The Case of the Magic Shoes
| Game | The Case of the Magic Shoes |
|---|---|
| Storyguide | CJ |
| Length | 2-3 hours |
| Players | 5 |
| Suitability | Any |
| Prerequisities | None |
| Pre-rolled characters available? | Yes |
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Notes
Five skilled heroes. Four strong willed princesses. Three hapless suitors. Two Royal dances. One pair of magic shoes. What could go wrong?
When a pair of enchanted shoes made by House Verditius for a royal princess of the blood get stolen shortly before the romantic royal ball, the repercussions in the form of the displeasure of a petulant princess could bring all kinds of trouble down on the Order of Hermes. The shoes must be found, the princess placated, and a happy ever after ending arranged without the slightest suspicion of our magic being involved.
The Order of Hermes should send the best it has to the palace - unfortunately, there is no time for that so you five will have to do. ;)
This scenario is very suitable for people with limited Ars Magica experience.
Characters
- Bella Fortuna, Quaesitor of House Guernicus
- Dil Khûsh, her Persian apprentice.
- Corinth, a lady of the Court.
- Father Dagobert, Priest-Confessor
- Hanna, a humble Jewess
All characters except Dagobert are written as female, but I can change this on request of a player. Player's gender is utterly irrelevant - men and women both welcome!
There are also many grogs to choose from; players will select a grog each before the start of the scenario.