Difference between revisions of "The Romance of Durenmar"

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The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed? An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat.
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__NOTOC__
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{| class="wikitable"
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! width="13em" align=left|Game
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<!-- Put the name of the game on the next line, prefixed with the | character -->
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|The Romance of Durenmar - Ars Magica 5th edition
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|-
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! align=left|Storyguide
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<!-- The name of the person running the game; the GM -->
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|[[CJ]]
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|-
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! align=left|Length
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<!-- Approximate length, in hours; typically 2, 3 or 4 -->
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|
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|-
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<!-- Ideal number of players; minimum - maximum -->
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! align=left|Players
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|2-6
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|-
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! align=left|Suitability
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<!-- Any special suitability for a particular House or experience -->
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|
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|-
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! align=left|Prerequisities
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<!-- Attributes the players or their characters MUST have, or the word None -->
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<!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" -->
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|None
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|-
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! align=left|Pre-rolled characters available?
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<!-- The answer here should almost always be Yes -->
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|Yes
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|}
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== Sign up ==
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CJ will assign spaces once sign ups begin, please do not edit...
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1.
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3.
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6.
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== Notes ==
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The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?
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= Characters =
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An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat.

Latest revision as of 01:35, 30 July 2018

Game The Romance of Durenmar - Ars Magica 5th edition
Storyguide CJ
Length
Players 2-6
Suitability
Prerequisities None
Pre-rolled characters available? Yes

[edit] Sign up

CJ will assign spaces once sign ups begin, please do not edit...

1. 2. 3. 4. 5. 6.

[edit] Notes

The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?

[edit] Characters

An Ars Magica adventure by CJ for 5 apprentices and one magical cat.

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