The Case of the Magic Shoes

From Grand Tribunal
Revision as of 01:02, 28 July 2015 by Cjr23 (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Game The Case of the Magic Shoes
Storyguide CJ
Length 2-3 hours
Players 5
Suitability Any
Prerequisities None
Pre-rolled characters available? Yes

Sign up

To sign up for a game, please post to the mailing list. To see a list of people who've already signed up, see the Programme page.

Notes

Five skilled heroes. Four strong willed princesses. Three hapless suitors. Two Royal dances. One pair of magic shoes. What could go wrong?

When a pair of enchanted shoes made by House Verditius for a royal princess of the blood get stolen shortly before the romantic royal ball, the repercussions in the form of the displeasure of a petulant princess could bring all kinds of trouble down on the Order of Hermes. The shoes must be found, the princess placated, and a happy ever after ending arranged without the slightest suspicion of our magic being involved.

The Order of Hermes should send the best it has to the palace - unfortunately, there is no time for that so you five will have to do. ;)

This scenario is very suitable for people with limited Ars Magica experience.

Characters

  • Bella Fortuna, Quaesitor of House Guernicus
  • Dil Khûsh, her Persian apprentice.
  • Corinth, a lady of the Court.
  • Father Dagobert, Priest-Confessor
  • Hanna, a humble Jewess

All characters except Dagobert are written as female, but I can change this on request of a player. Player's gender is utterly irrelevant - men and women both welcome!

There are also many grogs to choose from; players will select a grog each before the start of the scenario.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox