Difference between revisions of "The Diedne Awaken"
From Grand Tribunal
(Created page with " Two hundred years after the fall of Diedne the remains of a covenant get thrown back into 1229 northern England. The players must unravel what happened at the end o...") |
|||
| Line 1: | Line 1: | ||
| + | __NOTOC__ | ||
| + | {| class="wikitable" | ||
| + | ! width="13em" align=left|Game | ||
| + | <!-- Put the name of the game on the next line, prefixed with the | character --> | ||
| + | | The Diedne Awaken - Ars Magica | ||
| + | |- | ||
| + | ! align=left|Storyguide | ||
| + | <!-- The name of the person running the game; the GM --> | ||
| + | |[[Lloyd Graney]] | ||
| + | |- | ||
| + | ! align=left|Length | ||
| + | <!-- Approximate length, in hours; typically 2, 3 or 4 --> | ||
| + | |2-3 | ||
| + | |- | ||
| + | <!-- Ideal number of players; minimum - maximum --> | ||
| + | ! align=left|Players | ||
| + | |3-5 | ||
| + | |- | ||
| + | ! align=left|Suitability | ||
| + | <!-- Any special suitability for a particular House or experience --> | ||
| + | |Suitable for new players | ||
| + | |- | ||
| + | ! align=left|Prerequisities | ||
| + | <!-- Attributes the players or their characters MUST have, or the word None --> | ||
| + | <!-- e.g. "min. 1 Merinita in troupe" ; "no grogs" --> | ||
| + | |None | ||
| + | |- | ||
| + | ! align=left|Pre-rolled characters available? | ||
| + | <!-- The answer here should almost always be Yes --> | ||
| + | |Yes | ||
| + | |} | ||
| + | == Players == | ||
| + | CJ will assign spaces once sign ups begin, please do not edit... | ||
| + | *1. | ||
| + | *2. | ||
| + | *3. | ||
| + | *4. | ||
| + | *5. | ||
| − | + | == Notes == | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
Two hundred years after the fall of Diedne the remains of a covenant get thrown back into 1229 northern England. The players must unravel what happened at the end of the Schism war and what to do next. An Ars Magica scenario for 3-5 players. | Two hundred years after the fall of Diedne the remains of a covenant get thrown back into 1229 northern England. The players must unravel what happened at the end of the Schism war and what to do next. An Ars Magica scenario for 3-5 players. | ||
Latest revision as of 01:12, 14 August 2019
| Game | The Diedne Awaken - Ars Magica |
|---|---|
| Storyguide | Lloyd Graney |
| Length | 2-3 |
| Players | 3-5 |
| Suitability | Suitable for new players |
| Prerequisities | None |
| Pre-rolled characters available? | Yes |
[edit] Players
CJ will assign spaces once sign ups begin, please do not edit...
- 1.
- 2.
- 3.
- 4.
- 5.
[edit] Notes
Two hundred years after the fall of Diedne the remains of a covenant get thrown back into 1229 northern England. The players must unravel what happened at the end of the Schism war and what to do next. An Ars Magica scenario for 3-5 players.