaches difficult and the southern one rather tedious. There is an easy ascent to the north along the track which leads to Leczyca town. The covenant is an impressive, well-built castle, with a large outer bailey, stable-yard, and tilting run.&lt;br /&gt;
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Of all the Novgorodian covenants, Leczyca is most at odds with the older tribunals. Its powerful turb is principally geared to harrying bands of Rhine interlopers. They are perpetually ready for siege, and have stood off more than one Wizards’ War. Their merchant contacts bring them information about road conditions and troop movements as well as the opportunity to fund merchant ventures.&lt;br /&gt;
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Leczyca’s outlook is strongly flavored by the general Polish attitude toward the Germans. The Germans are the Enemy, eaten up by envy, resentment, and guilt. Was it Leczyca who betrayed the Order of Hermes in the Schism War? No! It was the Germans! Is it Leczyca who has abused and impoverished their local vis resources? No! It is the Germans! And yet, it is the German covenants who accuse innocent Leczyca of treachery and abandonment! Having a strong external enemy helps keep Leczyca’s very argumentative magi basically united.&lt;br /&gt;
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Destroyed in 1240, stories differ about its demise. Some say they were destroyed by the Mongols others that they sort aid from the German covenants but were cruelly betrayed.&lt;br /&gt;
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===[[Thousand Caves]]:===&lt;br /&gt;
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They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.&lt;br /&gt;
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===[[Pripet Maior]]:===&lt;br /&gt;
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They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible. &lt;br /&gt;
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A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.&lt;br /&gt;
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===[[Sudak]]:===&lt;br /&gt;
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Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.&lt;/div&gt;</summary>
		<author><name>RenataExBonisagus</name></author>	</entry>

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