Difference between revisions of "The Romance of Durenmar"

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The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed? An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat.
 
 
 
 
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{| class="wikitable"
 
{| class="wikitable"
 
! width="13em" align=left|Game
 
! width="13em" align=left|Game
 
<!-- Put the name of the game on the next line, prefixed with the | character -->
 
<!-- Put the name of the game on the next line, prefixed with the | character -->
|Babylon Recall - A Blakes Seven adventure
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|The Romance of Durenmar - Ars Magica 5th edition
 
|-
 
|-
 
! align=left|Storyguide
 
! align=left|Storyguide
 
<!-- The name of the person running the game; the GM -->
 
<!-- The name of the person running the game; the GM -->
|[[Simon Burley]]  
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|[[CJ]]  
 
|-
 
|-
 
! align=left|Length
 
! align=left|Length
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! align=left|Suitability
 
! align=left|Suitability
 
<!-- Any special suitability for a particular House or experience -->
 
<!-- Any special suitability for a particular House or experience -->
|THE CODE OF THE SPACELANES
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|
 
|-
 
|-
 
! align=left|Prerequisities
 
! align=left|Prerequisities
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== Notes ==
 
== Notes ==
  
An "adventure that never was", based on the classic British TV Space Opera. The freedom fighting crew of the powerful, enigmatic, alien spaceship "Liberator" soon won't be the only ones with access to the unbelievable technology of an ancient race. The idea of Ancient Martians has always been something of an urban legend.
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The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?
 
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Now - it seems - all the stories may have been true. "Something" has been unearthed on Mars. A secret so powerful it threatens to tear The Federation apart with  infighting, with the victor gaining the ability to grind the galaxy under their heel. (Probably the spiked, white, leather heel of Supreme Commander Servelan.)
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What's needed is a brave, mad (suicidal) dash into Earth system - with its defence systems and fleets of Federation pursuit ships - to seize or destroy the enigmatic discovery from under the noses of the various Federation factions before it can foment a conflict that would envelop and kill millions of innocents.
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Seven against the Federation. What else is new?  
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Tags: 1970s, BBC, Terry Nation, Perms, SciFi on a budget, The Dirty Dozen in space. Referee:  Players: 2-6 (apparently the SPACESHIP counts as the 7th member of the team - go figure!)
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= Characters =
 
= Characters =
  
Play any character from any of the four seasons of the original series. What does it matter if Oleg Gan never met Del Tarrant? Jenna and Soolin would probably be fast friends! I've character details for all of them, but you're free to amend them - if you think I've underestimated Blake's leadership abilities - or design your own original Hero. Played using my own THE CODE OF THE SPACELANES rules. Just 2d6, frighteningly easy, fast and fun - with magic happening every time you roll a double.
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An ''Ars Magica'' adventure by CJ for 5 apprentices and one magical cat.

Latest revision as of 01:35, 30 July 2018

Game The Romance of Durenmar - Ars Magica 5th edition
Storyguide CJ
Length
Players 2-6
Suitability
Prerequisities None
Pre-rolled characters available? Yes

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[edit] Notes

The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenmar in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?

[edit] Characters

An Ars Magica adventure by CJ for 5 apprentices and one magical cat.

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