Difference between revisions of "Programme"

From Grand Tribunal
Jump to: navigation, search
(Friday)
(Saturday)
 
(42 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
 
<nfm>[[File:Hugh.jpg|thumb|right|Hugh dressed for a freeform]]</nfm>
  
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! Unlike last year we are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.  
+
'''Friday Afternoon Social from 4pm'''
 +
 
 +
All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the '''Brewhouse pub''' at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.
 +
 
 +
[https://maps.app.goo.gl/KGAjxwYjcqsv65As7 Brewhouse and Kitchen pub, Cheltenham - Google Maps]
  
 
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.  
 
From 7pm we will be at '''Gas Green Community Centre''' our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.  
  
Light refreshments (tea, coffee, orange squash and snacks) will be available free. Feel free to bring something to share!  
+
Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!  
  
 
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
 
These events are '''entirely optional''', and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.
Line 16: Line 20:
 
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
 
It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!
  
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.
+
Follow hashtag [http://twitter.com/search/realtime?q=%gt25uk #gt25uk on Twitter] to check the latest updates.    
  
To add a game to the programme please [[https://forms.gle/jjn62FfvL2zqxPL9A - fill in this form.]]
+
'''Friday Night Games from 7pm'''
  
 +
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!
  
'''Friday Night Games'''
+
* '''7pm til 11pm''' The Ars Magica Tournament Round 1: [[La Dòna Ploraira (The Weeping Lady)]]. Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.
  
  
Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer!
+
To add a game to the programme please [https://forms.gle/nJn3jLZh4mFqAejW8    - fill in this form.]
  
 
==Saturday==
 
==Saturday==
Line 33: Line 38:
 
'''Session A: 9.30am to 12 noon.'''  
 
'''Session A: 9.30am to 12 noon.'''  
  
[[Carrig's Edge]] by [[CJ]] The infamous light hearted freeform.  This year all delegates get the chance to play honest members of the covenant of Carrig's Edge, and to deal with the challenges that arise as the day progresses. You don't have to play in this short LARP but we encourage everyone to give it a try, as it is usually a highlight of the weekend.
+
Either the Freeform ''Ars Magica'' LARP by [[CJ]]
  
or
+
* [[The Covenant of Roughtop Tor]]
 +
 
 +
OR
 +
 
 +
[[Brancalonia - A Heist Most Holy]] by [[Kyrie]]. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?
  
[[Brancalonia - Puppetnapped]] by [[Kyrie]].
 
  
Fantasy adventure in a world inspired by bawdy Italian folk tales and Opera. You are a band of... heroes? No, not quite heroes. More well-meaning criminals. Your boss comes to you with a job, and the promise of enough money that you might be able to afford that most elite of luxuries... a pint of real beer and a sausage made of actual meat!
 
  
 
'''Session B: 1pm till 5pm.'''
 
'''Session B: 1pm till 5pm.'''
Line 45: Line 52:
 
We play games!
 
We play games!
  
[[Broseley: Wodens' Trapped Temple]] by [[Anna]] (Ars Magica); up to 6 players.
+
* [[The Last King]] by [[Chris Barrett]].  ''Ars Magica'' modified to do dungeon crawling ala ''D&D''
  
No prior knowledge necessary, bring own character or use a pregenerated one from the GM
+
OR
  
or
 
  
[[The Cursed Lands]] by [[Sunette la Grange]](Ars Magica game for up to 6 players, characters will be provided)  
+
[[Blood on the Snow]] for ''Ars Magica'' by [[Andrew Oakley]]  
 +
Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.
  
A terrible malady has struck the lands around the covenant, causing crops to die and livestock to be stillborn. The local covenant sends a group of brave magi and companions to investigate and resolve the matter. One way or another...
+
OR
  
or
+
* [[Musketeers vs. Cthulhu]] run by [[Kyrie]]. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!
  
[[Feng Shui - 10,000 Years In An Instant]] by [[Kyrie]]; (Feng Shui) 5 players;
+
OR
  
Feng Shui - Hong Kong action cinema roleplaying. Heroes from throughout history find themselves stranded in the early 21st century. There's one way back to your original timeline, but corporate suits and hired Tong goons stand between you and it.  
+
* [[Des temps turbulents]] ''Ars Magica'' adventure run by [[Karl]].
 +
The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).
  
 
'''Session C: 5pm to 7pm Dinner & Raffle.'''  
 
'''Session C: 5pm to 7pm Dinner & Raffle.'''  
  
 
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.  
 
This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.  
 +
 +
'''6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available!''' [https://www.backerkit.com/c/projects/vortex-verlag/serenissima-obscura-rpg-setting-guide-adventure]
  
 
'''Session D: 7pm till close.'''
 
'''Session D: 7pm till close.'''
  
[[The Knife in the Pool of the Moon]] by [[Anna]] (Ars Magica); up to 6 players.
+
* [[Kwaidan - Night at Ningyō Ridge]] by [[Kyrie]].
No prior knowledge necessary, bring own character or use a pregenerated one from the GM.
+
It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.
  
or
+
OR
  
[[Yet to be Named Ars Magica Game]] by [[Laura]] (Ars Magica); up to 5 players
+
* [[The Great Hunt]] for Pendragon run by [[Lloyd Graney]]. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!
No prior knowledge necessary, bring own character or use a pregenerated one from the GM.
+
 +
OR
  
 +
*The final of the Tournament will be run here for the winners of the first round.
  
or
+
OR
 
+
[[Operation Gallant Crusader - An AM5 Star Wars Scenario]] by [[Chris Barrett]] -
+
Once again, Star Wars Ars Magica 5th Ed - Welcome to the 97th Trailblazers!
+
No prior knowledge necessary, use a pregenerated one from the GM.
+
 
+
or
+
 
+
[[Call of Cthulhu - Livescream]] by [[Kyrie]] (Call of Cthulhu; 5 players)
+
 
+
The classic Call of Cthulhu haunted house adventure updated for the TikTok generation. For those that didn't get a chance to try this last year - come take the role of a youtuber ready to explore a haunted house.
+
 
+
or
+
 
+
[[Mulhorand]] by [[John Silman]]  high level D&D5e adventure in the Forgotten Realms.
+
 
+
Knowledge of D&D5e a bonus; characters are pregenerated one from the GM.
+
 
+
<nfm>[[File:silman1.png|thumb|left|John's book]]</nfm>
+
  
[[
+
*[[A fortress in Livonia]] by [[Tom Nowell]]. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?
  
 
==Sunday==
 
==Sunday==
  
'''9:00-16:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
+
'''10:00-18:00 - Gas Green Community Centre''', see [[venue|venue page]] for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.
  
  
 
'''10am  - 2pm SESSION E'''
 
'''10am  - 2pm SESSION E'''
  
[[Spirit Shamans and the Secrets of Fire]] by [[Anna]] (Ars Magica)
+
* [[One PM, Central Standard Time]] a ''Timewatch'' (2nd ed) adventure by [[CJ]]. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!
  
(Asian medieval paradigm analog,  max 5 players, no prior knowledge necessary
+
or  
+
or
+
  
[[Im Norden nichts Neues]] by [[Leif Olav Jøsang]] (Ars Magica); 5 players
+
* [[Children of Avalon]] ''Ars Magica'' by [[Anna]] for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.
 
+
In 1167 Lucius ex Guernicus, Sibylla ex Bjoernar and Aelius ex Verditius founded a Covenant outside of Tønsberg in Viken. They were funded by the combined initiative of the Apple and Ash Guilds of the Rhine Tribunal to be, depending on who you ask, an embassy spearhead of the Order into the reals of the Order of Odin. Since the first brief letter stating that the Covenant of Pugnus Aquilonis (Fist of the North  claims all Vis sources in Viken and the lands to the west unto the mountains. No further missives have been received.
+
 
+
In 1170 an expedition led by Quasitor Certus ex Guernicus land in Tonsberg harbour, a couple of weeks before Olsok
+
 
+
Characters are provided:
+
*Certus ex Guernicus, Quesitor
+
*Michaelus ex Flambeau, Hoplite
+
*Engelbrecht von Ulm, Knight
+
*Gunther, merchant, trubadour og Uncle Travelling Matt
+
*Siegfried Seidsnute, A Good Doggie
+
 
+
or
+
 
+
[[The Deodandelion]] by [[Tom Nowell]] an ''Ars Magica'' adventure for up to 5 players.
+
 
+
One morning at the covenant of Magna Opera a magus and the grogs discover some things are missing. They just need to rescue the escaped animals and a piece of furniture. How hard can it possibly be? (Family Friendly)
+
 
+
or
+
  
[[The Ghost of Hamlet's Father]]
 
- a ''Magonomia'' rpg adventure by [[CJ]] of Elizabethan Wizardry for up to six players.
 
  
 +
 
 
'''2pm - 6pm SESSION F'''
 
'''2pm - 6pm SESSION F'''
  
[[Love's Labours Lost: or Kicking Darius of Flambeau Up The Arse]] an ''Ars Magica'' adventure for grogs by CJ
+
* [[Warhammer Fantasy Roleplay]] run by [[Kyrie]]. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?
  
 
or
 
or
  
[[The Lost Shield]] by [[Per Grundström]] an ''Ars Magica'' adventure for up to six players.
+
* [[The Church Raiders with Parma Magica]]; ''Ars Magica'' by [[Anna]] Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.
 
+
A Hedge Wizard with a Wealthy Noble sponsor has what the Order fears is a lost book on Parma Magica, and a small group of Magi are sent to find out where he got it. Things are however complicated by the fact that the Hedge Wizard's sponsor plans to sell the book to the highest bidder. Will the Magi learn the truth of the matter, and will they get the book before one of the Hedge Wizards realise its true value.  
+
Pre-generated characters will be available for this adventure set in the Roman Tribunal but you can bring your own if you wish.
+
  
 
or  
 
or  
  
[[Changeling: Where the Children Weren't]] by [[Kyrie]] (''Changeling: the Lost''); 5 players
+
* [[Magical Kitties Save Norway!]] An entirely sensible [[CJ]] adventure for Atlas Games ''Magical Kitties Save The World'' rpg. May offend Norwegians!
 
+
Changeling the Lost - intro to personal horror with added fairies. You were kidnapped by the fae once before, twisted, broken, abused. You've all sworn you're never going back. Now a rash of disappearances demands your attention.
+
  
 
==Sunday Evening Social==
 
==Sunday Evening Social==
  
 
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
 
At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!
 +
 +
==Monday==
 +
 +
For those who are travelling from far away, [[Andrew Oakley|Andrew]] is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact [[Andrew Oakley]] .

Latest revision as of 01:10, 15 August 2025


[edit] Friday

Hugh dressed for a freeform

Friday Afternoon Social from 4pm

All welcome, even if you are not ticket holders to join us for the Social Friday night: come see what Grand Tribunal all about! We are meeting from 4pm at the Brewhouse pub at the Brewery, Cheltenham where we have both inside and outdoor seating and there will be a bar, soft drinks and a number of food options available for purchase. Opposite the Holiday Inn Hotel.

Brewhouse and Kitchen pub, Cheltenham - Google Maps

From 7pm we will be at Gas Green Community Centre our main venue where we will have a brief opening ceremony then play games, chat, and get to know each other.

Light refreshments (tea, coffee, squash and snacks) will be available free. Feel free to bring something to share!

These events are entirely optional, and timings are just a guide to the earliest time they might happen. Feel free to turn up fashionably late.

It is likely that games will be run on Friday evening, and if you have something you'd like to play just bring it along!

Follow hashtag #gt25uk on Twitter to check the latest updates.

Friday Night Games from 7pm

Friday night is traditionally pretty informal and some people will play boardgames, and others will play rpg sessions. Bring something to offer! Alternatively try our Ars Magica Tournament adventures, the very first of their kind!

  • 7pm til 11pm The Ars Magica Tournament Round 1: La Dòna Ploraira (The Weeping Lady). Take a grog and a newly gauntleted magus each and set off to investigate a mystery in the Provençal Tribunal. 5 players per table, 2 go through to next round.


To add a game to the programme please - fill in this form.

[edit] Saturday

2014 Freeform

9:00-22:00 - Gas Green Community Centre, see venue page for details. Please bring a packed lunch. Fish & chip supper can be delivered, optional. The nearby supermarket sells sandwiches - the corner shop now reopened and sells snacks, drinks and sandwiches.

Session A: 9.30am to 12 noon.

Either the Freeform Ars Magica LARP by CJ

OR

Brancalonia - A Heist Most Holy by Kyrie. Brancalonia, a Spaghetti Fantasy RPG using D&D (booo) run by Kyrie (yay?). Your band of knaves must enter the Vaticin City and steal a relic. After all, a dead Saint doesn't need ALL those finger bones, right?


Session B: 1pm till 5pm.

We play games!

OR


Blood on the Snow for Ars Magica by Andrew Oakley Pregens available. Suitable for new or experienced players. 1220AD: Over the last few weeks, one of the young novices at St Ninian’s has fallen extremely ill. None of the efforts of the nuns to heal her have succeeded, and they suspect a supernatural cause. One of the nuns, a mystic, had a vision of blood pooling in the snow, and saw St Ninian tell her to call upon “the scholars of strange Arts”. She told of this vision to the abbess, who reached out to an old friend (the scholar Agnes, see Pregenerated Characters), now working in the library of a nearby covenant.

OR

  • Musketeers vs. Cthulhu run by Kyrie. When the forces of the Mythos threaten France, who can the King call upon? There can be only one answer. ALL FOR ONE AND ONE FOR ALL!

OR

The year is 1297. You’ve overheard the grown-ups talking about massive changes to the social structure. Realpolitik is no longer what it used to be in Good Old France. That doesn’t really tell you anything. After all, you are only 8 years old. But young minds can ponder too. Maybe there is a connection to those deadly brass soldiers who travel about in the fiefdom? They are probably looking for anything that smells of magic and the supernatural. Presumably they were the ones who got rid of Old-Genette-in-the-Forest. She was the one all the adults went to whenever anything serious was bothering them, and then denying her very existence afterwards. (Adults are weird).

Session C: 5pm to 7pm Dinner & Raffle.

This is the convocation, the part where we come together. In the past it has featured chats with Ars Magica Line Editors, meet the Authors panels, much laughter and of course the Charity Raffle. If you can please bring something to donate or buy a few tickets to support good causes.

6pm Zoom Chat with the authors of the Serenissima setting with a hardback Ars Magica add on available! [1]

Session D: 7pm till close.

It is 1867 and Japan straddles two worlds. Tradition and Progress. Peace and War. Magic and Industry. The future is coming, but the old world and its denizens won't go quietly. A disparate band of travellers find themselves at an old inn one rainy spring night, unaware of the horrors that will come to pass before the sun rises again.

OR

  • The Great Hunt for Pendragon run by Lloyd Graney. Arthurian adventure! ‘The Adventure of the Great Hunt’ will see the Player-Knights travel back and forth across England to the various locations where Sir Servause le Breuse suggests the desired beasts may be found. Many times, this will see the Player-Knights pursuing various beasts, such as cranes in the fens of Anglia or stags in the nearby forest, on day-long hunts using the given hunting and pursuit rules. However, not every creature can be obtained with as simple a task as a hunt, and the Player-knights have opportunities too to persuade the great and the good of the land to lend them their aid and their beasts. There is even a hunt which will not involve the Player-Knights at all!

OR

  • The final of the Tournament will be run here for the winners of the first round.

OR

  • A fortress in Livonia by Tom Nowell. Ars Magica adventure. Some Teutonic knights and a magus travel to a fortress in Livonia. Can they survive the season?

[edit] Sunday

10:00-18:00 - Gas Green Community Centre, see venue page for details. Sunday may involve re-runs of games that were booked solid on their first run on Saturday too. Please bring a packed lunch or visit local shops. In deference to our hosts no alcohol please in the venue.


10am - 2pm SESSION E

  • One PM, Central Standard Time a Timewatch (2nd ed) adventure by CJ. Can our heroes travel through time and save the timeline by ensuring The Beatles break up? Travel back to 1963 and mess with history as we know it!

or

  • Children of Avalon Ars Magica by Anna for 2-6 players. Avalon, the fabled isle, is also a leaky sieve where vagrants frequently turn up. Word has spread that no-one is turned away; all are fed and clothed. Junior magi and apprentices must earn their Vis by solving these visitor's problems so they will go home, or at least away! The older magi are all busy being weird. Fortunately the spider infestation does keep away a lot of visitors, but some are truly desperate and you'll have no peace at the Library till they are helped. Pregens or relevant characters acknowledged by a relevant Parens. 1259.


2pm - 6pm SESSION F

  • Warhammer Fantasy Roleplay run by Kyrie. The starter adventure for WFRP sees a band of adventurers framed, imprisoned and press-ganged into the city watch. Between a brewing civil war, murderous gangs and nightmarish monsters, can they live long enough to complete their sentence?

or

  • The Church Raiders with Parma Magica; Ars Magica by Anna Your local Bishop or Primarch has asked you to investigate and cease this heresy. Otherwise within six months time they expect to be ordered to hunt down everyone making the sign of the Parma Magica and slay them! Cultists in Lebanon have escalated from robbing graves to desecrating a historic church. Apart from a creepiness probably caused by sinning and a similar robe, two raiders were seen at sunset clearly making the sign of the Parma Magica before digging up that week's burials, and one of them did the same sign outside a church at sunrise. Byo character or pregens 2-6 players. 1260. Players may be at any power level.

or

[edit] Sunday Evening Social

At 8.30 pm it is traditional for those delegates remaining in Cheltenham to go for a curry, and to go to the pub. Its not compulsory and you can jump on a train home at 6pm and miss nothing, but those who have travelled from other countries often like to stick around!

[edit] Monday

For those who are travelling from far away, Andrew is offering to do a guided tour of Gloucester Cathedral and possibly Hereford Cathedral (chained library and Mappa Mundi medieval world map). He can fit 3-4 passengers (plus him driving) in his car. Depart Cheltenham around 10am, return around 1pm if you're just doing Gloucester, or around 6pm if you're also doing Hereford. Contact Andrew Oakley .

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox