Difference between revisions of "The Vanishing Tribunal"

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__NOTOC__
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{| class="wikitable"
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! width="13em" align=left|Game
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<!-- Put the name of the game on the next line, prefixed with the | character -->
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| The Vanishing Tribunal - Ars Magica.
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|-
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! align=left|Storyguide
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<!-- The name of the person running the game; the GM -->
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|[[Christopher Barrett]]
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|-
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! align=left|Length
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<!-- Approximate length, in hours; typically 2, 3 or 4 -->
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|4
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|-
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<!-- Ideal number of players; minimum - maximum -->
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! align=left|Players
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|6
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|-
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! align=left|Suitability
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<!-- Any special suitability for a particular House or experience -->
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| Any
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|-
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! align=left|Prerequisities
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<!-- Attributes the players or their characters MUST have, or the word None -->
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<!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" -->
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|None
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|-
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! align=left|Pre-rolled characters available?
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<!-- The answer here should almost always be Yes -->
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|Yes, but if you wish to use your own, no more than 2 years post apprenticeship, Stonehenge Tribunal
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|}
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== Players ==
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CJ will assign spaces once sign ups begin, please do not edit...
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*1.
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*2.
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*3.
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*4.
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*5.
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*6.
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== Notes ==
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The year is 1664. The place is the Stonehenge tribunal. The covenant of Castor Mortis. Or at least.... it should be. You awaken one morning, wrapped in your winter cloak, around the remains of a fire. In the clearing where your covenant should be. Many of the magi are missing. So are most of the covenfolk, with only a few still around. The local aura feels subdued somehow, as if it has been weakened. You must discover what has happened to your covenant, perhaps even to the entire tribunal. But more than that, you must survive.
 
The year is 1664. The place is the Stonehenge tribunal. The covenant of Castor Mortis. Or at least.... it should be. You awaken one morning, wrapped in your winter cloak, around the remains of a fire. In the clearing where your covenant should be. Many of the magi are missing. So are most of the covenfolk, with only a few still around. The local aura feels subdued somehow, as if it has been weakened. You must discover what has happened to your covenant, perhaps even to the entire tribunal. But more than that, you must survive.
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== Characters ==

Latest revision as of 17:18, 2 August 2019


Game The Vanishing Tribunal - Ars Magica.
Storyguide Christopher Barrett
Length 4
Players 6
Suitability Any
Prerequisities None
Pre-rolled characters available? Yes, but if you wish to use your own, no more than 2 years post apprenticeship, Stonehenge Tribunal

[edit] Players

CJ will assign spaces once sign ups begin, please do not edit...

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.

[edit] Notes

The year is 1664. The place is the Stonehenge tribunal. The covenant of Castor Mortis. Or at least.... it should be. You awaken one morning, wrapped in your winter cloak, around the remains of a fire. In the clearing where your covenant should be. Many of the magi are missing. So are most of the covenfolk, with only a few still around. The local aura feels subdued somehow, as if it has been weakened. You must discover what has happened to your covenant, perhaps even to the entire tribunal. But more than that, you must survive.

[edit] Characters

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