Difference between revisions of "Programme"

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<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
  
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! Unlike previous years we  are meeting from 4pm at the Board n Bites board games café at Royal Well, Cheltenham where we have both inside and garden seating and there will be a bar, soft drinks and a number of food options available for purchase as well as dozens of board games we can play.  --The café is lovely but  unfortunately situated down a flight of stairs, so I am making enquiries about alternative access as we want our venues to be accessible to all. If access is an issue please let me know!
+
'''Friday Afternoon Social from 4pm'''
  
Board n Bites website: [https://www.boardnbites.com/ www.boardnbites.com]
+
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
<br/>Google Maps: [https://goo.gl/maps/PAjhPocbeMEPaZiq7 goo.gl/maps/PAjhPocbeMEPaZiq7]
+
<br/>2 Crescent Terrace, Cheltenham GL50 3PE
+
<br/>Opposite the National Express coach station
+
  
These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
+
[https://maps.app.goo.gl/KGAjxwYjcqsv65As7 Brewhouse and Kitchen pub, Cheltenham - Google Maps]
  
Follow hashtag [http://twitter.com/search/realtime?q=%gt22uk #gt22uk on Twitter] to check the latest updates.
+
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.
 +
 
 +
Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!
 +
 
 +
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
 +
 
 +
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
 +
 
 +
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.    
 +
 
 +
'''Friday Night Games from 7pm'''
 +
 
 +
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!
 +
 
 +
* '''7pm til 11pm''' The Ars Magica Tournament Round 1: [[La Dòna Ploraira (The Weeping Lady)]]. Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.
 +
 
 +
 
 +
To add a game to the programme please [https://forms.gle/nJn3jLZh4mFqAejW8    - fill in this form.]
  
 
==Saturday==
 
==Saturday==
 
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
 
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
  
'''10:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket & corner shop both sell sandwiches.
+
'''9:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.  
  
Schedule to be announced. Typically we start with a short optional freeform.
+
'''Session A: 9.30am to 12 noon.'''
  
 +
Either the Freeform ''Ars Magica'' LARP by [[CJ]]
  
'''Session A: 10am to 12 noon.''' The infamous light hearted freeform.  This year [["Echoes of Time Renewed"]] by [[Christopher Barrett]]. Please sign up for ot, using this link [[https://forms.gle/Fhq4JYqyqoB21dq49]].  Shall update soon!
+
* [[The Covenant of Roughtop Tor]]  
  
'''Session B: 1pm till 5pm.'''
+
OR
  
* [[The Mists of Wicken Fen]], an Ars Magica adventure by [[CJ]]. England 1226. Two apprentice magicians go missing in the Fens of Eastern England: a magician and her friends are sent to locate them and bring them home safely. Weird things are afoot though in the marshes, and soon everyone must work together if anyone is to escape alive!
+
[[Brancalonia - A Heist Most Holy]] by [[Kyrie]]. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?
  
OR
 
  
* [[Contactless in Tewkesbury]], Strange ''Ars Magica'' by [[Andrew Oakley]]. You can read about it by clicking on the link!
 
  
OR
+
'''Session B: 1pm till 5pm.'''
  
* [[Laura's Ars Magica]]
+
We play games!
  
'''Session C: 5pm to 6.30pm Dinner & Raffle.'''
+
* [[The Last King]] by [[Chris Barrett]].  ''Ars Magica'' modified to do dungeon crawling ala ''D&D''
  
'''Session D: 6.30pm to 7.30pm. Meet the Former Line Editor. '''
+
OR
Our special guest David Chart talks about Ars Magica. As he is now unable to join us this will be an online event.
+
  
'''Session D: 7.30pm till close.'''
 
  
* [[Checking out Thera's Hot Spots]] an ''Ars Magica'' adventure by [[Martin]]. Setting sail a group of Research Magi may have bitten off more than they can chew. A short trip to look for historical relics into a lost Regio.
+
[[Blood on the Snow]] for ''Ars Magica'' by [[Andrew Oakley]]  
 +
Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.
  
 
OR  
 
OR  
  
* [[The Auction]] by Matt. Set in the Stonehenge Tribunal (CJ’s campaign) in the Spring of 1228, William of Mercere, a Redcap who normally trades magic items within other Tribunals, invites representatives of all the covenants to an auction of magic items. William has collected a series of items from across the order to tempt players with and has agreed with the local Mercere to sell it at the new Mercere House in Bath. All covenants will receive the following letter:
+
* [[Musketeers vs. Cthulhu]] run by [[Kyrie]]. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!
  
Salve Sodales,
+
OR
  
I cordially invite representatives of all covenants of the Stonehenge to participate in an auction of magical items in the Spring season of 1228. This auction will take place in the new Mercere House in Bath where I have secured rooms for all guests and a secure place for us to conduct the auction. I have acquired thirty items with a range of powers that maybe of interest to magi and look forward to selling them to your representatives
+
* [[Des temps turbulents]] ''Ars Magica'' adventure run by [[Karl]].
 +
The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).
  
Each covenant that should send a maximum of two representatives, along with sufficient vis for their purchasing needs. The list of items for sale will be available on the day to ensure the security of the venue and the items.
+
'''Session C: 5pm to 7pm Dinner & Raffle.'''
  
Should any magi in Stonehenge wish to produce item(s) to go in the auction we will of course be delighted to take such items for sale. For details please see attached terms and conditions
+
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.
  
I look forward to welcoming you to Bath
+
'''6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available!''' [https://www.backerkit.com/c/projects/vortex-verlag/serenissima-obscura-rpg-setting-guide-adventure]
  
William of Mercere
+
'''Session D: 7pm till close.'''
Redcap in good standing
+
  
Terms and Conditions
+
* [[Kwaidan - Night at Ningyō Ridge]] by [[Kyrie]]. 
References to vis throughout are to Magical or Faerie vis only, no Divine or Infernal vis will be accepted as payment under any circumstances
+
It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.
Terms of Purchase
+
All prices are in vis and must be paid out of vis brought with the magi on the day
+
Purchaser chooses art of vis used to buy
+
House Mercere accepts no responsibility for any charges resulting from the use, sale or purchase of any items purchased in the auction
+
  
'''Terms of Sale'''
+
OR
  
Items sold should not have any influences upon them, should only be hermetic or magical in origin and should come with a clear description detailing their powers
+
* [[The Great Hunt]] for Pendragon run by [[Lloyd Graney]]. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!
Should the item be later discovered to have any malign influences on it the covenant that the maker belongs to will be liable for a return of the vis gained to the purchaser, dealing with any malign influences out of their own pocket and any breaches of the Code occurring as a result of the malign influences.  
+
Each item is sold separately unless it is a batch of charged items
+
OR
  
A reserve may be placed on an item, if the item fails to meet the reserve it will be returned to the maker
+
*The final of the Tournament will be run here for the winners of the first round.
You can’t specify the type of vis it must be paid for with
+
  
The vis gained from sale of any item will be passed to representatives of the covenant at the auction and they may then use it to purchase items themselves. Any arrangements for individual magi gaining recompense should be made with your sodales prior to auction.
+
OR
Each lot should be accompanied by a 1 pawn of vis fee to House Mercere for the auction and is non refundable.
+
  
 +
*[[A fortress in Livonia]] by [[Tom Nowell]]. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?
  
'''OOC notes on the auction'''
+
==Sunday==
  
Any items for sale in the auction must be sent to Matt via DM prior to the 7th August 2022 for inclusion in the auction
+
'''10:00-18:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
Items should include a full description of the item and its powers plus the PC maker of the item and any sigil effects. Details of any curses etc should also be included.
+
Each PC covenant should detail which PC’s are attending plus how much vis they are bringing and in what form/technique to help - I will track expenditure
+
NPC’s will be available on the day to play from the NPC covenants
+
  
==Sunday==
 
  
'''9:00-16:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Board & Bites café have agreed to deliver food to the venue, so I can place orders in the morning for you. Alternatively please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
+
'''10am  - 2pm SESSION E'''
  
 +
* [[One PM, Central Standard Time]] a ''Timewatch'' (2nd ed) adventure by [[CJ]]. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!
  
'''9.30am  - 12.30pm SESSION E'''
+
or
  
* [[The Little Sisters of St. George]]. The eight nuns of St. George's convent live a secluded life, and the Mother Superior attempts to keep them free from the temptations and troubles of the world. Living on the Suffolk side of the Thetford, their world is one of joyful prayer and adventures are quire unknown. Or at least that was the case, until a summer's evening in 1214... Come play one of the good and holy sisters in this unusual ''Ars Magica'' scenario by CJ -- and avoid being led astray by the curious nun!
+
* [[Children of Avalon]] ''Ars Magica'' by [[Anna]] for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.
  
OR
 
  
* [[Murder of a Millionaire]] with [[Rachael Horwitz]]. An investigative murder mystery board game for up to ten players!
+
 
 +
'''2pm - 6pm SESSION F'''
  
'''1pm - 5pm SESSION F'''
+
* [[Warhammer Fantasy Roleplay]] run by [[Kyrie]]. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?
  
* [[Window of the Soul]] by [[Andrew Oakley]]. ''Ars Magica'' set in Medieval Brittany.
+
or
  
OR
+
* [[The Church Raiders with Parma Magica]]; ''Ars Magica'' by [[Anna]] Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.
  
* [[Soft! What Light Through Yonder Window Breaks?]] a ''Magonomia'' adventure by [[CJ]].
+
or
 +
 
 +
* [[Magical Kitties Save Norway!]] An entirely sensible [[CJ]] adventure for Atlas Games ''Magical Kitties Save The World'' rpg. May offend Norwegians!
  
 
==Sunday Evening Social==
 
==Sunday Evening Social==
  
At 7.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub.
+
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
 +
 
 +
==Monday==
 +
 
 +
For those who are travelling from far away, [[Andrew Oakley|Andrew]] is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact [[Andrew Oakley]] .

Latest revision as of 01:10, 15 August 2025


[edit] Friday

Hugh dressed for a freeform

Friday Afternoon Social from 4pm

All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the Brewhouse pub at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.

Brewhouse and Kitchen pub, Cheltenham - Google Maps

From 7pm we will be at Gas Green Community Centre our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.

Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!

These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.

It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!

Follow hashtag #gt25uk on Twitter to check the latest updates.

Friday Night Games from 7pm

Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!

  • 7pm til 11pm The Ars Magica Tournament Round 1: La Dòna Ploraira (The Weeping Lady). Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.


To add a game to the programme please - fill in this form.

[edit] Saturday

2014 Freeform

9:00-22:00 - Gas Green Community Centre, see venue page for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.

Session A: 9.30am to 12 noon.

Either the Freeform Ars Magica LARP by CJ

OR

Brancalonia - A Heist Most Holy by Kyrie. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?


Session B: 1pm till 5pm.

We play games!

OR


Blood on the Snow for Ars Magica by Andrew Oakley Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.

OR

  • Musketeers vs. Cthulhu run by Kyrie. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!

OR

The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).

Session C: 5pm to 7pm Dinner & Raffle.

This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.

6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available! [1]

Session D: 7pm till close.

It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.

OR

  • The Great Hunt for Pendragon run by Lloyd Graney. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!

OR

  • The final of the Tournament will be run here for the winners of the first round.

OR

  • A fortress in Livonia by Tom Nowell. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?

[edit] Sunday

10:00-18:00 - Gas Green Community Centre, see venue page for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.


10am - 2pm SESSION E

  • One PM, Central Standard Time a Timewatch (2nd ed) adventure by CJ. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!

or

  • Children of Avalon Ars Magica by Anna for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.


2pm - 6pm SESSION F

  • Warhammer Fantasy Roleplay run by Kyrie. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?

or

  • The Church Raiders with Parma Magica; Ars Magica by Anna Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.

or

[edit] Sunday Evening Social

At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!

[edit] Monday

For those who are travelling from far away, Andrew is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact Andrew Oakley .

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