Difference between revisions of "Novgorod Tribunal"

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(The Player Covenants:)
(Three Lakes:)
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==NPC Covenants:==
 
==NPC Covenants:==
 
===[[Three Lakes]]:===
 
===[[Three Lakes]]:===
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Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference.
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The covenant is situated in a fertile lowland valley surrounded by dense woodlands.
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The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall.
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The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.
  
 
===[[Leczyca]]:===
 
===[[Leczyca]]:===

Revision as of 02:57, 15 September 2024

Contents

The OOC stuff

Following the end of our Stonehenge Tribunal game that ran from 2020-2024 (covering the years 1189-1264), we have started a new campaign beginning in September 2024 set in Novgorod (beginning in 1242).

The Forum - The Official Forum for the game - although it is likely defunct in favour of Discord.

The Google Map of Covenants in Medieval Europe

House Rules and Clarifications:

Languages of the Novgorod Tribunal

5th Edition Spell Guidelines reformatted

5th Edition Spell parameter summary

Travel Times between Covenants guide

Novgorod

The roles

  • Head ST - Andy
  • Plot ST - Phil
  • Novem Pontes - BBQ Jack
  • Saulés Vartai - James
  • Zakladnu - Martin
  • Dom Rosta - Dennis
  • Mysteries ST - Ellie

The Setting

Redcap culture: Because of the great distances Redcaps in Novgorod need to travel, it is traditional to have a set of horse shoes available for visiting Redcaps. (It's common for them to decline as they do not need them, but it's customary to offer them.) They treat their horses with care and reverence that would be well recognised in Mongol culture (Often referring to them as their Familiars) and Covenants whose grogs were either careless or cruel to Redcap horses have been shunned by House Mercere for years at a time.

Tribunal Culture: The 7 year Tribunals are held at Three Lakes Covenant due to its relatively central location.

The Player Covenants:

Dom Rosta - The House of Growth

  • When: Monday 19:30 (UK time)
  • ST Contact: Ellie
  • Setting: On a farm outside the city of Vladamir
  • Vibe: Research based Covenant
  • Plot focus:
  • Available spaces:

Saulés Vartai - The Gate of the Sun

  • When: Wednesday 19:30 (UK time)
  • ST Contact: James
  • Setting: A rural village in Lithuania
  • Vibe:
  • Plot focus: Paganism vs encroaching Christianity, Deals with the Faerie Gods of the land, mercenary conflict.
  • Available spaces: Full

Novem Pontes - Nine Bridges

  • When: Friday 19:30 (UK time)
  • ST Contact: BBQ Jack
  • Setting:
  • Vibe:
  • Plot focus:
  • Available spaces:

Zakladnu - Foundation

  • When: Sunday 19:30 (UK time)
  • ST Contact: Martin
  • Setting:
  • Vibe:
  • Plot focus:
  • Available spaces:

NPC Covenants:

Three Lakes:

Still the guiding light of the Tribunal. It is the site of tribunal meetings and the major political heavyweights act to head off Rhine and Transylvanian interference.

The covenant is situated in a fertile lowland valley surrounded by dense woodlands.

The valley walls and some of its floor have been cleared for pasture, but much of it is dominated by a wide, placid lake. Three Lakes itself is a large compound, split into three portions within a functional wooden stockade. The outermost portion is the Trade Yard; this is dominated by warehouses, reindeer stables, and a sled yard. It is occupied by drovers, fisherfolk, trappers, hunters, servants, and common grogs. Above the Trade Yard is the High House, which is on sloping ground leading up the valley wall. This is an ornate manor, dominated by the Great Hall.

The mages’ specialist servants, favoured grogs, friends, and guests live here. Above the High House is the Keep. This stone bastion sits in a minor pass in the valley wall and houses the treasury, library, and the quarters of the magi.

Leczyca:

Thousand Caves:

They last attended the Tribunal in 1221 where they were censored for their Aura research and bringing the secret of the Heartbeast to so many mundanes. Stormed out after Pripet Maior was not similarly punished for its raid of 1217. Did not attend 1228. Subsequent visits discovered the valley seemingly completely abandoned. No magi nor their labs or texts could be found. The mundane population had also disappeared and little wildlife remained. There were signs however of bodies having been burnt, seemingly the Mongols so thoroughly sacked the valley that nothing remained.

Pripet Maior:

They refused to attend tribunal in 1221, however after interference from Crintera they were only slapped on the wrist and received a small vis fine of one pawn ro be paid in 1228. Again in 1228 they did not attend. Subsequent visits by Redcaps found the area to be inaccessible.

A vast fog bank surrounded the covenant and locals spoke of horrible beasts haunting the fog. A dragon now inhabited the lake. Its tough skin was impenetrable by arrows and its huge scaly head would dash men against tree trunks and rocks. Other darker beings lurked there as well, a huge Ox who slayed many workmen as they tried to drain the lake, eagles harash loggers, and most foul of all men became crazed beasts within the swamp. A foul sickness that started as a black blemish on the legs and led to convulsions, bloody flux and eventually a screaming death. Few now venture there, fewer still return.

Sudak:

Former Tremere Oppidum on the Crimean peninsula. Contested by both Transylvanian and Thebian Tribunal formally joined Novgorod in 1235 as a compromise between the Tremere and Jerbiton members.

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