Difference between revisions of "The Romance of Durenmar"
From Grand Tribunal
| (One intermediate revision by one user not shown) | |||
| Line 1: | Line 1: | ||
| − | The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed? An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat. | + | __NOTOC__ |
| + | {| class="wikitable" | ||
| + | ! width="13em" align=left|Game | ||
| + | <!-- Put the name of the game on the next line, prefixed with the | character --> | ||
| + | |The Romance of Durenmar - Ars Magica 5th edition | ||
| + | |- | ||
| + | ! align=left|Storyguide | ||
| + | <!-- The name of the person running the game; the GM --> | ||
| + | |[[CJ]] | ||
| + | |- | ||
| + | ! align=left|Length | ||
| + | <!-- Approximate length, in hours; typically 2, 3 or 4 --> | ||
| + | | | ||
| + | |- | ||
| + | <!-- Ideal number of players; minimum - maximum --> | ||
| + | ! align=left|Players | ||
| + | |2-6 | ||
| + | |- | ||
| + | ! align=left|Suitability | ||
| + | <!-- Any special suitability for a particular House or experience --> | ||
| + | | | ||
| + | |- | ||
| + | ! align=left|Prerequisities | ||
| + | <!-- Attributes the players or their characters MUST have, or the word None --> | ||
| + | <!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" --> | ||
| + | |None | ||
| + | |- | ||
| + | ! align=left|Pre-rolled characters available? | ||
| + | <!-- The answer here should almost always be Yes --> | ||
| + | |Yes | ||
| + | |} | ||
| + | |||
| + | == Sign up == | ||
| + | |||
| + | CJ will assign spaces once sign ups begin, please do not edit... | ||
| + | |||
| + | 1. | ||
| + | 2. | ||
| + | 3. | ||
| + | 4. | ||
| + | 5. | ||
| + | 6. | ||
| + | |||
| + | == Notes == | ||
| + | |||
| + | The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed? | ||
| + | |||
| + | = Characters = | ||
| + | |||
| + | An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat. | ||
Latest revision as of 01:35, 30 July 2018
| Game | The Romance of Durenmar - Ars Magica 5th edition |
|---|---|
| Storyguide | CJ |
| Length | |
| Players | 2-6 |
| Suitability | |
| Prerequisities | None |
| Pre-rolled characters available? | Yes |
[edit] Sign up
CJ will assign spaces once sign ups begin, please do not edit...
1. 2. 3. 4. 5. 6.
[edit] Notes
The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?
[edit] Characters
An Ars Magica adventure by CJ for 5 apprentices and one magical cat.