Difference between revisions of "Programme"

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<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
  
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! Unlike previous years we  are meeting from 7pm at our venue, Gas Green in Baker Street, Cheltenham. Please find something to eat and drink before arriving :)
+
'''Friday Afternoon Social from 4pm'''
  
These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late. Follow hashtag [http://twitter.com/search/realtime?q=%23gt20uk #gt20uk on Twitter] to check the latest updates
+
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
 
+
  
19:00 Card games, board games and socialising in Gas Green Community Centre''', see [[venue|venue page]] for details.
+
[https://maps.app.goo.gl/KGAjxwYjcqsv65As7 Brewhouse and Kitchen pub, Cheltenham - Google Maps]
<div style="page-break-before:always"></div>
+
  
==Saturday==
+
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.  
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
+
  
 +
Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!
  
'''10:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket & corner shop both sell sandwiches.
+
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
  
=== '''10:00 Session A''' ===
+
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
  
10:00 Introduction Setup, prep time (30 mins)
+
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.     
  
+
'''Friday Night Games from 7pm'''
10.30  No Freeform this year. To reduce touching, shouting and increase compliance with social distancing we will not have a freeform for the first time in the history of the convention. It took a global pandemic to stop us ;)
+
  
=== 13:00 Lunch ===
+
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!
  
Lunch (please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue. The Freeform wrap-up discussion and debrief will occur over lunch. Last orders for evening fish & chip supper will be taken here, so make sure you have spoken to Andrew if you would like to be in the order. Andrew goes and collects the food to save time for playing having phoned in orders from a limited menu to an excellent local chippy.  
+
* '''7pm til 11pm''' The Ars Magica Tournament Round 1: [[La Dòna Ploraira (The Weeping Lady)]]. Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.  
  
<!-- <div style="page-break-before:always"></div> -->
 
  
=== 13:30 '''SESSION B''' (4 hours) ===
+
To add a game to the programme please [https://forms.gle/nJn3jLZh4mFqAejW8    - fill in this form.]
  
=== 17.30 '''SESSION C''' ===
+
==Saturday==
 +
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
  
=== 19:00 Raffle & Supper ===
+
'''9:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.
  
This is the point at which the charity raffle occurs: so if delegates can bring something - food, delicacies, second hand rpg stuff, interesting pebbles etc that is very welcome - to add to the raffle that is great, but by no means compulsory.
+
'''Session A: 9.30am to 12 noon.'''
  
Every attendee receives one ticket, and more can be purchased for £1 each.
+
Either the Freeform ''Ars Magica'' LARP by [[CJ]]
  
Andrew will fetch the fish and chips people have ordered, and those who prefer can walk to one of many nearby fast food outlets or prepare food in the kitchen: we have a full size TESCO superstore 5 minutes walk away.
+
* [[The Covenant of Roughtop Tor]]
  
=== 20:00 '''SESSION D''' (till late) ===
+
OR
  
 +
[[Brancalonia - A Heist Most Holy]] by [[Kyrie]]. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?
  
 
  
<nfm>[[File:Battle.jpg|thumb|right|2014 Battle of Fornham game]]</nfm>
 
  
==Sunday==
+
'''Session B: 1pm till 5pm.'''
  
'''9:00-16:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch. The nearby supermarket & corner shop both sell sandwiches.
+
We play games!
  
=== 9:00 '''SESSION E''' (4 hours) ===
+
* [[The Last King]] by [[Chris Barrett]].  ''Ars Magica'' modified to do dungeon crawling ala ''D&D''
  
* [[The Night Before Christmas]] an ''Ars Magica'' adventure by [[CJ]] Outside the snow lies deep and crisp and even, and the magi are gathered in the Great Hall awaiting their traditional Christmas Eve feast. Each ofg the magi has prepared a selection of gifts, and soon the festivities will commence. It soon becomes clear that no one really wants a magical Christmas! Can the magi put aside their grudges and understand the mystery that has befallen the forest?
+
OR
  
OR
 
  
* [[Trouble in Baldh-Ruoch]] a ''Shadows of Esteren'' adventure by [[Mark Steedman]]  
+
[[Blood on the Snow]] for ''Ars Magica'' by [[Andrew Oakley]]  
 +
Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.
 +
 
 +
OR
  
The adventurers aid is requested by the merchants in Baldh-Ruoch. They have a problem and need some creative thinking. So a mixed group go to the big city, some will like it, some will hate it, but baddies and intrigue await.
+
* [[Musketeers vs. Cthulhu]] run by [[Kyrie]]. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!
  
 
OR  
 
OR  
  
* [[Under Broken Wings]] an ''Over the Edge'' adventure by [[Justin Alexander]]
+
* [[Des temps turbulents]] ''Ars Magica'' adventure run by [[Karl]].
 +
The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).
  
When you visited the underbelly of the Broken Wings district, it was just supposed to be a nice easy job/evening in/social call of a dubious nature, but now the building has been placed under quarantine, the State is marshaling its forces outside, and the windows are suspiciously bulletproof. Also - what was that noise?
+
'''Session C: 5pm to 7pm Dinner & Raffle.'''
  
OR
+
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.
  
* [[Paladin Introductory Adventure]] run by [[Jonathan Elcock]]
+
'''6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available!''' [https://www.backerkit.com/c/projects/vortex-verlag/serenissima-obscura-rpg-setting-guide-adventure]
  
This is one of the pre-written adventures for Paladin, characters will be young Frankish squires, the game should suit people without experience of the system and characters will be provided.
+
'''Session D: 7pm till close.'''
  
OR
+
* [[Kwaidan - Night at Ningyō Ridge]] by [[Kyrie]]. 
 +
It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.
  
* [[Symbaroum: Howling of the Mad Gods]] by [[Mark Threlfall]]
+
OR
  
NIGHTTIME descends like a deep blue veil over the River Veloma and the village of Prios Pass.The snow no longer falls, the wind no longer blows, and a grim calm settles in the shadows of the Titans. Somewhere on the other side of the river is the refugee camp, occupied by Alberians hoping to be welcomed into Queen Korinthia’s Promised Land.
+
* [[The Great Hunt]] for Pendragon run by [[Lloyd Graney]]. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!
 +
 +
OR
  
You are members of House Mareno, once a proud noble family, but now without lands reduced to mere merchants. You have returned to the Titans to welcome the last of your family into Ambria, but secrets and promises are about to explode as you face the Howling of the Damned Gods.
+
*The final of the Tournament will be run here for the winners of the first round.
  
===  13:00 '''SESSION F''' (3 hours)===
+
OR
  
* [[A Night on the Tiles]] an ''Ars Magica'' adventure by [[Lloyd Graney]]
+
*[[A fortress in Livonia]] by [[Tom Nowell]]. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?
One hundred and one years ago, the magi of the Covenant of Vindelis vanished without trace.The Quaesitors who investigated the sudden silence found the magi gone, yet books on tables, dice and beers left in the courtyard, experiments left half completed in labs, meals decaying on the tables. High on Portland rock, above the surging tides,the secret was never resolved, and not one of the inhabitants was ever seen again...
+
  
Twenty years ago, a group of brave magi took on the challenge of re-founding Vindelis. Novum Vindelis was formed, and for two decades all was well, but the mystery of their predecessors fate was never solved.
+
==Sunday==
  
Tonight the moon is high, and the covenant sleeps. Yet this is no ordinary sleep -- it is a deep magical sleep, and no one can be roused. The grogs snore at their watch points, the magi snore in their labs, and sensible folk are sound asleep in their beds. Now something is moving out there, approaching the covenant. The bushes rustle, the long grass moves. Things are creeping up, to take away the inhabitants and once more leave Vindelis lost to shadows.
+
'''10:00-18:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
  
Everyone is fast asleep, under the influence of some strange sorcery - except you, the animals of the covenant. Can you save the magi, or will Vindelis again be left a terrible mystery?
 
 
  
* [[Blue, Blue Heaven]] an ''Over The Edge'' adventure by [[CJ]]
+
'''10am  - 2pm SESSION E'''
  
When a global superstar has a massive hit sampling an obscure 90's track by the unknown artiste Assyria Divine there is a suddent interest in finding out what became of her, and if there is any more material that could be just as huge as "Blue, Blue Heaven"? Ibiza has been scoured looking for her, but very little has emerged -- but then a new clue is located, and the race is on to locate her and sign her on what appears to be her native island - the tiny country of al-Amarja! A mystery of dance music, pool parties and break beats...
+
* [[One PM, Central Standard Time]] a ''Timewatch'' (2nd ed) adventure by [[CJ]]. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!
  
OR
+
or
  
* [[Resurrecting the Explorer]] an ''Uncharted Worlds'' adventure by [[Christopher Barrett]]  
+
* [[Children of Avalon]] ''Ars Magica'' by [[Anna]] for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.
  
It is the 23rd century. Humanity has expanded to the stars, exploring, spreading, discovering. Technology has wrought miracles, allowing the return from the death, star travel, cybernetic implants,and more. Unfortunately, with advancing tech, comes advancing legislation. To ensure that people aren't being brought back when they aren't actually dead, proof of death is required. For preference, the return of the latest backup, taken from the neural implant of the deceased. The EAS Explorer went missing 7 years ago. 2 months ago, we picked up her distress call. Now, the intrepid crew of the EAS Hwest are being dispatched to confirm the status of their comrades, recover their memories and discover what happened to the Explorer, and why she never returned home... Can do up to 5 players. Think a Star Trek away team size group.
 
  
OR
+
 
 +
'''2pm - 6pm SESSION F'''
  
[[A Little Sleep]], a ''Code of Steam & Steel'' adventure by [[Anna]]
+
* [[Warhammer Fantasy Roleplay]] run by [[Kyrie]]. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?
  
It's 2020, and you play a healthy person participating in a medical trial. It's a good cause, to test a new way to put astronauts in stasis. All going well, you should wake up in a month, about £4,000 richer plus a gym subscription. What you're not expecting is the world to have changed...
+
or
  
OR
+
* [[The Church Raiders with Parma Magica]]; ''Ars Magica'' by [[Anna]] Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.
  
[[Biology Station 5]] by [[Phil Jenkins]]
+
or
  
In the year 2050 Earth died, the water wars of the 2030’s had gone nuclear in the Indian subcontinent, the oceans choked with plastic and vast eruptions of methane in the siberian tundra meant life would become untenable within the next century. A solution was called for, four vast arks each housing 500 thousand cold sleepers would be sent forth to nearby stars. Except yours, you would journey over 400 light years to a planet much like Earth. 4000 years later you awake.
+
* [[Magical Kitties Save Norway!]] An entirely sensible [[CJ]] adventure for Atlas Games ''Magical Kitties Save The World'' rpg. May offend Norwegians!
  
=== 16:00 Close ===
+
==Sunday Evening Social==
  
Close and wrap-up. People who need lifts are helped to station, and rest of us wander off for beer, an Indian meal and socialising for delegates who are able to stay till Monday, which we do every year. Highly recommended to sat Sunday night for the meal if you can; I'll post last train times to Bristol, London and Birmingham on the Venue page.
+
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
  
==Sunday Evening Social==
+
==Monday==
  
At 7.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. This is entirely informl and not part of the official programme, but you are very welcome to join us. This year we will be celebrating [[CJ]]'s 50th birthday which is later in the week. :D
+
For those who are travelling from far away, [[Andrew Oakley|Andrew]] is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact [[Andrew Oakley]] .

Latest revision as of 01:10, 15 August 2025


[edit] Friday

Hugh dressed for a freeform

Friday Afternoon Social from 4pm

All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the Brewhouse pub at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.

Brewhouse and Kitchen pub, Cheltenham - Google Maps

From 7pm we will be at Gas Green Community Centre our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.

Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!

These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.

It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!

Follow hashtag #gt25uk on Twitter to check the latest updates.

Friday Night Games from 7pm

Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!

  • 7pm til 11pm The Ars Magica Tournament Round 1: La Dòna Ploraira (The Weeping Lady). Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.


To add a game to the programme please - fill in this form.

[edit] Saturday

2014 Freeform

9:00-22:00 - Gas Green Community Centre, see venue page for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.

Session A: 9.30am to 12 noon.

Either the Freeform Ars Magica LARP by CJ

OR

Brancalonia - A Heist Most Holy by Kyrie. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?


Session B: 1pm till 5pm.

We play games!

OR


Blood on the Snow for Ars Magica by Andrew Oakley Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.

OR

  • Musketeers vs. Cthulhu run by Kyrie. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!

OR

The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).

Session C: 5pm to 7pm Dinner & Raffle.

This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.

6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available! [1]

Session D: 7pm till close.

It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.

OR

  • The Great Hunt for Pendragon run by Lloyd Graney. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!

OR

  • The final of the Tournament will be run here for the winners of the first round.

OR

  • A fortress in Livonia by Tom Nowell. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?

[edit] Sunday

10:00-18:00 - Gas Green Community Centre, see venue page for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.


10am - 2pm SESSION E

  • One PM, Central Standard Time a Timewatch (2nd ed) adventure by CJ. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!

or

  • Children of Avalon Ars Magica by Anna for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.


2pm - 6pm SESSION F

  • Warhammer Fantasy Roleplay run by Kyrie. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?

or

  • The Church Raiders with Parma Magica; Ars Magica by Anna Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.

or

[edit] Sunday Evening Social

At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!

[edit] Monday

For those who are travelling from far away, Andrew is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact Andrew Oakley .

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