Difference between revisions of "The Last of the Druids"

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(Created page with "Hunt for House Diedne board game.")
 
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{| class="wikitable"
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! width="13em" align=left|Game
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<!-- Put the name of the game on the next line, prefixed with the | character -->
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|The Last of the Druids
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|-
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! align=left|Storyguide
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<!-- The name of the person running the game; the GM -->
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|[[Anna]]
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|-
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! align=left|Length
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<!-- Approximate length, in hours; typically 2, 3 or 4 -->
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|2 hours
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|-
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<!-- Ideal number of players; minimum - maximum -->
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! align=left|Players
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|2-6
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|-
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! align=left|Suitability
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<!-- Any special suitability for a particular House or experience -->
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|All
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|-
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! align=left|Prerequisities
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<!-- Attributes the players or their characters MUST have, or the word None -->
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<!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" -->
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|None
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|-
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! align=left|Pre-rolled characters available?
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<!-- The answer here should almost always be Yes -->
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|Yes
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|}
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== Sign up ==
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{| style="border-collapse: collapse;"
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|style="border: 1px solid black; padding: 4px;"|'''First playthrough'''
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1. Vacant
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<br/>2. Vacant
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<br/>3. Vacant
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<br/>4. Vacant
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<br/>5. Sign Up on Day
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<br/>6. Sign Up on Day
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|style="border: 1px solid black; padding: 4px;"|'''Waitlist'''
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1. Vacant
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<br/>2. Vacant
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<br/>3. Vacant
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<br/>4. Vacant
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<br/>5. Vacant
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<br/>6. Vacant
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|}
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A second playthrough will only be considered if the first is full, and there is enough time.
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== Notes ==
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Hunt for House Diedne board game.
 
Hunt for House Diedne board game.
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Players grab vis and treasure by outnumbering Diedne mages, or Marching or declaring Wizard's War against other Houses. The board is set on a map of the Stonehenge & Hibernia tribunals.
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House Diedne, of druidic magic, joined an organisation of powerful wizards that gave them protections from each other. The founder Bonisagus promised they’d be safe. However, House Tremere and House Flambeau accused them of practising blood sacrifice and other things risking trouble from the Christians.
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The Diedne magi around the Rhine were killed, and the French have fled to the British Isles. All Diedne mages were expelled, even though many had never practised blood sacrifice, and the Order’s rules had not specifically forbidden it. Nevertheless, House Tremere won enough votes to sentence everyone in House Diedne to death. Catching them is the tricky part.
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In Ars Magica, some senior Diedne wizards were never found. This game ends differently, when all Diedne or all Tremere are destroyed. Whoever has the most resources at the end of the game wins. Roleplaying while playing welcome. There are many spells, but the most powerful are known about beforehand. The second pack of cards is an Order of Hermes deck for favours that Diedne don't get.
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This could be tried with the variants for any of the 13 Houses.

Revision as of 17:21, 28 July 2014

Game The Last of the Druids
Storyguide Anna
Length 2 hours
Players 2-6
Suitability All
Prerequisities None
Pre-rolled characters available? Yes

Sign up

First playthrough

1. Vacant
2. Vacant
3. Vacant
4. Vacant
5. Sign Up on Day
6. Sign Up on Day

Waitlist

1. Vacant
2. Vacant
3. Vacant
4. Vacant
5. Vacant
6. Vacant

A second playthrough will only be considered if the first is full, and there is enough time.

Notes

Hunt for House Diedne board game.

Players grab vis and treasure by outnumbering Diedne mages, or Marching or declaring Wizard's War against other Houses. The board is set on a map of the Stonehenge & Hibernia tribunals.

House Diedne, of druidic magic, joined an organisation of powerful wizards that gave them protections from each other. The founder Bonisagus promised they’d be safe. However, House Tremere and House Flambeau accused them of practising blood sacrifice and other things risking trouble from the Christians.

The Diedne magi around the Rhine were killed, and the French have fled to the British Isles. All Diedne mages were expelled, even though many had never practised blood sacrifice, and the Order’s rules had not specifically forbidden it. Nevertheless, House Tremere won enough votes to sentence everyone in House Diedne to death. Catching them is the tricky part.

In Ars Magica, some senior Diedne wizards were never found. This game ends differently, when all Diedne or all Tremere are destroyed. Whoever has the most resources at the end of the game wins. Roleplaying while playing welcome. There are many spells, but the most powerful are known about beforehand. The second pack of cards is an Order of Hermes deck for favours that Diedne don't get.

This could be tried with the variants for any of the 13 Houses.

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