The Case of the Magic Shoes

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Game The Case of the Magic Shoes
Storyguide CJ
Length 2-3 hours
Players 5
Suitability Any
Prerequisities None
Pre-rolled characters available? Yes

Notes

Five skilled heroes. Four strong willed princesses. Three hapless suitors. Two Royal dances. One pair of magic shoes. What could go wrong?

When a pair of enchanted shoes made by House Verditius for a royal princess of the blood get stolen shortly before the romantic royal ball, the repercussions in the form of the displeasure of a petulant princess could bring all kinds of trouble down on the Order of Hermes. The shoes must be found, the princess placated, and a happy ever after ending arranged without the slightest suspicion of our magic being involved.

The Order of Hermes should send the best it has to the palace - unfortunately, there is no time for that so you five will have to do. ;)

This scenario is very suitable for people with limited Ars Magica experience.

Characters

  • Bella Fortuna, Quaesitor of House Guernicus
  • Dil Khûsh, her Persian apprentice.
  • Corinth, a lady of the Court.
  • Father Dagobert, Priest-Confessor
  • Hanna, a humble Jewess

All characters except Dagobert are written as female, but I can change this on request of a player. Player's gender is utterly irrelevant - men and women both welcome!

There are also many grogs to choose from; players will select a grog each before the start of the scenario.

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