Difference between revisions of "Programme"

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(Sunday: Board & Bites not doing food for 2023 so removed that bit)
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<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
  
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! Unlike last year we are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
+
'''Friday Afternoon Social from 4pm'''
  
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other. We will also toast the recent marriage of Chris and Felicity Barrett who of course first met at Grand Tribunal!
+
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
  
Light refreshments (tea, coffee, orange squash and snacks) will be available free. Feel free to bring something to share!  
+
[https://maps.app.goo.gl/KGAjxwYjcqsv65As7 Brewhouse and Kitchen pub, Cheltenham - Google Maps]
 +
 
 +
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.
 +
 
 +
Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!  
  
 
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
 
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
  
Follow hashtag [http://twitter.com/search/realtime?q=%gt23uk #gt23uk on Twitter] to check the latest updates.
+
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
  
==Saturday==
+
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.     
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
+
  
'''10:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.
+
'''Friday Night Games from 7pm'''
  
'''Session A: 10am to 12 noon.''' The infamous light hearted freeform. 
+
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!
  
'''Session B: 1pm till 5pm.'''
+
* '''7pm til 11pm''' The Ars Magica Tournament Round 1: [[La Dòna Ploraira (The Weeping Lady)]]. Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.
  
We play games!
 
  
 +
To add a game to the programme please [https://forms.gle/nJn3jLZh4mFqAejW8    - fill in this form.]
  
* [[Troubling News from a Friend]] - An ''Ars Magica'' adventure for 3 to 8 players by [[Martin]].
+
==Saturday==
 +
<nfm>[[File:Mistridge 6.jpg|thumb|left|2014 Freeform]]</nfm>
  
Sad news comes from Africa, a prolific writer and ally of the Magi at Damietta sends word and invites to his friends in Stonehenge, to join him before he departs this realm. He sends a token of his friendship and summons those he knows and those of whom he has heard tales of daring or courage. "Please asdiqa, if you can spare time from your studies to visit, I wish to speak with you once more." - bring any of your magi or grogs from the Stonehenge campaign to the Covenant at Damietta and see who is doomed to die???
+
'''9:00-22:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.
  
OR
+
'''Session A: 9.30am to 12 noon.'''
  
* [[A Knights Treasure]] - ''Ars Magica'' ruleset transformed into Star Wars setting - Use the force, folks! For 3 to 5 players by [[Christopher Barrett]].  Star Wars - Using the Ars Magica ruleset modified to do star wars, a group of smugglers, ner do wells and plucky adventurers plans to steal a treasure hidden by a Jedi from under the empire's nose.
+
Either the Freeform ''Ars Magica'' LARP by [[CJ]]
 +
 
 +
* [[The Covenant of Roughtop Tor]]
  
 
OR
 
OR
  
* [[The Lost Shield]] - An ''Ars Magica'' adventure for 3 to 6 players by [[Per Grundström]].  
+
[[Brancalonia - A Heist Most Holy]] by [[Kyrie]]. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?
A Hedge Wizard with a Wealthy Noble sponsor has what the Order fears is a lost book on Parma Magica, and a small group of Magi are sent to find out where he got it. Things are however complicated by the fact that the Hedge Wizard's sponsor plans to sell the book to the highest bidder. Will the Magi learn the truth of the matter, and will they get the book before one of the Hedge Wizards realise its true value.
+
Pre-generated characters will be available for this adventure set in the Roman Tribunal but you can bring your own if you wish.
+
  
OR
 
  
* [[The Strange Case of Georgina Blenkinsop]] a Call of Cthulhu adventure by [[CJ]]. 1827; the Season is at its height and the six Blenkinsop daughters have left their remote Norfolk rectory to take the waters in fashionable Cheltenham Spa. With Papa in India, and mama indisposed it has all become Utterly Horrid. Sister Georgina has to begun to act very oddly, and the Blenkinsop girls must use all their gentle good breeding and find a way to avert a terrible scandal. Designed to be played straight faced, this is a (very) black comedy of manners inspired by Jane Austen and the Brontes.
 
'''Session C: 5pm to 7pm Dinner & Raffle.'''
 
  
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.  
+
'''Session B: 1pm till 5pm.'''
  
'''Session D: 7pm till close.'''
+
We play games!
  
* [[The Silent Hearth]] An ''Ars Magica'' adventure for 3 - 6 players by [[Sunette la Grange]]. The town of Cabria is a key resource for your covenant and has provided food and trade goods for many years, but all the people have disappeared overnight! You have been tasked by your covenant to find out what happened. (Suitable for anyone to join, characters will be provided)
+
* [[The Last King]] by [[Chris Barrett]].  ''Ars Magica'' modified to do dungeon crawling ala ''D&D''
 +
 
 +
OR
  
OR
 
  
* [[The Case of the Haunted Quarry]] An ''Ars Magica'' adventure for 2 to 6 players by [[Anna]]. It is suitable for new or experienced players, and the NPCs will be provided. Father Andrew has asked the characters to check out ghostly noises reported in the quarry. The quarry itself is in dispute between the local lord and the King, who says it is part of the forest.
+
[[Blood on the Snow]] for ''Ars Magica'' by [[Andrew Oakley]]  
 +
Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.
  
 
OR  
 
OR  
  
* [[The Great Lighthouse Theft]] a ''D&D 5e'' adventure for 3 to 5 players by [[Sandra Ahlqvist]]
+
* [[Musketeers vs. Cthulhu]] run by [[Kyrie]]. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!
"You stretch your legs as you step off the boat onto the docks. You take in the salty sea breeze as you watch the hustle and bussle of the port.  You take a few steps towards the nearest tavern you can find when something suddenly catches your eyes. A large poster reads:
+
 
+
MISSING LIGHTHOUSE!
+
Adventurers wanted!"
+
 
+
  
 
OR  
 
OR  
  
* [[Scareless TV]] a modern ''Call of Cthulhu'' adventure by [[Kyrie]] for 2 to 5 players. A modern update of The Haunting scenario, for the youtube/twitch/Tik-Tok generation. You are a band of paranormal-investigators-slash-online-video-personalities, out to capture evidence of a haunting for your thousands (alright, perhaps dozens) of loyal viewers. Getting a tip on the whereabouts of a supposedly haunted house, you set out. Here's hoping you'll make it back. Characters provided.
+
* [[Des temps turbulents]] ''Ars Magica'' adventure run by [[Karl]].  
 +
The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).
  
==Sunday==
+
'''Session C: 5pm to 7pm Dinner & Raffle.'''
  
'''9:00-16:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
+
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.  
  
 +
'''6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available!''' [https://www.backerkit.com/c/projects/vortex-verlag/serenissima-obscura-rpg-setting-guide-adventure]
  
'''9.30am  - 12.30pm SESSION E'''
+
'''Session D: 7pm till close.'''
  
* [[Wild Edric and the Whimbrel's Toll]] An Ars Magica adventure for 2 to 6 players by [[Anna]]. Broseley Covenant are faced with the replacement of the good old priest and must solve the rising of border faeries before the Abbey or Priest get involved. This is a brand new game for the Hazel Grove, no prior knowledge necessary. Seven NPCs are on offer including four Gifted magi, or players may bring their own character up to age 50. Please no reckless, heedless, infernal or brutal characters.
+
* [[Kwaidan - Night at Ningyō Ridge]] by [[Kyrie]].
 +
It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.
  
 +
OR
  
 +
* [[The Great Hunt]] for Pendragon run by [[Lloyd Graney]]. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!
 +
 +
OR
 +
 +
*The final of the Tournament will be run here for the winners of the first round.
  
 
OR  
 
OR  
  
* [[Oops! All Mulders!]] a ''World of Darkness'' rpg adventure by [[Kyrie]] for 2 to 5 players. You are Task Force Keter, the FBI's foremost experts on cold cases that may be linked to the supernatural. Of course, if you ask anyone else in the bureau, it's a holding pen for those paranoid agents who are convinced there's a dark conspiracy controlling the world and the (Vampires/Werewolves/Leprechauns) are behind it all.Now you've been sent out to rural Arkansas to solve a deeply suspicious and violent case. Is this all part of the conspiracy? What terrible monster could be behind it? Are the FBI just getting you out from under their feet in the hopes you'll give them an excuse to fire you? Characters provided, with a 5-10 minute detailing/fleshing-out/icebreaker workshop at the start.
+
*[[A fortress in Livonia]] by [[Tom Nowell]]. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?
  
OR
+
==Sunday==
  
* [["I can see you!"]] for ''Fear Itself''. 2-6 players; run by [[CJ]] a modern day horror scenario by Padraig Barrett with too many trigger warnings to fit on this page. Teenagers gather at a friend's house to stage an intervention as she faces a mental health crisis, and things turn deeply weird.
+
'''10:00-18:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
  
'''1pm - 5pm SESSION F'''
 
  
* [[Ippiken's Edge]] an ''Ars Magica'' adventure by [[Anna]] The magi of the Hazel Grove, investigating a man selling magical books in Much Wenlock have identified a diabolist and an unknown Hermetic mage as customers. How is this possible so close to Wenlock Priory, and what does it have to do with the robber knight with the long chin by the limestone cliff? Who wrote Wild Magic?
+
'''10am  - 2pm SESSION E'''
  
OR
+
* [[One PM, Central Standard Time]] a ''Timewatch'' (2nd ed) adventure by [[CJ]]. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!
  
* [[Bad Ideas]] An Ars Magica scenario for 3 to 5 players by [[Sunette la Grange]]. What happens when an idea gets a life of its own?  Especially when it is a bad idea?  Will the magi be able to stop this silliness from spreading in time or will Mythic Europe be doomed to deal with the (no doubt) horrific consequences? (Characters will be provided or bring your own)
+
or  
  
OR
+
* [[Children of Avalon]] ''Ars Magica'' by [[Anna]] for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.
  
* [[The Witches of Steeple Bumpstead]] a ''Magonomia'' adventure by [[CJ]]. When a self professed witchfinder comes to town the local witch coven decide its time he faced some real magic! You play the witch coven as they use their powers to assist the falsely accused and right wrongs, and maybe a little more besides!
 
  
OR
+
 
 +
'''2pm - 6pm SESSION F'''
  
* [["The Open Gameplaying Licence 2.0"]] for ''Ars Magica 5th Edition''. 2-6 players, could stretch to 8. Pre-rolled characters available, or bring your own (must be magi). Suitable for all, from beginners to seasoned pros, but will need at least one seasoned pro in the troupe.
+
* [[Warhammer Fantasy Roleplay]] run by [[Kyrie]]. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?
  
August 2023. Gaming mega-corporation ''Witches By The Seaside'' recently unveiled the 5th edition of their classic ''Caverns & Griffins'' roleplaying game, together with a revision of their Open Gameplaying Licence. Unfortunately ''C&G 5th Edition'' seems to incorporate real Hermetic spells, and mundane players are somehow able to actually cast them. Magi are asked to assist Interpol in investigating and solving this problem.
+
or
  
http://www.grandtribunal.org/wiki/Open_Gameplaying_Licence_2.0
+
* [[The Church Raiders with Parma Magica]]; ''Ars Magica'' by [[Anna]] Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.
  
If you bring your own existing magi character, you may assume some truly stupendous longevity ritual or other similar wibbly-wobbly timey-wimey hand-waving, to permit your character to play in the present day.
+
or  
 +
 
 +
* [[Magical Kitties Save Norway!]] An entirely sensible [[CJ]] adventure for Atlas Games ''Magical Kitties Save The World'' rpg. May offend Norwegians!
  
 
==Sunday Evening Social==
 
==Sunday Evening Social==
  
At 7.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub.
+
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
 +
 
 +
==Monday==
 +
 
 +
For those who are travelling from far away, [[Andrew Oakley|Andrew]] is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact [[Andrew Oakley]] .

Latest revision as of 01:10, 15 August 2025


[edit] Friday

Hugh dressed for a freeform

Friday Afternoon Social from 4pm

All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the Brewhouse pub at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.

Brewhouse and Kitchen pub, Cheltenham - Google Maps

From 7pm we will be at Gas Green Community Centre our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.

Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!

These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.

It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!

Follow hashtag #gt25uk on Twitter to check the latest updates.

Friday Night Games from 7pm

Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!

  • 7pm til 11pm The Ars Magica Tournament Round 1: La Dòna Ploraira (The Weeping Lady). Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.


To add a game to the programme please - fill in this form.

[edit] Saturday

2014 Freeform

9:00-22:00 - Gas Green Community Centre, see venue page for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.

Session A: 9.30am to 12 noon.

Either the Freeform Ars Magica LARP by CJ

OR

Brancalonia - A Heist Most Holy by Kyrie. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?


Session B: 1pm till 5pm.

We play games!

OR


Blood on the Snow for Ars Magica by Andrew Oakley Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.

OR

  • Musketeers vs. Cthulhu run by Kyrie. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!

OR

The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).

Session C: 5pm to 7pm Dinner & Raffle.

This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.

6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available! [1]

Session D: 7pm till close.

It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.

OR

  • The Great Hunt for Pendragon run by Lloyd Graney. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!

OR

  • The final of the Tournament will be run here for the winners of the first round.

OR

  • A fortress in Livonia by Tom Nowell. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?

[edit] Sunday

10:00-18:00 - Gas Green Community Centre, see venue page for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.


10am - 2pm SESSION E

  • One PM, Central Standard Time a Timewatch (2nd ed) adventure by CJ. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!

or

  • Children of Avalon Ars Magica by Anna for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.


2pm - 6pm SESSION F

  • Warhammer Fantasy Roleplay run by Kyrie. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?

or

  • The Church Raiders with Parma Magica; Ars Magica by Anna Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.

or

[edit] Sunday Evening Social

At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!

[edit] Monday

For those who are travelling from far away, Andrew is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact Andrew Oakley .

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