Difference between revisions of "Coombe Hill"

From Grand Tribunal
Jump to: navigation, search
(Created page with "{| class="wikitable" ! width="13em" align=left|Game <!-- Put the name of the game on the next line, prefixed with the | character --> |The Secret of Coombe Hill |- ! align=lef...")
 
(Rules and play)
 
(5 intermediate revisions by one user not shown)
Line 1: Line 1:
 +
[[File:Serpent1.jpg|150px|right|The Coombe Hill Serpent puppet]]
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="13em" align=left|Game
 
! width="13em" align=left|Game
Line 14: Line 16:
 
<!-- Ideal number of players; minimum - maximum -->
 
<!-- Ideal number of players; minimum - maximum -->
 
! align=left|Players
 
! align=left|Players
|18-30 (can be run with 12 with some loss of plot strands)
+
|18-25 (can be run with 12 with some loss of plot strands)
 
|-
 
|-
 
! align=left|Suitability
 
! align=left|Suitability
Line 23: Line 25:
 
<!-- Attributes the players or their characters MUST have, or the word None -->
 
<!-- Attributes the players or their characters MUST have, or the word None -->
 
<!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" -->
 
<!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" -->
|This game ideally requires 3 storyguides. Note that this game uses custom cut-down rules based on ArM5, adapted for live play without dice.
+
|This game ideally requires 2 storyguides and an NPC "serpent" (puppeteer?). Note that this game uses custom cut-down rules based on ArM5, adapted for live play without dice.
 
|-
 
|-
 
! align=left|Pre-rolled characters available?
 
! align=left|Pre-rolled characters available?
Line 30: Line 32:
 
|}
 
|}
  
== Sign up ==
+
== Background ==
  
There is no need to sign up for this game; you will be presumed to be playing unless you indicate otherwise. Please fill in the freeform surveyand you will be allocated a character in advance by email, otherwise you can turn up on the day and be allocated a character.
+
Gloucestershire, 1365. A monstrous serpent is attacking the quiet hamlet of Coombe Hill, between Tewkesbury and the tiny village of Cheltenham.
  
The '''only thing you need to read is your character sheet'''. For players with busy lives, short attention spans or who are just new to freeform games, the bare minimum you need to know has been condensed down to 3 bulletpoints at the top of your character sheet.
+
Cheltenham, 1826. A group of Spa trade investors are considering plans for a canal tunnel under Coombe Hill. Meanwhile, an evangelical new Rector and a revolutionary leatherworker are stirring up a riot among a group of disenfranchised labourers, farmhands and shepherds.
  
== Notes ==
+
People will get bitten. Magi will connect across the centuries. Water fountains will somehow be burned down. Cheltenham's solitary constable will be claiming some serious overtime.
  
 +
Up the workers! Down the toffs! Beware the serpent! And, I want to talk to you about ducts...
  
== Props ==
+
== Download ==
  
Costume is optional but props are strongly recommended.
+
Now the event is over, you can download the entire pack of all character handouts, secrets, plot, rules, order of play etc. from:
  
 +
* [http://grandtribunal.org/misc/coombe-hill-freeform.zip http://grandtribunal.org/misc/coombe-hill-freeform.zip]
  
 +
The game was created by [[Andrew Oakley]] and is public domain. You can copy, edit and adapt it without having to ask for permission, but a credit to GrandTribunal.org and Andrew Oakley would be nice.
  
 
== Rules and play ==
 
== Rules and play ==
 
* contains the game outline
 
  
 
A freeform is a variant of Live Action Role-playing (LARP) with '''no physical contact'''.
 
A freeform is a variant of Live Action Role-playing (LARP) with '''no physical contact'''.
Line 53: Line 56:
 
Coombe Hill is a '''very short game''', only 2 hours long. A more typical freeform or LARP would last a minimum of 4 hours, more typically 6-10. The main goal for this game is as an icebreaker for the convention.
 
Coombe Hill is a '''very short game''', only 2 hours long. A more typical freeform or LARP would last a minimum of 4 hours, more typically 6-10. The main goal for this game is as an icebreaker for the convention.
  
This game uses a cut-down set of Ars Magica 5 rules, specifically adapted for live play without dice. You can [http://www.grandtribunal.org/misc/gt14-mopfair-rules.pdf download the rules here] but you '''do not need to read or learn these rules''' unless you are a storyguide (or love roleplaying game details).
+
This game uses a cut-down set of Ars Magica 5 rules, specifically adapted for live play without dice. Note that '''powerful magic costs vis''' in the cut-down rule for this freeform
  
Note that '''powerful magic costs vis''' in the cut-down rule for this freeform
+
== Puppet ==
  
== List of Player Characters ==
+
We created a serpent puppet using duct pipe, such as [https://www.toolstation.com/shop/p16587 this available from ToolStation for &pound;6], plus a card nose cone covered in [https://www.screwfix.com/p/diall-cloth-tape-27-mesh-white-50mm-x-25m/2408v white duct tape]. Garden canes with lobster-claw keyrings were used as puppet rods, which could be attached or detached from split keyrings pushed into the serpent's body. Flaps of folded duct tape provided removable "scales" that could act as Arcane Connections.
  
{| class="wikitable sortable"
+
[[File:Serpent1.jpg|left|thumb|300px|The Coombe Hill Serpent puppet]]
!Faction
+
[[File:Serpent2.jpg|left|thumb|300px|The Coombe Hill Serpent puppet, as demonstrated by Annabel and Beatrice Oakley]]
!Character
+
[[File:Serpent3.jpg|left|thumb|300px|I want to talk to you about ducts]]
!Player
+
[[File:Serpent4.jpg|left|thumb|300px|Little Miss Layla March (merinita) casts Rego Animal on the Coombe Hill Serpent]]
|-
+
[[File:Serpent5.jpg|left|thumb|300px|Scotch whiskey magnate MacTanner (Leif) negotiates with the Coombe Hill Serpent]]
|Storyguides||Town Crier||[[Andrew Oakley]]
+
|-
+
|Storyguides||(none)||[[CJ]]
+
|-
+
|Storyguides||(none)||
+
|-
+
|Clergy||Abbot of Hailes||
+
|-
+
|Clergy||Abbot of Tewkesbury||
+
|-
+
|Clergy||Bishop of Gloucester||
+
|-
+
|Knights||Lady Beatrice the Untamed||
+
|-
+
|Knights||Sir Boris the Black Knight||
+
|-
+
|Knights||Sir Rowland the Red Knight||
+
|-
+
|Magi||Greybeard of the Forest||
+
|-
+
|Magi||Longteeth of the Forest||
+
|-
+
|Magi||Wild Erica of the Forest||
+
|-
+
|Magi||Antonia of Winchcombe||
+
|-
+
|Magi||Claudius of Winchcombe||
+
|-
+
|Magi||Lucia of Winchcombe||
+
|-
+
|Nobles||Earl of Worcester||
+
|-
+
|Nobles||Earl of Gloucester||
+
|-
+
|Peasants||Alfred the Ferryman||
+
|-
+
|Peasants||Ellis the Peasant||
+
|-
+
|Peasants||Owen the Peasant||
+
|-
+
|Peasants||Wulfrina the Washerwoman||
+
|-
+
|Peasants||Peasant for Hire||
+
|-
+
|Peasants||Peasant for Hire||
+
|-
+
|Peasants||Peasant for Hire||All other players
+
|}
+

Latest revision as of 21:18, 19 August 2018

The Coombe Hill Serpent puppet
Game The Secret of Coombe Hill
Storyguide Andrew Oakley
Length 2 hours
Players 18-25 (can be run with 12 with some loss of plot strands)
Suitability Any
Prerequisities This game ideally requires 2 storyguides and an NPC "serpent" (puppeteer?). Note that this game uses custom cut-down rules based on ArM5, adapted for live play without dice.
Pre-rolled characters available? Yes

Contents

[edit] Background

Gloucestershire, 1365. A monstrous serpent is attacking the quiet hamlet of Coombe Hill, between Tewkesbury and the tiny village of Cheltenham.

Cheltenham, 1826. A group of Spa trade investors are considering plans for a canal tunnel under Coombe Hill. Meanwhile, an evangelical new Rector and a revolutionary leatherworker are stirring up a riot among a group of disenfranchised labourers, farmhands and shepherds.

People will get bitten. Magi will connect across the centuries. Water fountains will somehow be burned down. Cheltenham's solitary constable will be claiming some serious overtime.

Up the workers! Down the toffs! Beware the serpent! And, I want to talk to you about ducts...

[edit] Download

Now the event is over, you can download the entire pack of all character handouts, secrets, plot, rules, order of play etc. from:

The game was created by Andrew Oakley and is public domain. You can copy, edit and adapt it without having to ask for permission, but a credit to GrandTribunal.org and Andrew Oakley would be nice.

[edit] Rules and play

A freeform is a variant of Live Action Role-playing (LARP) with no physical contact.

Coombe Hill is a very short game, only 2 hours long. A more typical freeform or LARP would last a minimum of 4 hours, more typically 6-10. The main goal for this game is as an icebreaker for the convention.

This game uses a cut-down set of Ars Magica 5 rules, specifically adapted for live play without dice. Note that powerful magic costs vis in the cut-down rule for this freeform

[edit] Puppet

We created a serpent puppet using duct pipe, such as this available from ToolStation for £6, plus a card nose cone covered in white duct tape. Garden canes with lobster-claw keyrings were used as puppet rods, which could be attached or detached from split keyrings pushed into the serpent's body. Flaps of folded duct tape provided removable "scales" that could act as Arcane Connections.

The Coombe Hill Serpent puppet
The Coombe Hill Serpent puppet, as demonstrated by Annabel and Beatrice Oakley
I want to talk to you about ducts
Little Miss Layla March (merinita) casts Rego Animal on the Coombe Hill Serpent
Scotch whiskey magnate MacTanner (Leif) negotiates with the Coombe Hill Serpent
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox