Difference between revisions of "Programme"

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<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
  
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! Unlike previous years we have not organised a formal sit down meal this year - prioritising playing games and informal chatting instead, but food will be available at the Brewhouse :)
+
'''Friday Afternoon Social from 4pm'''
  
These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late. Follow hashtag [http://twitter.com/search/realtime?q=%23gt17uk #gt17uk on Twitter] to check the exact time that we leave the pub to head to the hotel bar.
+
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
  
16:00 '''CHANGE TO YEARS PREVIOUS TO 2017'''. This year the Meet, Greet and Eat is at [http://www.brewhouseandkitchen.com/venue/cheltenham/ Brewhouse & Kitchen]''', Henrietta Street,GL50 4FA (opposite the Holiday Inn Express, behind the Premier Inn).
+
[https://maps.app.goo.gl/KGAjxwYjcqsv65As7 Brewhouse and Kitchen pub, Cheltenham - Google Maps]
  
20:30 Card games, boardgames and socializing in the bar of the '''Holiday Inn Express, 33 Dunalley Street, GL50 4AP''' [http://maps.google.co.uk/?q=GL504AP map]
+
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.  
  
 +
Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!
  
<div style="page-break-before:always"></div>
+
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
 +
 
 +
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
 +
 
 +
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.     
 +
 
 +
'''Friday Night Games from 7pm'''
 +
 
 +
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!
 +
 
 +
* '''7pm til 11pm''' The Ars Magica Tournament Round 1: [[La Dòna Ploraira (The Weeping Lady)]]. Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.
 +
 
 +
 
 +
To add a game to the programme please [https://forms.gle/nJn3jLZh4mFqAejW8    - fill in this form.]
  
 
==Saturday==
 
==Saturday==
 
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
 
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
  
 +
'''9:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.
  
'''10:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket & corner shop both sell sandwiches.
+
'''Session A: 9.30am to 12 noon.'''  
  
=== '''10:00 Game Slot A''' ===
+
Either the Freeform ''Ars Magica'' LARP by [[CJ]]
  
10:00 Introduction, setup, prep time (30 mins)
+
* [[The Covenant of Roughtop Tor]]
  
10.30 This years freeform  [[Coombe Hill]] by [[Andrew Oakley]]. It is in a sense a sequel to [[Mop Fair]] which ran in 2014 and is ''Ars Magica'' based. A freeform is a game played walking about the venue, in costume (ask if you want to borrow something, and don't feel you have to dress up if impossible for travel reasons!) It's a sort of non-combat larp, and I think most people enjoy it even if this is REALLY NOT your thing. It is assumed everyone will play, but if you aren't, just drop [[CJ]] a line to let me know
+
OR
  
=== 12:30 Lunch ===
+
[[Brancalonia - A Heist Most Holy]] by [[Kyrie]]. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?
  
Lunch (please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue. (30 mins). The Freeform wrap-up discussion and debrief will occur over lunch. Last orders for evening fish & chip supper will be taken here, so make sure you have spoken to Andrew if you would like to be in the order. Andrew goes and collects the food to save time for playing having phoned in orders from a limited menu to an excellent local chippy.
 
  
<!-- <div style="page-break-before:always"></div> -->
 
  
=== 13:00 '''Game slot B''' (3 hours) ===
+
'''Session B: 1pm till 5pm.'''
  
* [[Architecture in the Sand]]. Ars Magica 5th edition adventure by [[Mark Steedman]]  
+
We play games!
A Magus or two and thier companions are heading out from their Levantine Covenant to investigate the ruins of an ancient city. Architecture and magical stuff is what they seek but they may also find other things. 4-6 players
+
 
 +
* [[The Last King]] by [[Chris Barrett]].  ''Ars Magica'' modified to do dungeon crawling ala ''D&D''
  
 
OR
 
OR
  
* [[Fireball XL5 - INVASION OF THE GRANITOIDS!]] by [[Simon Burley]]. System: The Code of the Spacelanes
+
 
It is the year 2064. World Space Patrol ship Fireball XL5 has received an urgent message from Space City. Patrol ship XL14 - responsible for patrolling sector 24 - has been lost with all hands. Before being destroyed, the crew were able to send one last Neutroni radio message. The planet Plytus has been obliterated by a fleet of Granitoid Warships. Granitoids are a race of virtually invincible robots. Their only weakness, the rare mineral, plyton, was only found on the planet Plytus. With that gone there is nothing to stop them wreaking havoc across the Milky Way. And now they’re on their way to Earth. Your mission is to do anything you can to slow delay their invasion fleet to allow the World Space Patrol to call in the other Fireball craft from their assigned sectors to defend Earth!
+
[[Blood on the Snow]] for ''Ars Magica'' by [[Andrew Oakley]]  
 +
Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.
  
 
OR  
 
OR  
  
* [[The Shadow Over Innsworth]] adventure by [[CJ]].  
+
* [[Musketeers vs. Cthulhu]] run by [[Kyrie]]. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!
Innsworth is a small English town just a few more from the tidal waters of the Severn Estuary. Yet those more can prove quiet a barrier when you are a party of Deep Ones sent by dream commands of Great Cthulhu to bring one of your own, the young man Daniel Marsh, home to the city under the sea. Dan is just experiencing the change, and he may need explanations as to what is going on, and convincing to join you. Play a group of five Deep Ones (to say nothing of the shoggoth!) tasked with discretely rescuing the lad. What could possibly go wrong?
+
  
=== 16:00 Game slot C (3 hours)===
+
OR
  
 +
* [[Des temps turbulents]] ''Ars Magica'' adventure run by [[Karl]].
 +
The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).
  
* [["The Chosen"]] Unknown Armies 3rd Ed. 3-6 players. Set, July 2117, UK. Once they were cosplayers, acquaintances more than friends. About 18 months ago they were doing a cheesy Buffy the Vampire cosplay as an ironic joke at a cosplay event. Something happened. Now they are obsessed by cos playing Buffy, and only Buffy. "Giles" believes (from doing a divination ritual) that if they can get to an International Buffy the Vampire slayer convention, happening in June 2018 on Honolulu they can find answers to what happened. But anyway it would be great to be there, Joss Whedon is a special guest and he has an exciting announcement for all fans of the show.
+
'''Session C: 5pm to 7pm Dinner & Raffle.'''
  
OR
+
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.
  
* [[The Strange Case of Georgina Blenkinsop]] by [[CJ]] 1827; the Season is at its height and the six Blenkinsop daughters have left their remote Norfolk rectory to take the waters in fashionable Cheltenham Spa. With Papa in India, and mama indisposed it has all become Utterly Horrid. Sister Georgina has to begun to act very oddly, and the Blenkinsop girls must use all their gentle good breeding and find a way to avert a terrible scandal. Designed to be played straight faced, this is a (very) black comedy of manners inspired by Jane Austen and the Brontes.
+
'''6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available!''' [https://www.backerkit.com/c/projects/vortex-verlag/serenissima-obscura-rpg-setting-guide-adventure]
  
=== 19:00 Raffle & Supper ===
+
'''Session D: 7pm till close.'''
  
This is the point at which the charity raffle occurs: sadly we haven't got as much from Atlas Games this year because of higher international postage rates, so if delegates can bring something - food, delicacies, second hand rpg stuff, interesting pebbles etc that is very welcome - to add to the raffle that is great, but by no means compulsory. CJ is putting in a still shrink wrapped copy of the Grand Tribunal boardgame and there will be some unique goodies.  
+
* [[Kwaidan - Night at Ningyō Ridge]] by [[Kyrie]]. 
 +
It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.
  
Every attendee receives one ticket, and more can be purchased for £1 each.
+
OR
  
Andrew will fetch the fish and chips people have ordered, and those who prefer can walk to one of many nearby fast food outlets or prepare food in the kitchen: we have a full size TESCO superstore 5 minutes walk away.
+
* [[The Great Hunt]] for Pendragon run by [[Lloyd Graney]]. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!
 +
 +
OR
  
=== 20:00 '''Game slot D''' (till late) ===
+
*The final of the Tournament will be run here for the winners of the first round.
  
 +
OR
  
* [[Babylon Recall - A Blakes Seven adventure]] by [[Simon Burley]] An "adventure that never was", based on the classic British TV Space Opera. The freedom fighting crew of the powerful, enigmatic, alien spaceship "Liberator" soon won't be the only ones with access to the unbelievable technology of an ancient race .Now - it seems - all the stories may have been true. "Something" has been unearthed on Mars. A secret so powerful it threatens to tear The Federation apart with  infighting, with the victor gaining the ability to grind the galaxy under their heel. (Probably the spiked, white, leather heel of Supreme Commander Servelan.) What's needed is a brave, mad (suicidal) dash into Earth system - with its defence systems and fleets of Federation pursuit ships - to seize or destroy the enigmatic discovery from under the noses of the various Federation factions before it can foment a conflict that would envelop and kill millions of innocents. Seven against the Federation. What else is new?  
+
*[[A fortress in Livonia]] by [[Tom Nowell]]. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?
  
OR
+
==Sunday==
  
* [[The Romance of Durenmar]]: The year is 1228 and the Order of Hermes have gathered for the Grand Tribunal meeting that occurs at Durenma in the Black Forest every 33 years. A group of teenage apprentices have been brough along by their masters and mistresses; unable to attend the sittings of the Council who are deciding weighty matters, they have the opportunity to explore this ancient covenant and the surrounding forests. Will they stumble upon a mystery? Will their new magic prove strong enough? And can they get over their past meetings and prejudices,and work together if needed?  An ''Ars Magica'' adventure by [[CJ]] for 5 apprentices and one magical cat.
+
'''10:00-18:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
  
OR
 
  
* [[Lamp Posts in Bloom]] by [[Scott Dorward]] Unknown Armies (5 players) A warm summer evening in middle England. Four old friends gather for a barbecue and drinks. Secrets will be uncovered. Betrayals will be laid bare. Innocent people will die. And the lamp posts will come into bloom.
+
'''10am  - 2pm SESSION E'''
  
<nfm>[[File:Battle.jpg|thumb|right|2014 Battle of Fornham game]]</nfm>
+
* [[One PM, Central Standard Time]] a ''Timewatch'' (2nd ed) adventure by [[CJ]]. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!
  
==Sunday==
+
or
  
'''9:00-16:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch. The nearby supermarket & corner shop both sell sandwiches.
+
* [[Children of Avalon]] ''Ars Magica'' by [[Anna]] for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.
  
=== 9:00 '''Game slot E''' (4 hours) ===
 
  
[[We Had Faces]] by [[Scott Dorward]] -- Unknown Armies (4 players) It was supposed to be a simple deal: in, out and sell the goods. Sure, it wasn’t exactly legal or risk-free, but it wasn’t supposed to get you killed. The world is now a much more confusing and frightening place. Your memories of the last few days are a mess. There is something really urgent you need to do, but no one seems to know exactly what it is. You’re not sure if you can trust your friends: some of them may be planning to kill you. Hell, for all you know, one of them already has. And your problems are only just beginning.
+
 
 +
'''2pm - 6pm SESSION F'''
  
OR
+
* [[Warhammer Fantasy Roleplay]] run by [[Kyrie]]. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?
 +
 
 +
or
 +
 
 +
* [[The Church Raiders with Parma Magica]]; ''Ars Magica'' by [[Anna]] Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.
  
[[The Case of the Haunted Quarry]], Ars Magica adventure by [[Anna]].
+
or
  
===  13:00 '''Game slot F''' (3 hours)===
+
* [[Magical Kitties Save Norway!]] An entirely sensible [[CJ]] adventure for Atlas Games ''Magical Kitties Save The World'' rpg. May offend Norwegians!
  
* [[Starfall]]: lost SciFi explorers on a "fantasy world" by [[Christopher Barratt]]. A game for 5 players.
+
==Sunday Evening Social==
  
* [[The Peculiar History of Scratching Fanny of Cock Lane]], being a Magickal Entertainment explaining the origins of the well known haunting that hath enriched the sellers of broadsheets throughout London town. In our humble performance, for 5 personages learned in the Occult arts, you will see revealed the deep mysteries that underlie that notorious haunt back inthe Elizabethan era, and play them out by the ruleset known as '''Magnomia'''. A most excellent diversion for ladies and gentlemen...
+
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
  
=== 16:00 Close ===
+
==Monday==
  
Close and wrap-up. People who need lifts are helped to station, and rest of us wander off for beer, an Indian meal and socialising for delegates who are able to stay till Monday, which we do every year. Highly recommended to sat Sunday night for the meal if you can; I'll post last train times to Bristol, London and Birmingham on the Venue page.
+
For those who are travelling from far away, [[Andrew Oakley|Andrew]] is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact [[Andrew Oakley]] .

Latest revision as of 01:10, 15 August 2025


[edit] Friday

Hugh dressed for a freeform

Friday Afternoon Social from 4pm

All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the Brewhouse pub at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.

Brewhouse and Kitchen pub, Cheltenham - Google Maps

From 7pm we will be at Gas Green Community Centre our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.

Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!

These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.

It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!

Follow hashtag #gt25uk on Twitter to check the latest updates.

Friday Night Games from 7pm

Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!

  • 7pm til 11pm The Ars Magica Tournament Round 1: La Dòna Ploraira (The Weeping Lady). Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.


To add a game to the programme please - fill in this form.

[edit] Saturday

2014 Freeform

9:00-22:00 - Gas Green Community Centre, see venue page for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.

Session A: 9.30am to 12 noon.

Either the Freeform Ars Magica LARP by CJ

OR

Brancalonia - A Heist Most Holy by Kyrie. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?


Session B: 1pm till 5pm.

We play games!

OR


Blood on the Snow for Ars Magica by Andrew Oakley Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.

OR

  • Musketeers vs. Cthulhu run by Kyrie. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!

OR

The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).

Session C: 5pm to 7pm Dinner & Raffle.

This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.

6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available! [1]

Session D: 7pm till close.

It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.

OR

  • The Great Hunt for Pendragon run by Lloyd Graney. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!

OR

  • The final of the Tournament will be run here for the winners of the first round.

OR

  • A fortress in Livonia by Tom Nowell. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?

[edit] Sunday

10:00-18:00 - Gas Green Community Centre, see venue page for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.


10am - 2pm SESSION E

  • One PM, Central Standard Time a Timewatch (2nd ed) adventure by CJ. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!

or

  • Children of Avalon Ars Magica by Anna for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.


2pm - 6pm SESSION F

  • Warhammer Fantasy Roleplay run by Kyrie. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?

or

  • The Church Raiders with Parma Magica; Ars Magica by Anna Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.

or

[edit] Sunday Evening Social

At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!

[edit] Monday

For those who are travelling from far away, Andrew is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact Andrew Oakley .

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